--- title: 'Senior Level Designer - Hole.io at Voodoo' canonical: 'https://feeny.ai/job/senior-level-designer-hole-io-voodoo-paris-x7p12t1hrfz9' type: 'job' last_seen: '2026-09-08' --- # Senior Level Designer - Hole.io at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Paris, France - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-08-04 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.ashbyhq.com/voodoo/cbec4434-f547-44d9-9a6f-c81a84524cc1 ## Job description ## ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Hole.io http://Hole.io and Paper.io2, alongside popular apps such as BeReal and Wizz. ## TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Hole.io http://Hole.io, one of Voodoo's top games. ## ROLE We're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io http://Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be: - Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs - Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style - Contributing to the Level Design team and Levels Pod by designing, iterating, and improving gameplay experiences, helping plan and prioritize level design tasks, maintaining high-quality standards, and providing mentorship and guidance to fellow level designers when needed. - Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible - Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality - Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests - Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstacles - Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized - Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards - Ensuring your designs adhere to technical constraints and opportunities presented by our game engine - Helping establish and integrate an AI-driven pipeline to successfully scale level production and streamline content generation workflows ## PROFILE - At least 4+ years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels - Intermediate or higher Unity knowledge - Strong understanding of game design principles, particularly within the casual genre - Experience, or a genuine interest, in leading and mentoring a team from the ground up - Experience in continuous, data-driven level balancing and tweaking - Excellent problem-solving skills, with a creative approach to design challenges - Strong communication skills, able to work effectively within a team and explain your ideas clearly ## Nice to have - Experience designing open-world, outdoors 3D environments - Experience leading and mentoring a small team of Level Designers - A degree in game design, computer science, or a related field would be beneficial ## BENEFITS - Best-in-class compensation - Other benefits according to the country you resident ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. 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