--- title: 'Senior Creative Director - 7 Days to Die | Directeur-trice créatif-ve Senior-e - 7 Days to Die at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-creative-director-7-days-to-die-directeur-trice-creatif-ve-senior-e-7-02n6bs9y1ney' type: 'job' last_seen: '2026-11-10' --- # Senior Creative Director - 7 Days to Die | Directeur-trice créatif-ve Senior-e - 7 Days to Die at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-10-29 - **Last confirmed live:** 2026-11-10 - **Apply:** https://jobs.lever.co/bhvr/985c0a4d-4e0a-4161-8cf7-2b1a42e3d0ad ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. In this role, you will: - Own and champion the long-term creative vision of 7 Days to Die across all aspects of the player experience. - Align Design, Art, Narrative, Production, and other disciplines behind a cohesive and compelling survival game vision. - Drive creative decision-making to ensure consistency across gameplay systems, progression, world-building, and player engagement. - Inspire teams through clear communication, strong creative leadership, and effective stakeholder alignment. - Identify opportunities to innovate within the survival genre while respecting the franchise's identity and community expectations. - Represent the game's creative vision internally and externally. What we are looking for: - 15+ years of experience in game development, including multiple shipped AAA or high-quality PC/console titles. - Proven experience as a Creative Director, Design Director, or equivalent role with ownership of a complete game's vision and direction. - Strong knowledge of current market trends, player behaviours, live-service considerations, and commercially successful titles within the survival genre. - Strong expertise in survival games and a deep understanding of player motivations, progression systems, and emergent gameplay. - Exceptional communication, presentation, and storytelling abilities capable of translating complex creative concepts into actionable direction. - Demonstrated success influencing multidisciplinary teams and navigating complex organizational environments. Dans ce rôle tu devras : - Défendre et porter la vision créative à long terme de 7 Days to Die dans l’ensemble de l’expérience joueur; - Aligner les équipes de Design, d’Art, de Narration, de Production et les autres disciplines autour d’une vision cohérente et captivante du jeu de survie; - Guider les décisions créatives afin d’assurer la cohérence des systèmes de jeu, de la progression, de la construction du monde et de l’engagement des joueurs; - Inspirer les équipes grâce à une communication claire, un leadership créatif fort et un alignement efficace des parties prenantes; - Identifier des opportunités d’innovation au sein du genre survie tout en respectant l’identité de la franchise et les attentes de sa communauté; - Représenter la vision créative du jeu à l’interne comme à l’externe. Ce que nous recherchons: - Plus de 15 ans d’expérience en développement de jeux vidéo, incluant la livraison de plusieurs titres AAA ou de grande qualité sur PC et consoles; - Expérience démontrée à titre de Directeur·trice créatif·ve, Directeur·trice du design ou dans un rôle équivalent avec la responsabilité complète de la vision et de l’orientation d’un jeu; - Excellente connaissance des tendances actuelles du marché, des comportements des joueurs, des enjeux liés au live service et des titres à succès du genre survie; - Expertise approfondie des jeux de survie et excellente compréhension des motivations des joueurs, des systèmes de progression et du gameplay émergent; - Excellentes aptitudes en communication, en présentation et en narration, avec la capacité de transformer des concepts créatifs complexes en orientations concrètes et actionnables; - Succès démontré dans l’influence d’équipes multidisciplinaires et la gestion d’environnements organisationnels complexes. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Community Developer - 7 Days to Die | Développeur·euse de communauté - 7 Days to Die](https://feeny.ai/job/community-developer-7-days-to-die-developpeur-euse-de-communaute-7-days-to-die-h27zna8z69ax) — Montréal, Canada - [Community Manager, Social & Content - 7 Days to Die | Gestionnaire de communauté, Réseaux sociaux et contenu - 7 Days to Die](https://feeny.ai/job/community-manager-social-content-7-days-to-die-gestionnaire-de-communaute-rn8f0y5e1wwe) — Montréal, Canada - [Community Manager - Exterminauts | Gestionnaire de communauté Senior·e - Exterminauts](https://feeny.ai/job/community-manager-exterminauts-gestionnaire-de-communaute-senior-e-exterminauts-v2qfa2ep25a8) — Montréal, Canada - [Associate Producer - 7 Days to Die | Producteur·trice Associé·e - 7 Days to Die](https://feeny.ai/job/associate-producer-7-days-to-die-producteur-trice-associe-e-7-days-to-die-vtp060xaa5w6) — Montréal, Canada - [Product Development Coordinator - Internship Winter 2027 | Coordonnateur·trice au développement de produits – Stage Hiver 2027](https://feeny.ai/job/product-development-coordinator-internship-winter-2027-coordonnateur-trice-au-8sf0b4k9ne5p) — Montréal, Canada - [Product Graphic Designer - Internship Winter 2027 | Designer Graphique Produit – Stage Hiver 2027](https://feeny.ai/job/product-graphic-designer-internship-winter-2027-designer-graphique-produit-2jhvdcwq5wb7) — Montréal, Canada - [Product Director - 7 Days to Die | Directeur·trice de Produit - 7 Days to Die](https://feeny.ai/job/product-director-7-days-to-die-directeur-trice-de-produit-7-days-to-die-6x994t488zwm) — Montréal, Canada - [Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight](https://feeny.ai/job/project-manager-dead-by-daylight-gestionnaire-de-projet-dead-by-daylight-zxgsdy8s2zr8) — Montréal, Canada - [Influencer Manager - Dead by Daylight (maternity leave replacement) I Gestionnaire de Campagne Influenceur - Dead by Daylight (remplacement de congé de maternité)](https://feeny.ai/job/influencer-manager-dead-by-daylight-maternity-leave-replacement-i-gestionnaire-8r0zzjcd0e3q) — Montréal, Canada - [Documentation Specialist Intern - Internship Winter 2027 | Stagiaire Spécialiste en documentation - Stage Hiver 2027](https://feeny.ai/job/documentation-specialist-intern-internship-winter-2027-stagiaire-specialiste-en-j5zdehftefq4) — Montréal, Canada