--- title: 'Senior Marketing Artist at Keen Software House' canonical: 'https://feeny.ai/job/senior-marketing-artist-keen-software-house-prague-0hyff1cax4ag' type: 'job' last_seen: '2026-09-09' --- # Senior Marketing Artist at Keen Software House - **Company:** Keen Software House - **Location:** Prague, Czech Republic / Europe - **Work type:** remote - **Posted:** 2026-09-09 - **Last confirmed live:** 2026-09-09 - **Apply:** https://job-boards.eu.greenhouse.io/keensoftwarehouseas/jobs/4971571101 ## Job description At [Keen Software House](https://www.keenswh.com/), we develop large-scale sandbox simulation games like [Space Engineers 1](https://www.spaceengineersgame.com/home/) and [Space Engineers 2](https://2.spaceengineersgame.com/), built around engineering, construction, destruction, physics, emergent gameplay, and player creativity, together with the proprietary technology that powers them. We are looking for a Senior Marketing Artist to join our international team working on Space Engineers and Space Engineers 2. We are looking for a strong visual artist who can take real ownership of how Space Engineers is presented across marketing channels. You will turn in-game content, screenshots, 3D assets, and ideas into high-quality promotional visuals, while also actively helping define what our marketing materials should look like, how they should be structured, and where the visual quality can be pushed further. You will work across a wide range of marketing and promotional materials - from key visuals, store assets and campaign graphics to screenshots, banners, logos, splash screens, social media content, and other 2D artwork. This is not a purely execution-focused role. We are looking for someone who can identify opportunities independently, challenge existing approaches when needed, propose stronger visual solutions, and help establish and evolve a consistent marketing art direction for Space Engineers. You should combine a strong artistic eye with speed, versatility, and practical execution - someone who can explore multiple directions quickly, make sound visual decisions, work with feedback, understand the purpose behind each asset, and consistently deliver polished results. We expect you to act as a proactive visual partner to the team, not simply wait for briefs - spotting what is missing, proposing what should be created, and helping raise the overall standard of our marketing presentation. While our studio is based  in Prague, we offer the flexibility to work remotely (CET +/- 2 hour) If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us! Required profile - 6+ years of professional experience as a Marketing Artist, 2D Artist, or Graphic Designer in the video game industry, specifically working on PC and/or console games. - Basic knowledge of or hands-on experience with motion graphics and animation tools such as Adobe After Effects or similar software. - Strong portfolio demonstrating high-quality video game marketing and promotional artwork - Experience creating and defining brand identities from the ground up, as well as evolving established visual identities across multiple marketing channels and asset types. - Proven experience creating assets such as: - key visuals and campaign artwork - promotional and store screenshots - banners and social media assets - splash screens - logos and branding elements - promotional compositions based on in-game or 3D content - Strong skills in Adobe Photoshop - Strong skills in Adobe Illustrator - Excellent understanding of composition, typography, color, lighting and visual hierarchy Experience creating assets for Steam, PlayStation, Xbox and other gaming platforms - Experience working with 3D assets or game engines to prepare promotional compositions and screenshots - Knowledge of Blender, Unreal Engine, Unity or similar 3D tools - Strong photo manipulation, image editing and post-processing skills - Ability to take existing in-game content and transform it into compelling promotional visuals - Ability to adapt to an established visual identity while also proposing new creative directions - Ability to receive feedback, make changes quickly and iterate efficiently - Strong attention to detail combined with the ability to balance quality and delivery speed - Proactive, self-driven mindset and ability to work independently - Fluent English, spoken and written - Shares and upholds our[High Standards](https://www.keenswh.com/high-standards/) Due to the seniority of this role, we will only consider candidates who meet the requirements above. ## Nice to have - Experience with motion graphics or video editing - Familiarity with Figma - UI/UX or in-game UI experience - Experience working on sci-fi, simulation or technically oriented games ## Key responsibilities - Report to the Executive Producer - Help define, maintain, and evolve the visual brand identity of Space Engineers across marketing materials, platforms, and campaigns. - Create high-quality marketing and promotional artwork for Space Engineers and Space Engineers 2 - Develop compelling visual concepts based on in-game content, screenshots, 3D assets and existing game art - Create a wide range of graphical materials, including: - key visuals - promotional screenshots and beauty shots - store and platform assets - banners - social media graphics - splash screens - logos and branding elements - campaign visuals - event and presentation materials - other 2D promotional artwork - Capture, compose and post-process in-game imagery to achieve strong promotional quality - Adapt key visuals into multiple formats, resolutions and platform requirements while maintaining consistency and quality - Collaborate with artists, marketing, production and other disciplines to understand the purpose and audience of each asset - Explore multiple visual directions quickly before committing to final polish - Maintain consistency with the established artistic direction and identity of Space Engineers - Take technical and production constraints into account when proposing concepts and solutions - Incorporate feedback efficiently and bring assets to a high-quality final state - Identify opportunities to improve workflows, templates and production efficiency, particularly for recurring marketing assets ## What we value - Hold yourself to[A-player