--- title: 'Senior Concept Artist Generalist (World of Tanks: HEAT)(m/f/i) at Wargaming' canonical: 'https://feeny.ai/job/senior-concept-artist-generalist-world-of-tanks-heat-m-f-i-wargaming-warsaw-z9fx3rh9yd82' type: 'job' last_seen: '2026-09-09' --- # Senior Concept Artist Generalist (World of Tanks: HEAT)(m/f/i) at Wargaming - **Company:** Wargaming - **Location:** Warsaw, Poland - **Posted:** 2026-03-09 - **Last confirmed live:** 2026-09-09 - **Apply:** https://job-boards.greenhouse.io/wargamingen/jobs/7694788 ## Job description Job Overview We’re excited to launch a groundbreaking AAA game project - World of Tanks: HEAT and are looking for passionate, creative Senior Concept Artist Generalist to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game’s success. Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits! Reports to Art Director What will you do? - Environment Design: create concept art for game environments, mostly exteriors, to enhance player exploration and engagement - Prop and Object Design: generate concept art for props, objects, and interactive elements within the game world, adding detail and depth to the overall environment and gameplay experience - UI/UX Design: collaborate with the UI/UX team to design backgrounds for user interfaces - Marketing Materials: produce concept art for marketing materials, including key art, promotional images, and visual assets used in trailers and advertisements, to attract and engage players - Storyboarding: assist in the creation of storyboards and visual sequences to visualize narrative elements, cutscenes, and gameplay scenarios, aiding in communication and planning - Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project goals What are we looking for? - Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry - Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications, with a keen understanding of composition, color theory, and visual storytelling - Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction - Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements - Adaptability: the flexibility to adapt your artistic style and approach to suit different project requirements, themes, and artistic directions - Time Management: ability to manage multiple tasks and meet deadlines in a fast-paced and dynamic environment without compromising quality - Passion for Games: a genuine passion for video games and a deep understanding of how concept art contributes to the overall gaming experience, driving player immersion and engagement - English: upper-intermediate level or higher What additional skills will help you stand out? - Experience with 3D Software: familiarity with 3D modeling software, such as Maya or Blender, to create basic 3D mockups or reference models for concept art - ## Experience with game engines - Traditional Art Skills: proficiency in traditional art techniques, such as sketching, painting, or sculpting, to complement digital concept art creation and enhance visual storytelling - Storyboarding Experience: previous experience in storyboarding or sequential art for visual storytelling purposes, aiding in the development of narrative-driven content Work mode - Full-time employment - Onsite from Warsaw - Candidates must be legally authorized to work in Poland at the time of application Type of Contract and Salary - Employment Contract (umowa o prace) - The salary range for this role is 18000 - 25000 PLN gross monthly (The final salary within the range will depend on the candidate’s experience, skills, and performance during the interview. Please note that this salary range applies to Poland; for other locations, it might be different.) ## Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include: - Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum - Sick Leave 100% Compensation (10 days per calendar year) - Career development and education opportunities within the company - Premium Private Health Care - Mental well-being program (iFeel) - Multisport card - Personal Gaming Account - Company events - Seniority Awards - Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. ## About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see [Wargaming Candidate Privacy Policy](http://legal.eu.wargaming.net/en/candidate-privacy-policy/) for details on how Wargaming uses your personal data. ## About Wargaming ## Company Overview - **One‑liner**: An award‑winning developer and publisher of free‑to‑play MMO games, best known for the military‑themed *World of* series including *World of Tanks*, *World of Warships*, and *World of Warplanes*. - **Entity Type**: Private (no public funding rounds disclosed; majority owned by founder Victor Kislyi) - **Headquarters**: Nicosia, Cyprus - **Founded**: 2 August 1998 (originally in Minsk, Belarus) - **Founders**: Victor Kislyi ## Core Business - **Primary industry**: Video games (free‑to‑play MMOs, PC/console/mobile) - **Target