--- title: 'Senior Game Unity Developer (Playable Ads) - (Based in HCMC) at Amanotes' canonical: 'https://feeny.ai/job/senior-game-unity-developer-playable-ads-based-in-hcmc-amanotes-ho-chi-minh-city-20grkh81vdbm' type: 'job' last_seen: '2026-09-15' --- # Senior Game Unity Developer (Playable Ads) - (Based in HCMC) at Amanotes - **Company:** Amanotes - **Location:** Ho Chi Minh City, Vietnam - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-08-31 - **Last confirmed live:** 2026-09-15 - **Apply:** https://jobs.lever.co/amanotes/10858f05-a6e5-402a-a9d1-430b94c733e9 ## Job description Objectives - Amanotes is seeking a Senior Game Developer (Playable Ads) who can provide users with an engaging and interactive gameplay experience. Playable ads are designed to be opt-in, true to the nature of the game, and provide users with an immersive and enjoyable ad experience. - In this role, you will be responsible for converting existing games into playable games. To be successful, you will need to create a compelling gaming demo experience that appeals to a broad audience. ## What you will do - Explore and expand playable ad development beyond Unity/Luna by evaluating and implementing web-based approaches such as Cocos Creator, Phaser or PixiJS with TypeScript/JavaScript. - Design reusable, modular and data-driven playable templates that support rapid asset, level, theme and endcard customization without rewriting core gameplay logic. - Build automation-ready workflows for asset replacement, level/config generation, batch variant creation, build packaging, preview generation and technical QA across playable ad networks. - Develop and maintain lightweight HTML5 playable builds using web tooling such as Node.js/npm and Webpack, Vite or equivalent bundlers, while optimizing asset size, runtime performance and responsive behavior. - Integrate lifecycle, CTA and custom tracking events for A/B testing, and troubleshoot platform, SDK and ad-network-specific issues. - Lead technical explorations, code reviews and documentation standards, and mentor other playable developers on multi-stack development, performance optimization and automation. ## Qualifications Experience: - Advanced experience with Unity/C# and Luna or a comparable playable ads production workflow. - Strong experience with at least one web game/playable framework, such as Cocos Creator, Phaser or PixiJS, using TypeScript and/or JavaScript. - Solid understanding of HTML5, CSS responsive layout, Canvas/WebGL, mobile browser behavior, touch input and device orientation. - Experience with Node.js/npm, Webpack, Vite or equivalent tooling for bundling and shipping lightweight HTML5 builds. - Experience designing reusable templates and data/config-driven gameplay systems for rapid iteration and variant production. - Experience building automation or internal tools for asset processing, level/config generation, batch builds, technical validation, QA or publishing workflows. - Strong knowledge of performance and build-size optimization, including image/audio compression, texture atlases, minification and runtime profiling. - Experience integrating SDKs, CTA/lifecycle events, analytics or ad-network-specific requirements is highly valued. - Able to use Python, JavaScript/TypeScript or shell scripting to automate repetitive development and production tasks. - Strong plus: PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, SALA/Snapbeat or similar automation systems. Soft skills: - We are looking for a teammate who is hardworking, collaborative, and passionate about games. - Naturally curious and always looking for new ways to solve problems. - Enjoy working in a fast-paced environment and are able to learn quickly. - Ambitious and always seeking opportunities to grow and improve. ## Benefits At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below: - Competitive salary upon experience - 13th month salary - Annual Performance Bonus - Game Incentive - Flexible working time - Personal learning and well-being budget - Team-building budget - Lunch and parking allowance - Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...) - Engaging music events: Music Night, Amasing Night, Music schools… - Employee Assistance Program to support mental health & well-being - 12 days of paid annual leave, plus 10 days of paid sick leave - 12 days working from home per year - Attractive relocation package (for several positions) Consent Notice for Personal Data Processing - By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the “Consent Notice for Personal Data Processing” carefully before submitting your application. - Thank you for your interest in joining Amanotes. ## About Amanotes We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music. Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats. As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years. What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with: 🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities. 🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive. 🧘 We believe in work-life harmony — your rhythm matters here. 🏆 We recognize and reward impact, with competitive benefits and clear development paths. Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together. Amanotes – Where Everyone Can Music. How To Apply? Click the button or contact us at talents@amanotes.com. ## About Amanotes ## Company Overview - **One-liner**: Amanotes is the world’s #1 mobile music game publisher, creating interactive rhythm experiences that have been downloaded over 4 billion times. - **Entity Type**: Private (venture-backed) - **Headquarters**: An Loi Dong Ward, Ho Chi Minh City, Vietnam (also offices in Singapore) - **Founded**: 2014 - **Founders**: Silver Nguyen (CEO & Co-founder) ## Core Business - Primary industry: Mobile gaming / Music technology - Target customers: B2C – global mobile gamers, casual and rhythm-game enthusiasts - Mission or purpose statement: “Delight people with interactive music experiences” / “Everyone can Music” ## Products & Services - **[Magic Tiles 3](https://products.amanotes.com)**: A rhythm piano game where players tap black tiles to the beat of popular songs. Free-to-play with in-app purchases. - **[Tiles Hop](https://products.amanotes.com)**: A music arcade game where players guide a bouncing ball across floating tiles in sync with the beat. - **[Dancing Road](https://products.amanotes.com)**: A music runner game where players control a rolling ball, matching colors to the rhythm. - **[Duet Cats](https://products.amanotes.com)**: A cute rhythm game where two cats sing and eat snacks to the melody. - **Cat Dash**: An action music game inspired by Geometry Dash, with a playful cat character. - **Tap Music**: Additional rhythm game offering. All products are free-to-play mobile apps (iOS/Android) monetized through ads and in-app purchases. ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Annual revenue approximately **$6.2M** (latest data); total funding not publicly detailed (a venture round with 1 investor in 2022). - **Notable Investors/Partners**: Investors not named in public data. Partners include **Gameloft for brands** (in-game advertising network), **NCS** (music partnership for Phonk campaign), and **Reactional Music** (Amanotes invested in this Swedish startup). - **Growth Signals**: - 4+ billion total app downloads, 73+ million monthly active users - Ranked #1 mobile apps publisher from Southeast Asia and #1 music games publisher worldwide - Headcount grew 1.9% YoY (132 employees) - 34 active job postings (+240% YoY) - Won “Great Place to Work” certification and Vietnam Best Places to Work (3 years running) - Expanding distribution through alternative app stores (EIN Presswire, April 2025) ## Competitive Advantages - **Dominant position in music gaming**: #1 globally in the music games category, with a massive library of licensed and original tracks. - **Data-driven product development**: Extensive use of analytics, A/B testing, and live operations to optimize retention and monetization. - **Strong IP portfolio**: 30+ published titles, several consistently in top charts. - **Cross-platform reach**: High traffic from Vietnam (44%), US (14%), Thailand, India, Indonesia – diverse user base. - **Music industry partnerships**: Direct deals with