--- title: 'Senior Engineering Manager - Rendering at Miris' canonical: 'https://feeny.ai/job/senior-engineering-manager-rendering-miris-remote-tfzt6p1b50ch' type: 'job' last_seen: '2026-09-11' --- # Senior Engineering Manager - Rendering at Miris - **Company:** Miris - **Location:** Remote - **Compensation:** $96k–$201k - **Work type:** remote - **Posted:** 2026-08-13 - **Last confirmed live:** 2026-09-11 - **Apply:** https://job-boards.greenhouse.io/miris/jobs/4365003009 ## Job description Building something ambitious requires focus, resilience, and a willingness to take on challenging work. At Miris, we believe that this work can be deeply meaningful when it is supported by a strong team, a clear sense of purpose, and a shared commitment to achieving important outcomes. We are looking for people who are energized by complex problems and the opportunity to make a meaningful impact. The Opportunity: Miris is looking for an experienced technical leader for our small, senior, and international team building the realtime renderer at the heart of our product. We help businesses put their real-world spaces and products into photorealistic 3D using our web and native SDKs. We condition customers' scene captures into radiance fields - think Gaussian splats and their descendants - and stream them to web browsers, mobile devices, AR/VR headsets, and game engines. This is a player-coach role: you'll manage people and delivery, and you'll also be a key rendering technologist, and the team will look to you for real technical calls, not just processes. As a remote-first company with a globally distributed team, we value thoughtful collaboration, accountability, and trust. We also believe that every candidate should have an ownership mindset and the opportunity to share in the success they help create, which is why stock options are a significant portion of this role's compensation package. What You'll Do: - Lead and mentor a globally distributed team of senior rendering engineers, spanning realtime rendering, GPU and shader work, streaming graphics, and integration with our radiance field research. - Drive daily delivery efforts: balance competing priorities, resolve bottlenecks, and uphold engineering velocity and output quality. - Own and evolve the renderer's technical strategy: one core engine across many graphics APIs and platforms, and the fidelity/performance trade-offs that make photorealistic radiance fields viable on each. - Shape engineering practices and culture - design review, code health, and just enough project management for a small expert team to move fast without drift. - Partner with Scene Reconstruction and R&D teams so research advances land as visible image-quality and performance gains in the product. - Collaborate with Product and Integrations teams to turn rendering capabilities into features customers value and want to pay for. - Ensure a first-class developer experience through robust APIs, SDKs, samples, and documentation. - Steward a modern codebase spanning C++, shading languages, TypeScript/WebAssembly, Swift and C#/Unity, across web, mobile, desktop, and headset targets. What You'll Bring: - A track record of leading realtime graphics engineers. You've shipped production renderers, engine subsystems, or GPU-heavy products, as a lead or manager. - Hands-on experience with radiance fields, Gaussian splatting, or neural rendering - enough to hold your own in a design discussion about them. - Technical depth: comfortable in the weeds, with a team whose respect comes from your judgment as much as your title. - Solid C++, shading languages, and rendering pipeline knowledge, with the architectural sensibility to keep one renderer coherent across many platforms and APIs. - Demonstrated ability to lead and grow a multidisciplinary team with experience coaching engineers at different levels, giving direct feedback, and building the structure each person needs to be successful. - Excellent written and asynchronous communication, eager to run a team across nine time zones and translate rendering trade-offs into clear product decisions. - Comfortable with autonomy: you'd rather inherit a mission and run with it than be handed a ticket queue. Location: Remote, US East Coast strongly preferred Why East Coast? Our rendering engineers span Europe and North America, with a chunk of our engineering leadership in New Zealand. Eastern time is the hinge of that map: mornings overlap Europe, afternoons the West Coast, evenings hand off to NZ. If you want to own a working day rather than attend one, this is the seat. Target Base Salary Range $95,736—$201,307 USD About Us: Miris is a cutting-edge technology company building the future of 3D content delivery at global scale. Our mission is to empower creators and developers to deliver high-fidelity, photorealistic 3D experiences to billions of users instantly, seamlessly, and across all major platforms and devices. Backed by patented innovations, Miris leverages state-of-the-art advancements in neural rendering, including radiance fields, Gaussian splatting, and new AI-assisted graphics approaches. Our platform unlocks the ability to deliver complex digital scenes, anywhere and anytime, without making compromises on speed, cost, and scale. Compensation: At Miris, our compensation philosophy is designed to attract, motivate, and retain top talent. We offer fair pay that reflects the value of each role within our organization and the broader market. We believe that every employee who brings impact should share in our success with equity options as a key component of our compensation package. Base salary is influenced by several factors, including the scope, complexity, and responsibilities of the role, internal equity across similar roles, external market benchmarks for comparable positions, and