--- title: 'Senior 3D Character Artist - Dead By Daylight | Artiste de personnage sénior·e 3D Dead By Daylight at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-3d-character-artist-dead-by-daylight-artiste-de-personnage-senior-e-3d-cmfsx9kbd9t7' type: 'job' last_seen: '2026-09-15' --- # Senior 3D Character Artist - Dead By Daylight | Artiste de personnage sénior·e 3D Dead By Daylight at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-06-25 - **Last confirmed live:** 2026-09-15 - **Apply:** https://jobs.lever.co/bhvr/18024240-e637-409f-a647-b422541e2dc7 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Are you ready to revolutionize the gaming industry with your expertise in character art? We're currently seeking a Senior Character Artist to join our team. As a Senior 3D Character Artist, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. Working closely with Leads, Art Directors, and multidisciplinary teams, you will create high-quality character assets and cosmetic while maintaining the project's artistic vision and technical standards. You will take ownership of complex and hero characters, contribute to pipeline improvements, mentor less experienced artists, and help drive visual excellence across the game. This role is ideal for an experienced artist with a strong artistic eye, and a passion for creating memorable horror experiences. In this role you will : - Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project. - Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines. - Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines. - Collaborate closely with Art Directors, Leads, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development. - Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality. What we’re looking for: - 6+ years of experience as a 3D Character Artist in the video game industry, with experience delivering high-quality character assets for shipped titles. - Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Maya or Blender, ZBrush, Substance Painter, and Photoshop. - Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling. - Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unreal Engine. - A strong portfolio showcasing realistic character art and game-ready assets. Dans ce rôle tu devras : - Créer des assets de jeu de haute qualité, incluant personnages. vêtements, cheveux, textures, matériaux et accessoires, en respectant la vision artistique et les standards de qualité du projet ; - Prendre en charge la création de personnages complexes et « hero », de l’interprétation du concept jusqu’à l’implémentation finale, tout en respectant les délais de production ; - Optimiser les assets pour la performance, en tenant compte des contraintes techniques, des exigences du moteur de jeu et des pipelines de production établis ; - Collaborer étroitement avec les Directeur·trice·s Artistiques, les Leads, les Artistes Techniques et les autres disciplines afin d’assurer un alignement artistique et technique tout au long du développement ; - Contribuer à l’amélioration des pipelines ainsi qu’à l’adoption de nouveaux outils, techniques et workflows pour optimiser l’efficacité de production et la qualité des assets. Ce que nous recherchons: - 6 ans ou plus d’expérience en tant qu’Artiste Personnage 3D dans l’industrie du jeu vidéo, avec participation à la livraison d’assets de personnages de haute qualité pour des jeux publiés ; - Solide expertise en modélisation de personnages, sculpture, texturing et création de matériaux avec des outils tels que Maya ou Blender, ZBrush, Substance Painter et Photoshop ; - Expérience dans la création de personnages, vêtements et cheveux réalistes, avec une grande attention aux détails et une bonne maîtrise de l’anatomie, des formes et de la narration visuelle ; - Bonne compréhension des pipelines de production d’art de jeu vidéo, incluant la topologie temps réel, le dépliage UV, le baking, l’optimisation, la création de LOD et l’intégration dans Unreal Engine ; - Un portfolio solide présentant des personnages réalistes et des assets prêts à être intégrés en jeu. Es-tu prête à révolutionner l’industrie du jeu vidéo grâce à ton expertise en character art ? Nous recherchons actuellement une Artiste Personnage Senior pour rejoindre notre équipe. En tant qu’Artiste Personnage 3D Senior, tu joueras un rôle clé dans la mise en vie de l’univers iconique et terrifiant de Dead by Daylight. En travaillant étroitement avec les Leads, les Directeur·trice·s Artistiques et des équipes multidisciplinaires, tu créeras des assets de personnages et des éléments cosmétiques de haute qualité tout en respectant la vision artistique et les standards techniques du projet. Tu seras responsable de personnages complexes et « hero », contribueras à l’amélioration des pipelines, mentoras des artistes moins expérimenté·e·s et participeras à l’excellence visuelle globale du jeu. Ce poste est idéal pour une artiste expérimentée dotée d’un excellent sens artistique et d’une passion pour la création d’expériences horrifiques mémorables. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Project manager – Immersive | Gestionnaire de projet – Immersif](https://feeny.ai/job/project-manager-immersive-gestionnaire-de-projet-immersif-behaviour-interactive-y7dsy91knp5h) — Montréal, Canada - [Senior Backend Programmer | Programmeur·euse Backend Sénior·e](https://feeny.ai/job/senior-backend-programmer-programmeur-euse-backend-senior-e-behaviour-dbm4jqvhhp9h) — Montréal, Canada - [Sales & Partnerships Manager | Gestionnaire des ventes et partenariats](https://feeny.ai/job/sales-partnerships-manager-gestionnaire-des-ventes-et-partenariats-behaviour-020647jj03wv) — Montréal, Canada - [IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT](https://feeny.ai/job/it-senior-procurement-specialist-specialiste-senior-e-des-achats-it-behaviour-1js0a289y38y) — Montréal, Canada - [Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight](https://feeny.ai/job/senior-game-designer-dead-by-daylight-concepteur-trice-de-jeu-senior-e-senior-e-pnsncv4vfgen) — Montréal, Canada - [Build Pipeline Programmer | Programmeur·se Build Pipeline - Dead by Daylight](https://feeny.ai/job/build-pipeline-programmer-programmeur-se-build-pipeline-dead-by-daylight-rc5yxk124c9y) — Montréal, Canada - [Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die](https://feeny.ai/job/senior-3d-character-artist-7-days-to-die-artiste-de-personnages-3d-senior-e-7-ggexw3s85826) — Montréal, Canada - [Senior Texture Artist - Dead by Daylight | Artiste de Texture Senior·e - Dead by Daylight](https://feeny.ai/job/senior-texture-artist-dead-by-daylight-artiste-de-texture-senior-e-dead-by-qpmd1jkp4s27) — Montréal, Canada - [Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die](https://feeny.ai/job/senior-systems-programmer-7-days-to-die-programmeur-euse-systemes-senior-e-7-t3d26s37z72t) — Montréal, Canada - [Release Manager - Dead By Daylight | Responsable du Déploiement - Dead By Daylight](https://feeny.ai/job/release-manager-dead-by-daylight-responsable-du-deploiement-dead-by-daylight-e747b9qcvj6q) — Montréal, Canada