--- title: 'Senior Engineer - Build Systems at teamLFG' canonical: 'https://feeny.ai/job/senior-engineer-build-systems-teamlfg-united-states-m0hfc2k72d20' type: 'job' last_seen: '2026-09-05' --- # Senior Engineer - Build Systems at teamLFG - **Company:** teamLFG - **Location:** United States - **Compensation:** $160k–$240k - **Work type:** remote - **Posted:** 2026-04-24 - **Last confirmed live:** 2026-09-05 - **Apply:** https://job-boards.greenhouse.io/teamlfg/jobs/5981474004 ## Job description Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Does unlocking the full potential of a game team bring you joy? Are you always looking for faster build times? Do you dream of an unbroken line of success icons on your CI/CD dashboard? Come join us at teamLFG! As a Senior Engineer at teamLFG, you will improve and maintain the systems that deliver builds to both developers and customers. You'll seek opportunities to speed up workflows, educate developers, and enable the team to do their best work with minimal friction. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints. ## RESPONSIBILITIES - Develop and maintain automated build software using Unreal Engine 5, primarily using C# - Monitor and report on the health and status of build systems - Develop and maintain workflows for internal customers across multiple disciplines - Provision and manage on-prem and cloud-based build resources - Troubleshoot build errors and collaborate with varied disciplines to resolve them - Work with release management to publish game builds to customers - Work with test team to run automated tests and publish results ## REQUIRED SKILLS - Ability to write, debug, and maintain code in C# - Ability to write, debug, and maintain code in C++ - Ability to navigate large codebases and be effective with minimal documentation - Ability to solve complex problems robustly and with minimal oversight - Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals - Working knowledge of Perforce - Willingness to assist in other engineering efforts as needed - Embrace a "we" culture in addition to being an outstanding collaborator and communicator ## NICE-TO-HAVE SKILLS - Experience with front-end web development - Experience with “games as a service” online game development - Experience shipping games across multiple platforms - Professional experience with Unreal Engine 4 or 5 - Professional experience with automated build systems - Experience with Unreal-specific build workflows like Horde and UGS - Experience managing and integrating with cloud-based services At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click [here](https://careers.playstation.com/benefits) to learn more. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. $160,000—$240,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our[Candidate Privacy Notice](https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. ## About teamLFG ## Company Overview - **One-liner**: A new PlayStation Studios game developer focused on creating team-based action games in richly social multiplayer worlds where players can find friendship, community, and belonging. - **Entity Type**: Public (subsidiary of Sony Interactive Entertainment, a division of Sony Group Corporation, Ticker: SONY) - **Headquarters**: Bellevue, Washington, United States - **Founded**: 2025 - **Founders**: The studio originated at Bungie as an internal incubation project before spinning out; specific founders are not publicly named, though the studio is led by Zach Russell (Studio Head) [playstation.com](https://www.playstation.com/en-us/corporate/playstation-studios/teamlfg/) ## Core Business - **Primary industry**: Video Game Development / Entertainment - **Target customers**: B2C — gamers and online multiplayer communities - **Mission or purpose statement**: "To create games where players can find friendship, community, and belonging." [blog.playstation.com](https://blog.playstation.com/2025/05/07/welcome-teamlfg-to-the-playstation-studios-family/) ## Products & Services - **Untitled Team-Based Action Game**: The studio's first project is a team-based action game set in a lighthearted, comedic, mythic science-fantasy universe. The game draws inspiration from fighting games, platformers, MOBAs, life sims, and "frog-type games." It will be a live-service multiplayer title built with community feedback through early access playtests. [blog.playstation.com](https://blog.playstation.com/2025/05/07/welcome-teamlfg-to-the-playstation-studios-family/) ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (wholly owned subsidiary of Sony Interactive Entertainment) - **Key Metric**: Total headcount of approximately 37 employees as of mid-2026, with 46.9% year-over-year growth [LinkedIn](https://www.linkedin.com/company/teamlfg) - **Notable Investors/Partners**: Sony Interactive Entertainment / PlayStation Studios (parent); Hermen Hulst (CEO, Studio Business Group, Sony Interactive Entertainment) announced the studio's formation [blog.playstation.com](https://blog.playstation.com/2025/05/07/welcome-teamlfg-to-the-playstation-studios-family/) - **Growth Signals**: Rapid hiring with 16 active job postings; quarterly job posting growth of 433.3%; talent sourced from major studios including Bungie (29 hires), Blizzard Entertainment (3), Riot Games, Naughty Dog, Respawn Entertainment, and Electronic Arts [LinkedIn](https://www.linkedin.com/company/teamlfg) ## Competitive Advantages - **AAA Backing with Startup Agility**: As a first-party PlayStation Studios member, teamLFG has the resources and brand support of Sony while operating as a nimble, independent-minded studio. - **Talent Density**: The team combines veterans who shipped Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room with fresh industry newcomers, creating a blend of deep expertise and new perspectives. - **Unique Design Philosophy**: The studio is building a game that intentionally merges genres (fighting games, platformers, MOBAs, life sims) into something new, targeting a "cozy but competitive" social multiplayer niche. - **Community-First Development**: The studio plans to involve players early through early access playtests and iterate based on feedback throughout live service — a model that can build strong, loyal communities. ## Strategic Focus - **First Game Development**: The primary strategic priority is shipping the untitled team-based action game, which is described as an "ambitious incubation project" by PlayStation Studios leadership. - **Live-Service Commitment**: The studio is explicitly building for long-term live service, intending to grow the game and community "for years to come" post-launch. - **Talent Expansion**: With 16 open roles and rapid headcount growth, the studio is actively scaling its team across engineering, design, art, audio, and production disciplines. - **Remote-First Hybrid Model**: The studio supports employees working both on-site (Bellevue, WA) and remotely across the U.S. and Canada, enabling access to a broad talent pool. ## Why Work Here - **Prestige + Autonomy**: Join a brand-new first-party PlayStation studio with the creative freedom of a startup and the stability of Sony — a rare combination in games. - **Mission-Driven Culture**: The studio's core purpose — creating games that foster friendship and belonging — is deeply embedded in how they work and what they build. - **High-Impact Roles**: With ~37 people and aggressive growth, new hires will have outsized influence on the studio's culture, technology, and first game. - **Remote-Friendly**: The studio offers a hybrid workspace with many remote roles available across the U.S. and Canada [builtin.com](https://builtin.com/company/teamlfg) - **Veteran Leadership**: Work alongside industry leaders from Bungie, Riot, Blizzard, and Epic who have shipped some of the biggest games in the world. - **Tech Stack**: Engineers will work with Unreal Engine, Kubernetes, Docker, Terraform, Python, Ansible, and modern cloud infrastructure [LinkedIn](https://www.linkedin.com/company/teamlfg) - **Active Hiring**: As of mid-2026, the studio is hiring for roles including Senior Gameplay Engineer, Staff Services Engineer, Audio Director, Game Engineering Director, and Principal Progression Economy Designer [LinkedIn](https://www.linkedin.com/company/teamlfg) ## Sources 1. [playstation.com](https://www.playstation.com/en-us/corporate/playstation-studios/teamlfg/) 2. [blog.playstation.com](https://blog.playstation.com/2025/05/07/welcome-teamlfg-to-the-playstation-studios-family/) 3. [LinkedIn](https://www.linkedin.com/company/teamlfg) 4. [builtin.com](https://builtin.com/company/teamlfg) 5. [gamesindustry.biz](https://www.gamesindustry.biz/sony-playstation-establishes-new-studio-teamlfg-to-work-on-an-ambitious-incubation-project) ## Other roles at teamLFG - [Senior Gameplay Designer (Combat & AI)](https://feeny.ai/job/senior-gameplay-designer-combat-ai-teamlfg-united-states-9f3xzvxn3e5r) — United States - [Senior UX/UI Design Lead](https://feeny.ai/job/senior-ux-ui-design-lead-teamlfg-united-states-xfjnqefrj908) — United States - [Staff Gameplay Designer - Social (Contract)](https://feeny.ai/job/staff-gameplay-designer-social-contract-teamlfg-united-states-9nvhqy33k0h8) — United States - [Senior Game Engineer - Graphics](https://feeny.ai/job/senior-game-engineer-graphics-teamlfg-united-states-j5q37yzxd0g4) — United States - [Staff Investment Engineer](https://feeny.ai/job/staff-investment-engineer-teamlfg-united-states-vp5ht5tstpn2) — United States - [Senior Game Services Engineering Lead](https://feeny.ai/job/senior-game-services-engineering-lead-teamlfg-united-states-egcnv1kds148) — United States - [Game Engineering Director](https://feeny.ai/job/game-engineering-director-teamlfg-united-states-86vcencqc632) — United States - [Staff Services Engineer](https://feeny.ai/job/staff-services-engineer-teamlfg-united-states-g8kk1shv16z2) — United States - [Tech Art Lead](https://feeny.ai/job/tech-art-lead-teamlfg-united-states-x15mckhamnph) — United States