--- title: 'Senior Backend Programmer – Central Technologies | Programmeur·euse Backend Sénior·e – Technologies centrales at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-backend-programmer-central-technologies-programmeur-euse-backend-senior-jex502j4wexy' type: 'job' last_seen: '2026-09-08' --- # Senior Backend Programmer – Central Technologies | Programmeur·euse Backend Sénior·e – Technologies centrales at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-08-06 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/bhvr/909e32a5-3df5-46e5-96b4-73fff61c2eb9 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Behaviour is looking for a talented Backend programmer (Node.js)with operational skills to work within our Corporate Technologies group that develops and supports the tools game productions teams need in order to deliver outstanding experience to millions of players worldwide. As a member of the Platform team, you will create and maintain tools and services that support player experience, and which rely on advanced CI/CD pipelines and infrastructures, as well as on evolving platforms and technologies that empower developers, reducing the time-to-production of solid features and products. In this role you will : - Design, build, and maintain advanced tools, services, and operational systems that enhance the developer experience. - Define technical specifications and requirements before developing new features and services. - Diagnose and resolve issues to improve application stability, code quality, and CI/CD pipeline robustness. - Collaborate closely with other engineers to deliver scalable, gaming server-compliant services. - Develop, execute, and analyze functional and load testing to ensure performance and reliability. - Optimize code and system performance while accounting for the live, online nature of game environments. What we're looking for : - 5 years experience developing backend applications with JavaScript, TypeScript, and Node.js. - Good understanding of REST APIs, WebSockets, and modern software architecture principles. - Familiarity with CI/CD practices and tools such as GitLab Pipelines, Jenkins, or GitHub Actions. - Experience deploying and supporting applications on cloud platforms such as AWS, Azure, or GCP, with exposure to Infrastructure as Code tools like Terraform, Pulumi, or Helm. - Knowledge of relational and NoSQL databases, including data modeling and performance considerations. - Nice to have: experience with Linux environments, React and/or Angular, server performance optimization, and secure client-server development. Dans ce rôle tu devras : - Concevoir, développer et maintenir des outils, services et systèmes internes qui améliorent l’expérience des équipes de développement; - Participer à la définition des spécifications techniques et des requis pour la mise en œuvre de nouvelles fonctionnalités et solutions.Diagnostiquer et résoudre des problèmes afin d’améliorer la stabilité des applications, la qualité du code et la fiabilité des pipelines CI/CD; - Collaborer avec les autres ingénieur·e·s pour concevoir et déployer des services évolutifs répondant aux besoins des productions de jeux; - Développer, exécuter et analyser des tests fonctionnels et de performance afin d’assurer la fiabilité et la robustesse des systèmes; - Optimiser le code et les performances des services en tenant compte des réalités d’environnements en ligne et en production continue. Ce que nous recherchons: - 5 ans d'expérience en développement d’applications backend avec JavaScript, TypeScript et Node.js; - Bonne compréhension des API REST, des WebSockets et des principes d’architecture logicielle moderne.Familiarité avec les pratiques et outils de CI/CD tels que GitLab Pipelines, Jenkins ou GitHub Actions; - Expérience du déploiement et du soutien d’applications sur des plateformes infonuagiques comme AWS, Azure ou GCP, ainsi qu’une exposition à des outils d’infrastructure as code tels que Terraform, Pulumi ou Helm; - Connaissance des bases de données relationnelles et NoSQL, incluant la modélisation des données et les considérations de performance; - Atouts : expérience avec les environnements Linux, React et/ou Angular, l’optimisation des performances serveur ainsi que le développement sécuritaire de solutions client-serveur. Behaviour est à la recherche d’un·e développeur·euse backend (Node.js) intermédiaire doté·e de solides compétences en développement et en opérations pour rejoindre l’équipe des Technologies centrales. Tu contribueras à la conception, au développement et à l’évolution des plateformes, services et outils essentiels qui permettent aux équipes de production de créer et d’exploiter des expériences de jeu exceptionnelles à grande échelle. Au sein de l’équipe Plateforme, tu développeras et maintiendras des services backend et des outils internes qui soutiennent à la fois l’expérience des joueur·euse·s et l’efficacité des équipes de développement. Tu travailleras avec des infrastructures infonuagiques, des pipelines CI/CD modernes et des technologies en constante évolution afin d’améliorer la fiabilité, la performance et la rapidité de mise en production des fonctionnalités et des services. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. 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