the candidate’s job-related knowledge, skills, and experience. Benefits: - Comprehensive benefits including Medical, Dental, and Vision - Flexible Spending Account for medical and dependent expenses - Flexible working hours - Generous PTO Program - 401K plan - Technology stipend - Wellness stipend - Equity options Globally, benefits may vary depending on a candidate's location ## About Miris ## Company Overview - **One-liner**: Miris builds the infrastructure layer for streaming high-fidelity 3D content to any device at internet scale, making 3D as easy to deliver as video. - **Entity Type**: Private (Series A) - **Headquarters**: Remote-first; hubs in the United States and New Zealand - **Founded**: 2024 - **Founders**: Sean Looper (CEO), Marlin Prager (CBO), Max Leitman (CPO), Will McDonald (CTO), Erik Smith, Doug Smith, Bryan Saftler ## Core Business - **Primary industry/industries**: 3D Streaming Infrastructure, Real-Time Graphics, Spatial Computing, Developer Tools - **Target customers**: B2B — developers, engineering teams, and enterprises in gaming, architecture/engineering/construction (AEC), e-commerce, media, and XR who need to stream large 3D assets (CAD models, photogrammetry scans, game assets) to web, mobile, and headset users. - **Mission or purpose statement**: "Build the infrastructure that streams 3D at internet scale." The company aims to close the gap between 3D content creation and delivery, enabling sub-200ms renders with zero per-user GPU cost. ## Products & Services - **Miris 3D Streaming Platform (Beta)**: A developer-first infrastructure platform that ingests 3D assets (up to 10GB in OpenUSD format), automatically generates multi-resolution LODs and compressed textures, then streams them via a global CDN with predictive loading. Delivers photorealistic 3D in under 200ms on desktop, mobile, and WebXR headsets — without requiring users to download a native app. - **Web SDK**: ~18KB gzipped JavaScript/TypeScript SDK that integrates with React, Vue, vanilla JS, and three.js. Developers embed a component in their existing web app to instantly render streamed 3D models. - **Native SDKs (Roadmap)**: Mobile and game engine SDKs (Unity, Unreal) are in development for beta participation. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed - **Key Metric**: Successfully launched a public beta in March 2026 following a Series A round. - **Notable Investors/Partners**: Backed by **IAG Capital Partners** [miris.com](https://www.miris.com/who-we-are) - **Growth Signals**: Founded in 2024, launched public beta in March 2026, and is actively hiring across engineering, ML, and business development roles. The company is building for a market where AI is rapidly accelerating 3D content creation but delivery infrastructure remains underdeveloped. ## Competitive Advantages - **CDN Economics, Not GPU Farms**: Unlike competitors that rely on expensive server-side GPU rendering, Miris streams pre-optimized assets from edge CDN nodes, making the platform cost-scalable for high-traffic applications. - **Zero Lock-in**: The SDK is built on standard web components and patterns — removing it doesn’t break the app. Integrates with existing three.js/WebGL pipelines without re-architecture. - **Adaptive Fidelity Engine**: ML-driven optimization that analyzes geometry complexity, texture resolution, and material composition per asset, then adapts quality in real time based on viewport, device capability, and network conditions. - **Cross-Device, No Native App**: A single asset streams in full fidelity to any modern browser — laptop, phone, or WebXR headset — without platform-specific builds. ## Strategic Focus - **Developer Ecosystem**: Building a "developer-first" platform with SDKs for React, Vue, Unity, and native mobile, plus open engineering support for every beta participant. - **AEC Market Entry**: Actively hiring a Senior Business Development Manager for the Architecture, Engineering & Construction industry to drive partnerships and adoption. - **Real-Time ML Research**: Investing in applied ML for real-time quality optimization, predictive bandwidth allocation, and client-side reconstruction. - **Global Infrastructure**: Expanding edge CDN footprint and predictive loading to ensure sub-second response times regardless of asset complexity or user location. ## Why Work Here - **Fully Remote & Distributed**: "Work from anywhere" — the team is globally distributed with hubs in the US and New Zealand. Async-first culture with no relocation required. [miris.com/careers](https://www.miris.com/careers) - **Small, Senior Team**: Backgrounds in streaming infrastructure, game engines, and creative tools. "Quality-obsessed" and built by people who "love to solve problems." - **Compelling Mission**: "Build what doesn't exist yet" — the opportunity to build the infrastructure layer for 3D at internet scale, analogous to what video streaming did for media. - **Benefits**: Competitive salary + meaningful equity, unlimited PTO (14 company holidays + extended breaks), medical/dental/vision, disability & life insurance, flexible sick leave, home office setup stipend, wellness stipend, connectivity allowance, parental leave, and an annual learning budget for conferences and courses. - **Open Roles**: Actively hiring Applied Researchers (ML), Web Graphics Engineers, Graphics R&D Engineers, and a Senior Business Development Manager (AEC). [job-boards.greenhouse.io/miris](https://job-boards.greenhouse.io/miris) ## Sources 1. [miris.com](https://www.miris.com/) 2. [miris.com/careers](https://www.miris.com/careers) 3. [miris.com/who-we-are](https://www.miris.com/who-we-are) 4. [miris.com/our-team](https://miris.com/our-team/) 5. [LinkedIn - Miris Inc](https://www.linkedin.com/company/miris-inc) 6. 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