--- title: 'Senior Android Engineer - Mobile Experience at Epidemic Sound' canonical: 'https://feeny.ai/job/senior-android-engineer-mobile-experience-epidemic-sound-stockholm-056afxrcajjh' type: 'job' last_seen: '2026-10-29' --- # Senior Android Engineer - Mobile Experience at Epidemic Sound - **Company:** Epidemic Sound - **Location:** Stockholm, Sweden - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-10-23 - **Last confirmed live:** 2026-10-29 - **Apply:** https://jobs.ashbyhq.com/epidemic-sound/34b7702e-5a7d-4c60-99ca-64ecf69dedd3 ## Job description Join our global force of 400+ innovators, blending the latest in tech with the greatest in soundtracking, from our Stockholm HQ to offices in London, New York, Los Angeles, Berlin, Paris, Oslo, and Seoul. We’re an industry leader with a startup mentality. We take what we do seriously, but we don’t take ourselves too seriously. Creating and collaborating to transform the sound of streaming, content, and culture. Come join us, and let the world feel your work We're looking for a Senior Android Engineer to join Mobile Experience, the team behind the Epidemic Sound app. Picture a creator on the metro who hears a song and needs the right track for the video they're editing, right now. That's who we build for. Our mobile users are mostly influencers and creators who work from their phones, and we build for how they use mobile, not to match what the web product does. ## Why you'll love this team - A small, cohesive team of seniors. Four engineers, two on Android and two on iOS. We keep process light, with retros and some refinement, and run the rest on trust and autonomy. - We set our own direction. There's no fixed roadmap. We decide together what's worth building and spend our time on what creators will enjoy, like making it effortless to find the right track for a video or turn a track into a shorter edit. - A high bar for quality. The app is mature, modular and has very little legacy, because senior engineers have looked after it the whole way. We keep it that way, so we spend our time building rather than paying down tech debt. - Capable, low-ego colleagues. Strong opinions, loosely held. The best idea wins, whoever it comes from, we pair now and then and share what we learn openly. - Music is fun. You get to build a product around one of the best things in the world, with colleagues who love it as much as you do. ## Your key responsibilities include - Own features end-to-end: spot opportunities, prototype fast, take the best ideas to production, then measure the impact and iterate. - Build polished, custom UI in Jetpack Compose and sweat the details of look and feel, from waveforms to our design system components. - Work on music and playback, the most technically demanding part of the app. - Keep the app healthy for the long haul: architecture, performance, accessibility, OS updates, API deprecations and releases. - Pitch in on our Kotlin backend-for-frontend, CI and developer tooling when the need arises. - Use AI agents as a natural part of how you work with code and everything around it, and help the team find new ways to apply them. - Share what you know through code review, pairing and clear writing. ## Requirements - 6+ years of professional Android development in Kotlin. - Deep experience with Jetpack Compose, especially building complex, custom UI, and a good eye for design and polish. - Solid command of Kotlin coroutines and Flow. - Apps you've shipped and kept alive in production for years, including platform changes and API deprecations handled without breaking things for users. - The ability to not only understand but also explain complex topics such as performance, accessibility and architecture. - Hands-on experience with agentic engineering, using AI agents as a tool for working with code and everything around it, and ownership of the quality of what they produce. - Initiative. Nobody will hand you tickets, so you need to be happy finding what needs doing and doing it. It would also be music to