--- title: 'Senior Encounter Designer (World of Tanks) at Wargaming' canonical: 'https://feeny.ai/job/senior-encounter-designer-world-of-tanks-wargaming-kyiv-zm860779m6f2' type: 'job' last_seen: '2026-10-28' --- # Senior Encounter Designer (World of Tanks) at Wargaming - **Company:** Wargaming - **Location:** Kyiv, Ukraine - **Posted:** 2026-10-23 - **Last confirmed live:** 2026-10-28 - **Apply:** https://job-boards.greenhouse.io/wargamingen/jobs/8312615 ## Job description Job Overview We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes. What will you do? - Act as the bridge that connects player combat, enemy combat, and level design teams. - Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay. - Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay. - Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale. - Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals. - Analyse player feedback, telemetry, and playtest results to find ways to improve combat feel, pacing, difficulty, and engagement. - Work with leadership to spot risks, agree on priorities, and keep combat work aligned with the wider goals of the game. - Hold a high bar for quality, accessibility, usability, and player experience throughout development. What are we looking for? - Deep knowledge of combat design fundamentals, including pacing, responsiveness, game feel, encounter design, progression, and player mastery. - Substantial hands-on experience building and balancing combat systems for action games. - Strong skills in gameplay prototyping, iterative development, tuning, and using playtests to guide design decisions. - Experience working closely with engineering teams to turn design goals into solid, reliable gameplay features - Excellent written and spoken communication, with the ability to explain design intent clearly and give feedback people can act on. - Hands-on experience with current game development tools and engines - Solid grasp of what motivates and engages players, how progression systems work, and how great gameplay keeps players coming back. - Thorough knowledge of game development pipelines and of how disciplines work together in production. Work mode - Remote (from anywhere within Ukraine). - This role isn't eligible for relocation & immigration support. ## Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include: - 24 business days of annual leave per calendar year - 6 personal days per calendar year - Career development and education opportunities within the company - Premium Private Health Care (with wellness program option) - Mental well-being program (iFeel) - Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.) - English courses with 50% contribution - Employee discounts - Personal Gaming Account - Coffee, fruits, and snacks in the office - Company events - Seniority Awards - Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. ## About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see [Wargaming Candidate Privacy Policy](http://legal.eu.wargaming.net/en/candidate-privacy-policy/) for details on how Wargaming uses your personal data. ## About Wargaming ## Company Overview - **One‑liner**: An award‑winning developer and publisher of free‑to‑play MMO games, best known for the military‑themed *World of* series including *World of Tanks*, *World of Warships*, and *World of Warplanes*. - **Entity Type**: Private (no public funding rounds disclosed; majority owned by founder Victor Kislyi) - **Headquarters**: Nicosia, Cyprus - **Founded**: 2 August 1998 (originally in Minsk, Belarus) - **Founders**: Victor Kislyi ## Core Business - **Primary industry**: Video games (free‑to‑play MMOs, PC/console/mobile) - **Target customers**: B2C – gamers worldwide; operates on a “fair and balanced free‑to‑play” model - **Mission**: “To make every player happy.” ## Products & Services - **World of Tanks**: Team‑based MMO action game focused on mid‑20th century armored tank combat (PC, console, mobile with *World of Tanks Blitz* and *World of Tanks Modern Armor*). - **World of Warships**: Action MMO that plunges players into intense naval combat (PC, mobile with *World of Warships Blitz*). - **World of Warplanes**: Flight combat MMO set in the Golden Age of military aviation. - **Master of Orion**: