--- title: 'Senior Backend Programmer | Programmeur·euse Backend Sénior·e at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-backend-programmer-programmeur-euse-backend-senior-e-behaviour-dbm4jqvhhp9h' type: 'job' last_seen: '2026-09-08' --- # Senior Backend Programmer | Programmeur·euse Backend Sénior·e at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-09-03 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/bhvr/898bf3c2-0b13-435a-b878-a11c5ae91498 ## Job description Behaviour is looking for a Senior Backend Programmer to join our internal R&D team and help build the tools and services that production teams rely on every single day. In this role, you'll design systems that reduce time-to-production, empower developers across the studio, and run reliably at scale. The kind of behind-the-scenes work that quietly makes everything else possible. If you enjoy solving backend problems, care deeply about clean architecture and want your code to have a studio-wide impact, we'd love to hear from you. In this role you will : - Design, build, and maintain advanced backend services and operational systems; - Define technical specifications and requirements before developing new features and services; - Diagnose and resolve issues to improve application stability, code quality, and CI/CD pipeline robustness; - Collaborate closely with other developers to deliver scalable, production-grade services; - Develop, execute, and analyze functional to ensure performance and reliability. What we are looking for : - Minimum of 5 years of backend development experience in Python; - Strong, hands-on expertise in the AWS ecosystem, including services like Lambda, ECS, API Gateway, RDS, DynamoDB, S3, and CloudWatch; - Solid grasp of REST APIs, WebSockets, and modern software architecture principles; - Experience with Linux environments, server performance optimization, and secure client-server development; - Experience with CI/CD practices and tools such as GitLab Pipelines, Jenkins, or GitHub Actions; - Experience with Infrastructure as Code tools like Terraform, Pulumi, or CDK; - Knowledge of relational and NoSQL databases, including data modeling and performance considerations. Dans ce rôle, tu devras : - Concevoir, bâtir et maintenir des services backend avancés ainsi que des systèmes opérationnels; - Définir les spécifications techniques et les exigences avant de développer de nouvelles fonctionnalités et services; - Diagnostiquer et résoudre des problèmes afin d'améliorer la stabilité des applications, la qualité du code et la robustesse des pipelines CI/CD; - Collaborer étroitement avec d'autres développeurs afin de livrer des services évolutifs, de qualité production; - Développer, exécuter et analyser des tests fonctionnels afin d'assurer la performance et la fiabilité. Ce que nous recherchons : - Minimum de 5 ans d'expérience en développement backend en Python; - Expertise solide et pratique de l'écosystème AWS, incluant des services comme Lambda, ECS, API Gateway, RDS, DynamoDB, S3 et CloudWatch; - Solide compréhension des API REST, des WebSockets et des principes modernes d'architecture logicielle; - Expérience avec les environnements Linux, l'optimisation de la performance des serveurs et le développement sécurisé client-serveur; - Expérience avec les pratiques et outils CI/CD tels que GitLab Pipelines, Jenkins ou GitHub Actions; - Expérience avec des outils d'infrastructure as code tels que Terraform, Pulumi ou CDK; - Connaissance des bases de données relationnelles et NoSQL, incluant la modélisation des données et les considérations de performance. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Sales & Partnerships Manager | Gestionnaire des ventes et partenariats](https://feeny.ai/job/sales-partnerships-manager-gestionnaire-des-ventes-et-partenariats-behaviour-020647jj03wv) — Montréal, Canada - [IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT](https://feeny.ai/job/it-senior-procurement-specialist-specialiste-senior-e-des-achats-it-behaviour-1js0a289y38y) — Montréal, Canada - [Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight](https://feeny.ai/job/senior-game-designer-dead-by-daylight-concepteur-trice-de-jeu-senior-e-senior-e-pnsncv4vfgen) — Montréal, Canada - [Build Pipeline Programmer | Programmeur·se Build Pipeline - Dead by Daylight](https://feeny.ai/job/build-pipeline-programmer-programmeur-se-build-pipeline-dead-by-daylight-rc5yxk124c9y) — Montréal, Canada - [Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die](https://feeny.ai/job/senior-3d-character-artist-7-days-to-die-artiste-de-personnages-3d-senior-e-7-ggexw3s85826) — Montréal, Canada - [Senior Texture Artist - Dead by Daylight | Artiste de Texture Senior·e - Dead by Daylight](https://feeny.ai/job/senior-texture-artist-dead-by-daylight-artiste-de-texture-senior-e-dead-by-qpmd1jkp4s27) — Montréal, Canada - [Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die](https://feeny.ai/job/senior-systems-programmer-7-days-to-die-programmeur-euse-systemes-senior-e-7-t3d26s37z72t) — Montréal, Canada - [Release Manager - Dead By Daylight | Responsable du Déploiement - Dead By Daylight](https://feeny.ai/job/release-manager-dead-by-daylight-responsable-du-deploiement-dead-by-daylight-e747b9qcvj6q) — Montréal, Canada - [Merchandising Operations Manager | Gestionnaire des opérations de marchandises](https://feeny.ai/job/merchandising-operations-manager-gestionnaire-des-operations-de-marchandises-6wbmy0hxphv7) — Montréal, Canada - [Gameplay Programmer - Dead by Daylight | Programmeur·euse jouabilité - Dead by Daylight](https://feeny.ai/job/gameplay-programmer-dead-by-daylight-programmeur-euse-jouabilite-dead-by-dg25g07swk3y) — Montréal, Canada