our ears if you have - Experience with audio and playback, ideally Media3 / ExoPlayer. - Experience with Gradle and large, multi-module codebases. - End-to-end ownership of shipped features, from deciding what to build through implementation, release, measurement and iteration. - Worked with design systems. - Built and maintained continuous integration (CI) workflows. - Experience with Kotlin on the server in a production environment; we maintain our own backend-for-frontend. - UX design experience in Figma or similar. Our tech stack Kotlin, Jetpack Compose, coroutines and Flow, Hilt, Media3 / ExoPlayer, Room and DataStore, Retrofit and OkHttp, Gradle with version catalogs, custom Android lint checks, and GitHub Actions. ## Equal opportunity employer We believe that bringing people together from different backgrounds, experiences and perspectives makes for a healthy workplace, a more successful business and a better world. We value diversity and encourage everyone to come and soundtrack the world with us. Application Ready to make the world feel your work? Please apply, in English. ## About Epidemic Sound ## Company Overview - **One-liner**: Epidemic Sound is a Stockholm-based soundtracking platform that provides a fully licensed, 100% IP-owned catalog of music and sound effects for content creators, brands, and broadcasters. - **Entity Type**: Private (Unicorn status, last known funding round in 2022) - **Headquarters**: Stockholm, Sweden - **Founded**: 2009 - **Founders**: David Stenmarck, David Noppa, and Hjalmar Winbladh ## Core Business - **Primary industry**: Music licensing, audio technology, creator economy - **Target customers**: B2B and B2C — individual content creators (YouTubers, TikTokers), production companies, broadcasters, global brands, and enterprises - **Mission**: To soundtrack the world — making music and sound effects effortless to find, use, and license, while creating fair opportunities for artists. ## Products & Services - **Epidemic Sound Platform**: A subscription-based catalog of over 50,000 music tracks and 200,000 Hollywood-grade sound effects, all 100% IP-owned and globally cleared. Users can add music to videos without copyright claims, hidden fees, or takedowns. - **AI-Powered Tools**: Includes Soundmatch (AI-powered search), Studio, Adapt, Assistant, and Voices — AI-enhanced workflows for faster, smarter soundtracking. - **Integrations & Plugins**: Native plugins for Adobe Premiere Pro and DaVinci Resolve, plus integrations with Canva, TikTok, and YouTube. - **Soundly (Acquired 2024)**: A leading sound effects platform, now integrated into Epidemic Sound’s ecosystem. - **Enterprise & Broadcast Services**: Audiovisual licensing solutions for production companies, broadcasters, and global brands. ## Market Standing - **Valuation/Market Cap**: Achieved Unicorn status in 2022 after an investment round led by EQT Growth and Blackstone Growth. Exact current valuation not publicly disclosed. - **Key Metric**: Net sales grew 29% in 2024; the company became cash-flow positive for the first time in 2024. Music is heard over 3 billion times daily on YouTube and TikTok. - **Notable Investors/Partners**: EQT Growth, Blackstone Growth, Alecta, AMF, TIN Fonder, Creandum. Partners include TikTok, Adobe, Canva, and DaVinci Resolve. - **Growth Signals**: Acquired Soundly (leading sound effects platform) in 2024; signed artist mentors Johnny Marr and Richie Hawtin; recognized by Financial Times as one of Europe’s long-term growth champions 2025; 29% net sales growth in 2024; cash-flow positive for the first time in 2024. ## Competitive Advantages - **100% IP-Owned Catalog**: Epidemic Sound is the only company in this space that fully owns its music, with zero affiliate tracks — meaning no copyright claims or takedowns for users. - **Scale & Reach**: Music is heard over 3 billion times daily on YouTube and TikTok; 1.6 billion monthly plays on music streaming platforms. - **Artist-First Model**: Pays artists upfront ($1,500–$8,000 per track), splits