Reimagining of the award‑winning sci‑fi strategy game. - **Publishing & Services**: Marketing, PR, localization, and player‑support services for all titles. ## Market Standing - **Valuation/Market Cap**: Not disclosed (private company). - **Key Metric**: Over 110 million registered players worldwide (as of 2024); 3,700 employees (2024). - **Notable Investors/Partners**: Not publicly listed; company is majority‑owned by Victor Kislyi (64%) and Vladimir Kislyi (25.5%). - **Growth Signals**: 15+ released titles, 16 offices worldwide, continued expansion across PC, console and mobile platforms, consistent player‑base growth over 20 years. ## Competitive Advantages - **Established IP**: Flagship *World of Tanks* franchise has built one of the largest free‑to‑play MMO communities globally. - **Cross‑platform presence**: Games available on PC, console (Xbox, PlayStation), and mobile, reaching a broad audience. - **Data‑driven development**: Heavy reliance on analytics and research to inform game design and player experience. - **Longevity & scale**: Over 20 years of game development experience, with a proven free‑to‑play monetization model. ## Strategic Focus - **Player happiness** as the core metric. - **Agility** – responding quickly to player expectations. - **Data‑to‑insight pipeline** – leveraging a robust data network to improve the player experience. - **Expanding the ecosystem** – continuous updates, new games (including unannounced projects), and regional tailoring via global offices. ## Why Work Here - **Global & diverse team**: 15+ offices worldwide (Kyiv, Paris, Seoul, Singapore, Chicago, Austin, Nicosia, Tokyo, Prague, Shanghai, Berlin, Guildford, Vilnius, Warsaw, Belgrade) – opportunities to work with a multicultural, passionate team. - **Creative freedom**: Employees describe a culture where “ideas, no matter how crazy, can be realized.” - **Focus on talent and growth**: The company states it creates an environment where “talented and passionate people flourish” and invests in professional development and education (e.g., sharing expertise in game design and publishing). - **Work environment**: Office‑based roles are typical; remote/hybrid policy not explicitly stated. Perks include working on globally recognized IP with industry‑leading engineers and artists. - **Values‑driven**: Core values include Teamwork, Evidence (data‑driven decisions), Agility, Results Matter, and Giving Back. ## Sources 1. [wikipedia.org](https://en.wikipedia.org/wiki/Wargaming_(company)) 2. [wargaming.com](https://wargaming.com/en/) 3. [wargaming.com](https://wargaming.com/en/about/) 4. [wargaming.com](https://wargaming.com/en/careers/) 5. [linkedin.com](https://www.linkedin.com/company/wargaming-net) ## Other roles at Wargaming - [Senior UI Designer (World of Tanks Console)](https://feeny.ai/job/senior-ui-designer-world-of-tanks-console-wargaming-vilnius-gevqwk5xh1w0) — Vilnius, Lithuania - [Console Compliance Engineer (World of Tanks Console)](https://feeny.ai/job/console-compliance-engineer-world-of-tanks-console-wargaming-belgrade-dwfwv4942jqx) — Belgrade, Serbia - [Senior UI Designer (World of Tanks Console)](https://feeny.ai/job/senior-ui-designer-world-of-tanks-console-wargaming-nicosia-77mag9dt2ywc) — Nicosia, Cyprus - [Senior UI Designer (World of Tanks Console)](https://feeny.ai/job/senior-ui-designer-world-of-tanks-console-wargaming-belgrade-3a444fn8hxra) — Belgrade, Serbia - [QA Engineer (World of Tanks)](https://feeny.ai/job/qa-engineer-world-of-tanks-wargaming-vilnius-qhscffxvw7gs) — Vilnius, Lithuania - [Economy Game Designer (World of Warships, PC)](https://feeny.ai/job/economy-game-designer-world-of-warships-pc-wargaming-nicosia-553q5f6fw568) — Nicosia, Cyprus - [Economy Game Designer (World of Warships, PC)](https://feeny.ai/job/economy-game-designer-world-of-warships-pc-wargaming-belgrade-t9m5ezxgf19r) — Belgrade, Serbia - [Facility Officer](https://feeny.ai/job/facility-officer-wargaming-belgrade-x1hgese27rs2) — Belgrade, Serbia - [Employee Relations Manager](https://feeny.ai/job/employee-relations-manager-wargaming-belgrade-rqscxqxqqtbs) — Belgrade, Serbia - [UI Designer (World of Warships, PC)](https://feeny.ai/job/ui-designer-world-of-warships-pc-wargaming-nicosia-mq4nt7vzbre4) — Nicosia, Cyprus