standards](https://docs.google.com/document/d/1TrPhTz-Iw_FYo4c45vwsACCHVgP4tFbLKd2qFbrVfcg/edit?usp=sharing) - Strong visual judgment – understand what makes an image compelling, readable and effective - Speed, clarity and ownership – we expect results, not status updates - Iteration over attachment – explore quickly, take feedback well and be willing to discard an idea when a better one emerges - Purpose-driven design – understand what an asset needs to communicate rather than simply making it look attractive - Versatility – comfortably switch between different types of marketing and 2D tasks - Direct communication and execution – no politics, no hiding behind blockers, no red tape What you’ll find at Keen Software House: Impact - Leave your mark on one of the most technically ambitious sandbox engineering games ever made. - Join an international team tackling hard problems How we work: - Hybrid by default: work from home when you want - Low bureaucracy, fast decisions Time off & wellbeing - 25 days of annual leave. - Flexible sick leave. Workspace - Modern offices at Oranžerie, Prague - quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs - Community - Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings) ## About Keen Software House ## Company Overview - **One-liner**: Keen Software House is an independent game development studio based in Prague, best known for its sandbox simulation game *Space Engineers* and its proprietary VRAGE engine. - **Entity Type**: Private (bootstrapped; no external funding rounds disclosed) - **Headquarters**: Prague, Czech Republic - **Founded**: 2010 - **Founders**: Marek Rosa ## Core Business - **Primary industry**: Video game development (sandbox simulation, engineering-focused games) - **Target customers**: B2C – PC and console gamers (Steam, Xbox, PlayStation), with a strong creator/modder community - **Mission / purpose**: Create games based on real science, real facts, real physics and real emotions; promote STEM education and creativity through play ([keenswh.com](https://www.keenswh.com/)) ## Products & Services - **Space Engineers** (2013–2019): A sandbox game about engineering, construction, and maintenance of spaceships and stations using volumetric physics and destructible environments. Sold over 5 million copies ([keenswh.com/careers](https://www.keenswh.com/careers/)). - **Space Engineers 2** (2025, Early Access): Sequel to Space Engineers, powered by the new VRAGE3 engine, with enhanced simulation, destruction, and multiplayer systems ([Wikipedia](https://en.wikipedia.org/wiki/Keen_Software_House)). - **Medieval Engineers** (2015–2020): Sandbox game focused on medieval technology, construction, and siege warfare using historically accurate mechanics. - **Miner Wars 2081** (2012): Six-degrees-of-freedom space simulator with destructible terrain. - **VRAGE Engine** (proprietary): The in-house game engine powering all titles – currently in version 3.0, supporting large-scale simulation, voxel technology, and advanced rendering ([keenswh.com/about-us](https://www.keenswh.com/about-us/)). ## Market Standing - **Valuation / Market Cap**: Not publicly disclosed (privately held) - **Key Metric**: *Space Engineers* has sold more than 5 million copies as of 2025; the Steam Workshop hosts over 500,000 community creations ([keenswh.com/careers](https://www.keenswh.com/careers/)). - **Notable Investors / Partners**: None – the studio is entirely founder-owned and self-funded. - **Growth Signals**: Launch of *Space Engineers 2* in January 2025 on Steam Early Access; continuous development of VRAGE3 engine; expansion of remote team across multiple time zones. ## Competitive Advantages - **Proprietary VRAGE engine**: Fully owned technology that enables unique physics-based destruction, volumetric water (VRAGE3), and large-scale multiplayer simulation – hard to replicate. - **Hard sci-fi authenticity**: Games are built on real science principles, attracting a dedicated community of engineers, modders, and educators. - **Strong modding ecosystem**: Over 500,000 Workshop creations create a powerful network effect and long player retention. ## Strategic Focus - **Current priorities**: Shipping *Space Engineers 2* out of Early Access, further developing VRAGE3 (including volumetric water), and expanding the game’s simulation depth ([Wikipedia](https://en.wikipedia.org/wiki/Keen_Software_House)). - **Long-term direction**: Continue independent game development with a research arm in artificial intelligence (GoodAI), aiming to push the boundaries of sandbox simulation and player creativity. ## Why Work Here - **Culture**: High standards, autonomy, ownership, direct communication, and a prototyping mindset. “No politics, no hiding behind blockers” ([keenswh.com/careers](https://www.keenswh.com/careers/)). - **Remote / Hybrid**: Fully remote possible for candidates within ±2 hours of CET; on-site option at the Oranžérie office in Prague. Visiting the office is never mandatory ([job-boards.greenhouse.io](http://job-boards.greenhouse.io/keensoftwarehouseas)). - **Perks**: Competitive compensation with generous bonus model, 5 weeks of paid holidays, unlimited sick days, free coffee and fruit days, relocation package, dedicated study days every few weeks, and paid conferences/workshops. - **Family-friendly**: Supports work-life balance, family events, and a global team of over 65 employees (developers, artists, researchers). ## Sources 1. [keenswh.com](https://www.keenswh.com/) – Company overview and mission 2. [keenswh.com/about-us](https://www.keenswh.com/about-us/) – Founding story, AI research, science promotion 3. [keenswh.com/careers](https://www.keenswh.com/careers/) – Culture, benefits, remote policy, team size 4. [job-boards.greenhouse.io](http://job-boards.greenhouse.io/keensoftwarehouseas) – Current job listings and work environment details 5. [Wikipedia](https://en.wikipedia.org/wiki/Keen_Software_House) – Product history, sales figures, founding details ## Other roles at Keen Software House - [Customer Support Specialist (Space Engineers)](https://feeny.ai/job/customer-support-specialist-space-engineers-keen-software-house-prague-w3p8hd82exph) — Prague, Czech Republic / Europe - [Spontaneous applications](https://feeny.ai/job/spontaneous-applications-keen-software-house-prague-0a0cj4zgt3hh) — Prague, Czech Republic