--- title: 'Senior Influencer Manager - Dead by Daylight (maternity leave replacement) I Gestionnaire de Campagne Influenceur sénior.e - Dead by Daylight (remplacement de congé de maternité) at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-influencer-manager-dead-by-daylight-maternity-leave-replacement-i-8r0zzjcd0e3q' type: 'job' last_seen: '2026-10-20' --- # Senior Influencer Manager - Dead by Daylight (maternity leave replacement) I Gestionnaire de Campagne Influenceur sénior.e - Dead by Daylight (remplacement de congé de maternité) at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** contract - **Work type:** hybrid - **Posted:** 2026-10-16 - **Last confirmed live:** 2026-10-20 - **Apply:** https://jobs.lever.co/bhvr/5647c3c0-df2e-4cf5-bca0-326c04934363 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. The Senior Influencer Manager runs the Dead by Daylight Creator Program day to day and helps shape how Behaviour works with content creators. With a strong understanding of social and streaming platforms and a player-first mindset, this person builds lasting relationships with creators and drives engagement and retention within the program. They also partner with the Senior Influencer Manager on campaigns and activations. They work autonomously and bring new ideas, while keeping results and collaborations at a high standard. In this role you will: - Lead the day-to-day management of the DBD Creator Program, ensuring alignment with brand and marketing goals. - Grow a healthy pipeline of creators: recruit new talent, strengthen existing partnerships and support key creators. - Engage with creators by managing opportunities, evergreen programming and ongoing support to drive engagement and retention. - Partner with the Senior Influencer Manager on paid activations and campaigns, including launches, previews and industry events. - Collaborate and communicate  with cross-functional teams to identify, plan and execute key opportunities. - Report on engagement metrics (viewership, content output, eligibility criteria) and share insights to improve the program. What we’re looking for: - Player-first mentality with a strong understanding of live service, multiplayer games. - 3-7 years of relevant experience, including proven experience in creator management, creator programs or influencer marketing. - Solid understanding of the video game streaming and creator ecosystem. - Experience reporting on engagement and performance (KPIs, creator feedback and activity). - Fluent in English; proficiency in French or other languages is a plus. Dans ce rôle, tu devras : - Diriger la gestion quotidienne du programme de créateurs·trices DBD, en veillant à ce qu'il s'aligne sur les objectifs de marque et de marketing; - Développer un bon bassin de créateurs·trices : recruter de nouveaux talents, renforcer les partenariats existants et soutenir les créateurs·trices clés; - Mobiliser les créateurs·trices en gérant les opportunités, la programmation permanente (evergreen) et le soutien continu, pour favoriser l'engagement et la rétention; - Travailler avec le ou la Gestionnaire de campagne d'influenceurs·euses sénior·e sur les activations et les campagnes rémunérées, notamment les lancements, les avant-premières et les événements de l'industrie; - Collaborer et communiquer avec les équipes multidisciplinaires pour repérer, planifier et réaliser les occasions clés; - Produire des rapports sur les indicateurs d'engagement (audience, production de contenu, critères d'admissibilité) et partager des constats pour améliorer le programme. Ce que nous recherchons : - Avoir une approche centrée sur les joueurs·euses et bonne connaissance des jeux multijoueurs en service continu (live service); - 3 à 7 années d'expérience pertinente, dont une expérience démontrée en gestion de créateurs·trices, en programmes de créateurs·trices ou en marketing d'influence; - Bonne compréhension de l'écosystème des créateurs·trices et de la diffusion en continu de jeux vidéo; - Expérience à produire des rapports sur l'engagement et la performance (KPI, rétroaction et activité des créateurs·trices); - Maîtrise de l'anglais; la connaissance du français ou d'autres langues est un atout. Le ou la Gestionnaire sénior·e de campagne d'influenceurs·euses gère au quotidien le programme de créateurs·trices de Dead by Daylight et aide à définir la façon dont Behaviour collabore avec les créateurs·trices de contenu. Cette personne connaît bien les plateformes sociales et de diffusion en continu et place les joueurs·euses au centre de son approche. Elle bâtit des relations durables avec les créateurs·trices et favorise l'engagement et la rétention au sein du programme. Elle travaille aussi avec le ou la Gestionnaire de campagne d'influenceurs·euses sénior·e sur les campagnes et les activations. Autonome, elle propose de nouvelles idées tout en maintenant un niveau d'exigence élevé pour les résultats et les collaborations. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Product Director - 7 Days to Die | Directeur·trice de Produit - 7 Days to Die](https://feeny.ai/job/product-director-7-days-to-die-directeur-trice-de-produit-7-days-to-die-6x994t488zwm) — Montréal, Canada - [Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight](https://feeny.ai/job/project-manager-dead-by-daylight-gestionnaire-de-projet-dead-by-daylight-zxgsdy8s2zr8) — Montréal, Canada - [Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight](https://feeny.ai/job/senior-technical-ui-artist-dead-by-daylight-artiste-technique-iu-senior-e-dead-mat3qbas5zxd) — Montréal, Canada - [Product Management Intern - 7 Days to Die - Internship Winter 2027 | Stagiaire Gestionnaire de produit - Stage Hiver 2027](https://feeny.ai/job/product-management-intern-7-days-to-die-internship-winter-2027-stagiaire-byaqaekxv107) — Montréal, Canada - [Programming Technical Lead | Chef ·fe technique de programmation](https://feeny.ai/job/programming-technical-lead-chef-fe-technique-de-programmation-behaviour-4a94saex2t8q) — Montréal, Canada - [Release Manager - 7 Days to Die | Responsable du Déploiement - 7 Days to Die](https://feeny.ai/job/release-manager-7-days-to-die-responsable-du-deploiement-7-days-to-die-z06trsht4ham) — Montréal, Canada - [Project Manager - 7 Days to Die | Gestionnaire de projet - 7 Days to Die](https://feeny.ai/job/project-manager-7-days-to-die-gestionnaire-de-projet-7-days-to-die-behaviour-egtwrj6d20b2) — Montréal, Canada - [Senior Learning and Development Advisor |Conseiller·ère en Apprentissage et Développement Senior·e](https://feeny.ai/job/senior-learning-and-development-advisor-conseiller-ere-en-apprentissage-et-vw04tskkfces) — Montréal, Canada - [Player Support Knowledge Manager | Gestionnaire des connaissances - Soutien aux joueurs·euses](https://feeny.ai/job/player-support-knowledge-manager-gestionnaire-des-connaissances-soutien-aux-g0a616v7g8mx) — Montréal, Canada - [Senior Technical Animator - Unannounced project | Animateur·trice technique sénior·e - Projet non annoncé](https://feeny.ai/job/senior-technical-animator-unannounced-project-animateur-trice-technique-senior-hg2t68srj9he) — Montréal, Canada