customers**: B2C – gamers worldwide; operates on a “fair and balanced free‑to‑play” model - **Mission**: “To make every player happy.” ## Products & Services - **World of Tanks**: Team‑based MMO action game focused on mid‑20th century armored tank combat (PC, console, mobile with *World of Tanks Blitz* and *World of Tanks Modern Armor*). - **World of Warships**: Action MMO that plunges players into intense naval combat (PC, mobile with *World of Warships Blitz*). - **World of Warplanes**: Flight combat MMO set in the Golden Age of military aviation. - **Master of Orion**: Reimagining of the award‑winning sci‑fi strategy game. - **Publishing & Services**: Marketing, PR, localization, and player‑support services for all titles. ## Market Standing - **Valuation/Market Cap**: Not disclosed (private company). - **Key Metric**: Over 110 million registered players worldwide (as of 2024); 3,700 employees (2024). - **Notable Investors/Partners**: Not publicly listed; company is majority‑owned by Victor Kislyi (64%) and Vladimir Kislyi (25.5%). - **Growth Signals**: 15+ released titles, 16 offices worldwide, continued expansion across PC, console and mobile platforms, consistent player‑base growth over 20 years. ## Competitive Advantages - **Established IP**: Flagship *World of Tanks* franchise has built one of the largest free‑to‑play MMO communities globally. - **Cross‑platform presence**: Games available on PC, console (Xbox, PlayStation), and mobile, reaching a broad audience. - **Data‑driven development**: Heavy reliance on analytics and research to inform game design and player experience. - **Longevity & scale**: Over 20 years of game development experience, with a proven free‑to‑play monetization model. ## Strategic Focus - **Player happiness** as the core metric. - **Agility** – responding quickly to player expectations. - **Data‑to‑insight pipeline** – leveraging a robust data network to improve the player experience. - **Expanding the ecosystem** – continuous updates, new games (including unannounced projects), and regional tailoring via global offices. ## Why Work Here - **Global & diverse team**: 15+ offices worldwide (Kyiv, Paris, Seoul, Singapore, Chicago, Austin, Nicosia, Tokyo, Prague, Shanghai, Berlin, Guildford, Vilnius, Warsaw, Belgrade) – opportunities to work with a multicultural, passionate team. - **Creative freedom**: Employees describe a culture where “ideas, no matter how crazy, can be realized.” - **Focus on talent and growth**: The company states it creates an environment where “talented and passionate people flourish” and invests in professional development and education (e.g., sharing expertise in game design and publishing). - **Work environment**: Office‑based roles are typical; remote/hybrid policy not explicitly stated. Perks include working on globally recognized IP with industry‑leading engineers and artists. - **Values‑driven**: Core values include Teamwork, Evidence (data‑driven decisions), Agility, Results Matter, and Giving Back. ## Sources 1. [wikipedia.org](https://en.wikipedia.org/wiki/Wargaming_(company)) 2. [wargaming.com](https://wargaming.com/en/) 3. [wargaming.com](https://wargaming.com/en/about/) 4. [wargaming.com](https://wargaming.com/en/careers/) 5. [linkedin.com](https://www.linkedin.com/company/wargaming-net) ## Other roles at Wargaming - [ActionScript UI Developer (World of Tanks Console)](https://feeny.ai/job/actionscript-ui-developer-world-of-tanks-console-wargaming-nicosia-1ft1rdc6pdbd) — Nicosia, Cyprus - [ActionScript UI Developer (World of Tanks Console)](https://feeny.ai/job/actionscript-ui-developer-world-of-tanks-console-wargaming-belgrade-65wwx553n20j) — Belgrade, Serbia - [Armored Vehicle (Historical) Consultant (World of Tanks, PC)](https://feeny.ai/job/armored-vehicle-historical-consultant-world-of-tanks-pc-wargaming-belgrade-m62w9nd6f3ah) — Belgrade, Serbia - [Community Manager (World of Tanks Blitz) (m/f/i)](https://feeny.ai/job/community-manager-world-of-tanks-blitz-m-f-i-wargaming-warsaw-100zmj7jwr13) — Warsaw, Poland - [Community Manager (World of Tanks Blitz)](https://feeny.ai/job/community-manager-world-of-tanks-blitz-wargaming-vilnius-ak3qm5pfjc8q) — Vilnius, Lithuania - [Community Manager (World of Tanks Blitz)](https://feeny.ai/job/community-manager-world-of-tanks-blitz-wargaming-nicosia-0ye7xjefwvhj) — Nicosia, Cyprus - [LiveOps Specialist (World of Tanks: HEAT)](https://feeny.ai/job/liveops-specialist-world-of-tanks-heat-wargaming-nicosia-5wpbrhk8gm7h) — Nicosia, Cyprus - [Social Media Management Intern (World of Tanks)](https://feeny.ai/job/social-media-management-intern-world-of-tanks-wargaming-prague-a0bhrvqaxq0y) — Prague, Czech Republic - [Gameplay Engineer (World of Warships)](https://feeny.ai/job/gameplay-engineer-world-of-warships-wargaming-belgrade-5t18hd7x4rrv) — Belgrade, Serbia - [CG Artist](https://feeny.ai/job/cg-artist-wargaming-kyiv-1pa260da7syv) — Kyiv, Ukraine