streaming royalties 50/50, and offers quarterly performance bonuses — attracting top-tier talent like Johnny Marr, Richie Hawtin, and Jordin Sparks. - **AI-Integrated Platform**: AI is built into the core product (Soundmatch, Studio, Adapt, Assistant, Voices), not layered on top, giving users faster, smarter workflows. ## Strategic Focus - **AI & Innovation**: Deepening AI integration across the platform to enhance creator workflows while maintaining transparency and fair artist compensation. - **Global Expansion**: Growing presence across offices in Stockholm, London, New York, Los Angeles, Berlin, Paris, Oslo, and Seoul. - **Enterprise & Brand Growth**: Expanding enterprise sales and partnerships with broadcasters, production companies, and global brands. - **Artist Ecosystem**: Continuing to sign high-profile artists and mentors, and maintaining a 50/50 royalty split model to attract and retain top musical talent. ## Why Work Here - **Culture & Values**: Described as a "people-first organization" with a startup mentality inside an industry leader. Core values: "Rebel Without a Pause," "Let’s Celebrate," "Be a Force for Good," "Come Together." - **Work Model**: Hybrid workspace — employees engage in a combination of remote and on-site work. Offices in Stockholm, London, New York, Los Angeles, Berlin, Paris, Oslo, and Seoul. - **Perks & Benefits**: Six weeks of paid vacation for all full-time employees globally; yearly wellness grant; generous parental leave top-up; competitive pensions; insurance with free counseling services; gym discount; weekly running club; covered bike parking with showers. - **Engineering Culture**: Annual Hack Week where tech teams block five full days for innovation and collaboration; 250+ product and tech employees; emphasis on blending human creativity with AI. - **Recognition**: Great Place to Work certified (two consecutive years); Financial Times Europe’s Long-Term Growth Champions 2025. ## Sources 1. [Epidemic Sound Careers Page](https://www.epidemicsound.com/careers/) 2. [Epidemic Sound Corporate - About Us](https://corporate.epidemicsound.com/about-us/this-is-epidemic-sound/) 3. [Epidemic Sound Annual Report 2024 (PDF)](https://corporate.epidemicsound.com/files/Main/21928/4132587/epidemic-sound-annual-report-2024.pdf) 4. [Built In - Epidemic Sound Careers & Perks](https://builtin.com/company/epidemic-sound) 5. [LinkedIn - Epidemic Sound](https://www.linkedin.com/company/epidemic-sound) ## Other roles at Epidemic Sound - [Senior Salesforce Engineer, Agentic Revenue Lifecycle Management](https://feeny.ai/job/senior-salesforce-engineer-agentic-revenue-lifecycle-management-epidemic-sound-d1rj4dkfj2f0) — Stockholm, Sweden - [3D Creative Engineer – Rigging, Animation & Tools](https://feeny.ai/job/3d-creative-engineer-rigging-animation-tools-epidemic-sound-stockholm-1b1jjx2vemj6) — Stockholm, Sweden - [Senior Engineering Manager, Applied AI & Audio](https://feeny.ai/job/senior-engineering-manager-applied-ai-audio-epidemic-sound-stockholm-e71agk7endh2) — Stockholm, Sweden - [Senior Backend Engineer, Music Rights & Platforms](https://feeny.ai/job/senior-backend-engineer-music-rights-platforms-epidemic-sound-stockholm-tp3d9zzqwnry) — Stockholm, Sweden - [Senior Data Engineer, Music Platform](https://feeny.ai/job/senior-data-engineer-music-platform-epidemic-sound-stockholm-2kxf54ef79he) — Stockholm, Sweden - [Senior Full Stack Engineer](https://feeny.ai/job/senior-full-stack-engineer-epidemic-sound-stockholm-ajky42tta5z7) — Stockholm, Sweden - [Senior Data Engineer - Financial Systems](https://feeny.ai/job/senior-data-engineer-financial-systems-epidemic-sound-stockholm-a9mr3spkm5sr) — Stockholm, Sweden - [Legal Counsel](https://feeny.ai/job/legal-counsel-epidemic-sound-stockholm-3c8q9ewv5n7g) — Stockholm, Sweden - [Head of B2B Operations](https://feeny.ai/job/head-of-b2b-operations-epidemic-sound-stockholm-yxhknf94b75t) — Stockholm, Sweden - [Product Lead](https://feeny.ai/job/product-lead-epidemic-sound-stockholm-baaesrtkj1js) — Stockholm, Sweden