record labels and artists to keep content fresh. ## Strategic Focus - **Live Ops & player engagement**: Investing in live operations teams to extend the lifecycle of existing hit games. - **Global expansion**: Penetrating alternative app stores and new geographic markets (e.g., US, Thailand, India). - **Monetization innovation**: Experiments with ad formats, in-app purchases, and branded partnerships (e.g., Gameloft for brands). - **Music tech investment**: Strategic investment in Reactional Music to explore adaptive music experiences. - **Talent growth**: Actively hiring across product, engineering, design, and marketing roles. ## Why Work Here - **Award-winning culture**: Recognized as a Great Place to Work in Vietnam for three consecutive years (2022–2025). - **Music-first environment**: Office culture revolves around music; employees are encouraged to “work and live with Music.” - **Data-driven engineering**: Tech stack includes Kubernetes, Node.js, TypeScript, PostgreSQL, MongoDB, Apache Airflow, GCP, and modern CI/CD tooling – engineers work on products used by millions daily. - **Growth opportunities**: High internal mobility, mentorship, and continuous learning. Roles span product management, game design, full-stack development, data, and UA marketing. - **Work location**: Hybrid-friendly? Offices in Ho Chi Minh City (HQ) and Singapore. Roles are primarily on-site or hybrid (details per job posting). - **Perks**: Competitive compensation, recognition programs, work-life quality emphasis, and a “dynamic and open” environment. - **Typical titles for job seekers**: Product Manager, Senior Product Owner, Game Unity Developer, UI/UX Designer, UA Marketing, Data roles. ## Sources 1. [linkedin.com/company/amanotes](https://linkedin.com/company/amanotes) 2. [careers.amanotes.com](https://www.careers.amanotes.com/) 3. [jobs.lever.co/amanotes](https://jobs.lever.co/amanotes) 4. [products.amanotes.com](https://products.amanotes.com/) 5. [theorg.com/org/amanotes](https://theorg.com/org/amanotes) 6. [vnexpress.net](https://vnexpress.net/10-nam-dua-game-viet-vuon-tam-the-gioi-cua-amanotes-4765842.html) (2025-06-26) 7. [einpresswire.com](https://www.einpresswire.com/article/amanotes-expands-reach-to-global-music-game-lovers-through-alternative-app-stores) (2025-04-22) ## Other roles at Amanotes - [[LiveOps Team] Senior Product Data Analyst (Based in HCM)](https://feeny.ai/job/liveops-team-senior-product-data-analyst-based-in-hcm-amanotes-ho-chi-minh-city-8t3n9yaxey5y) — Ho Chi Minh City, Vietnam - [[UPLIVE Company] User Acquisition Marketing Manager (Sign-on Bonus)](https://feeny.ai/job/uplive-company-user-acquisition-marketing-manager-sign-on-bonus-amanotes-ho-chi-2m5rjwq4mq6k) — Ho Chi Minh City, Vietnam - [[UPLIVE Company] Creative Strategist Planner (App)](https://feeny.ai/job/uplive-company-creative-strategist-planner-app-amanotes-ho-chi-minh-city-kf7xt7gp8ms7) — Ho Chi Minh City, Vietnam - [[UPLIVE Company] Senior Performance Marketing (App)](https://feeny.ai/job/uplive-company-senior-performance-marketing-app-amanotes-ho-chi-minh-city-90c2a0ss8p10) — Ho Chi Minh City, Vietnam - [[UPLIVE Company] Senior User Acquisition (Senior UA Marketing Game)](https://feeny.ai/job/uplive-company-senior-user-acquisition-senior-ua-marketing-game-amanotes-ho-chi-jw0y7cng542g) — Ho Chi Minh City, Vietnam - [[UPLIVE Company] User Acquisition (UA Marketing Game) - Junior/Middle](https://feeny.ai/job/uplive-company-user-acquisition-ua-marketing-game-junior-middle-amanotes-ho-chi-efmv2zaxskyb) — Ho Chi Minh City, Vietnam - [Head of Product (Game)](https://feeny.ai/job/head-of-product-game-amanotes-ho-chi-minh-city-y13gcvw30aex) — Ho Chi Minh City, Vietnam - [Site Reliability Engineer (GCP Experience)](https://feeny.ai/job/site-reliability-engineer-gcp-experience-amanotes-ho-chi-minh-city-6qcfy2f5zvnq) — Ho Chi Minh City, Vietnam - [[UPLIVE Company] Creative Manager](https://feeny.ai/job/uplive-company-creative-manager-amanotes-ho-chi-minh-city-qypmak6bs1mh) — Ho Chi Minh City, Vietnam - [Platform Product Owner](https://feeny.ai/job/platform-product-owner-amanotes-ho-chi-minh-city-zna53bftad2r) — Ho Chi Minh City, Vietnam