--- title: 'Senior Backend Programmer – Unannounced project | Programmeur·euse Backend Sénior·e – Projet non-annoncé. at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-backend-programmer-unannounced-project-programmeur-euse-backend-senior-e-sn93vek1raww' type: 'job' last_seen: '2026-09-15' --- # Senior Backend Programmer – Unannounced project | Programmeur·euse Backend Sénior·e – Projet non-annoncé. at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2025-07-29 - **Last confirmed live:** 2026-09-15 - **Apply:** https://jobs.lever.co/bhvr/4b9c3548-49d5-41dd-ab4b-61fcdb7dd624 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Make your mark on a live game enjoyed by players worldwide, join Behaviour Interactive as a Senior Backend Programmer. Are you ready to take on new technical challenges within a passionate and collaborative team? Behaviour Interactive is looking for an experienced backend programmer to join the team and contribute to the development of a live online game, co-developed with an external partner and released on PC and consoles. In this senior role, you’ll bring your expertise and rigor to the programming team. You’ll be responsible for implementing backend services and building the game-side APIs that communicate with those services. This position requires solid experience with cloud technologies and DevOps principles. In this role you will: - Architect and code cloud-based, microservice-oriented backend systems in Golang, ensuring they are fast, reliable, and can scale globally. - Build & maintain APIs Develop, document, and optimize efficient APIs that connect backend services to client-side game features. - Fix bugs and improve quality. Investigate and resolve bugs, from simple fixes to complex and hard-to-reproduce issues, including on-call support when needed. - Mentor and collaborate. Conduct code reviews, guide junior developers, and work closely with game teams, tech leads, and stakeholders across disciplines to deliver features and improvements. What we're looking for: - 9+ years of experience in object-oriented and asynchronous programming in multiple languages with a focus on Golang for a mininum of 5 years. - Proven track record building and architecting distributed, cloud-based microservices using and RabbitMQ. - Deep understanding of cloud computing principles, with hands-on experience in AWS, as well as associated DevOps practices (CI/CD, Git, Jenkins, branch management). - Solid experience designing and optimizing scalable database solutions, with MongoDB. - Experience with containerization and tools such as Docker, Kubernetes, ECS, and AKS. A plus: - Experience with C++ and SDK integration. - Experience building backend systems for AAA game services or doing engine/system programming for games. - Experience with Splunk, Telegraph, Influx DB and Graphana. Dans ce rôle tu devras: - Concevoir l’architecture et coder des systèmes backend cloud, orientés microservices en Golang, en veillant à ce qu’ils soient rapides, fiables et capables de s’adapter à l’échelle mondiale; - Développer, documenter et optimiser des API efficaces qui connectent les services backend aux fonctionnalités côté client du jeu; - Enquêter et résoudre les bogues, qu’il s’agisse de correctifs simples ou de problèmes complexes et difficiles à reproduire, y compris le support en astreinte si nécessaire; - Effectuer des revues de code, encadrer les développeurs juniors et collaborer étroitement avec les équipes de jeu, les responsables techniques et les parties prenantes de différentes disciplines pour livrer des fonctionnalités et des améliorations. Ce que nous recherchons: - Minimum de 9 ans d’expérience en programmation orientée objet et asynchrone dans plusieurs langages, avec une expertise particulière en Golang pour un minimum de 5 ans; - Avoir fait vos preuves dans la conception et l’architecture de microservices distribués et basés sur le cloud, utilisant RabbitMQ; - Compréhension approfondie des principes de l’informatique en nuage, avec une expérience pratique sur AWS, ainsi qu’une maîtrise des pratiques DevOps associées (CI/CD, Git, Jenkins, gestion des branches); - Solide expérience dans la conception et l’optimisation de solutions de bases de données évolutives, avec MongoDB; - Confortable avec la conteneurisation et les outils tels que Docker, Kubernetes, ECS et AKS. Un plus: - Expérience avec C++ et l'intégration SDK; - Expérience dans le développement de systèmes backend pour des services de jeux AAA ou en programmation moteur/système; - Expérience avec Splunk, Telegraph, Influx DB et Graphana. Laisse ta marque sur un jeu en ligne apprécié par des joueurs du monde entier, rejoins Behaviour Interactive en tant que Programmeur·euse Backend senior·e Es-tu prêt·e à mettre ton expertise en programmation backend au service d’un environnement dynamique et collaboratif ? Behaviour Interactive est à la recherche d’un·e développeur·e backend expérimenté·e pour rejoindre son équipe et contribuer au développement d’un jeu en ligne en cours de production, réalisé en co-développement avec un partenaire externe et lancé sur PC et consoles. Dans ce rôle senior, tu apporteras votre rigueur et ton savoir-faire à l’équipe de programmation. Tu seras responsable de l’implémentation des services backend ainsi que de la création des API côté jeu qui communiquent avec ces services. Ce poste requiert une solide expérience des technologies infonuagiques et des principes DevOps. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Project manager – Immersive | Gestionnaire de projet – Immersif](https://feeny.ai/job/project-manager-immersive-gestionnaire-de-projet-immersif-behaviour-interactive-y7dsy91knp5h) — Montréal, Canada - [Senior Backend Programmer | Programmeur·euse Backend Sénior·e](https://feeny.ai/job/senior-backend-programmer-programmeur-euse-backend-senior-e-behaviour-dbm4jqvhhp9h) — Montréal, Canada - [Sales & Partnerships Manager | Gestionnaire des ventes et partenariats](https://feeny.ai/job/sales-partnerships-manager-gestionnaire-des-ventes-et-partenariats-behaviour-020647jj03wv) — Montréal, Canada - [IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT](https://feeny.ai/job/it-senior-procurement-specialist-specialiste-senior-e-des-achats-it-behaviour-1js0a289y38y) — Montréal, Canada - [Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight](https://feeny.ai/job/senior-game-designer-dead-by-daylight-concepteur-trice-de-jeu-senior-e-senior-e-pnsncv4vfgen) — Montréal, Canada - [Build Pipeline Programmer | Programmeur·se Build Pipeline - Dead by Daylight](https://feeny.ai/job/build-pipeline-programmer-programmeur-se-build-pipeline-dead-by-daylight-rc5yxk124c9y) — Montréal, Canada - [Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die](https://feeny.ai/job/senior-3d-character-artist-7-days-to-die-artiste-de-personnages-3d-senior-e-7-ggexw3s85826) — Montréal, Canada - [Senior Texture Artist - Dead by Daylight | Artiste de Texture Senior·e - Dead by Daylight](https://feeny.ai/job/senior-texture-artist-dead-by-daylight-artiste-de-texture-senior-e-dead-by-qpmd1jkp4s27) — Montréal, Canada - [Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die](https://feeny.ai/job/senior-systems-programmer-7-days-to-die-programmeur-euse-systemes-senior-e-7-t3d26s37z72t) — Montréal, Canada - [Release Manager - Dead By Daylight | Responsable du Déploiement - Dead By Daylight](https://feeny.ai/job/release-manager-dead-by-daylight-responsable-du-deploiement-dead-by-daylight-e747b9qcvj6q) — Montréal, Canada