--- title: 'Senior Mobile Engineer at Zwift' canonical: 'https://feeny.ai/job/senior-mobile-engineer-zwift-london-62z7n497ngt3' type: 'job' last_seen: '2026-09-10' --- # Senior Mobile Engineer at Zwift - **Company:** Zwift - **Location:** London, United Kingdom - **Posted:** 2026-08-17 - **Last confirmed live:** 2026-09-10 - **Apply:** https://zwift.com/careers?gh_jid=8716843002 ## Job description Location: Hybrid- London, England About the role and about You: Zwift is looking for a Senior Mobile Engineer for our Connected Products team. On the Connected Products team, we build Zwift hardware and own the end-to-end software to ensure that Zwifters can easily and reliably connect their peripherals to the Zwift Game. This includes connecting Zwift peripherals (Zwift Play, Zwift Ride, Zwift Hub, Zwift Click) or third-party peripherals (trainer, power sensor, cadence sensor, heart rate monitor, etc). You will dive deep into our Zwift Companion App mobile code base  and as well as our cross platform game code and you’ll work closely with engineers across partner teams to define and deliver on an iterative technical strategy for how we achieve our team vision - Zwift just works, all the time, for everyone. While this is a flexible/in office as needed position, we’re looking for candidates who are within commuting distance of our London office (London Bridge area) to facilitate semi-regular in-person connections with other “Watopians” (a.k.a., Zwift employees) in the London area. We place a high value on flexibility, transparency, and fun while supporting our team to do their best work. What you’ll do: - Design, build, and maintain high-performance, reusable, and reliable code across Java, Kotlin, Objective-C, Swift, programming languages - Partner with other engineers through code reviews, technical discussions, and pair programming - Partner with product and engineering leadership, advising them on the capabilities and constraints of systems and approaches. You’ll push your team, peers, and leadership to take action and solve challenging problems. - Take part in your team’s technical planning What we’re looking for: - 5+ years of experience as a Mobile Engineer - Working knowledge of Java, Kotlin, Swift, Objective-C - Proficiency in Kotlin Multiplatform and Compose Multiplatform, and experience contributing to a shared Native + KMP solution. - Familiarity with RESTful APIs to connect mobile applications to back-end services - Strong knowledge of mobile UI design principles, patterns, and best practices - Track record of facilitating effective collaboration among cross-functional partners, involving others in making decisions on behalf of the group - Demonstrated ability to make technical trade-offs considering both long-term and short-term impact. Bonus points: - Expertise specifically with mobile-native Bluetooth SDKs. - Experience with Android Open Source Project. - Experience with backend services development. - Knowledge of gRPC and Protobuf. - Working knowledge of C++. - Passionate about the fitness, wellness or gaming space. - Experience working with geographically distributed teams If Zwift determines in any stage of our interviews that any AI tools are being used without disclosure or citation, your candidacy will be disqualified. How to stand out among the rest: Your resume/CV is enough to show off your skills, accomplishments, and experience. However, if you choose to include a cover letter introducing us to your awesome personality, we will read that too. We strongly believe that different backgrounds and ideas are a competitive advantage; we hire candidates of any race, color, ancestry, religion, sex, national origin, sexual orientation, gender identity, age, marital or family status, disability, Veteran status, and any other status. Zwift is proud to be an Equal Opportunity Employer. If you have a disability or special need that requires accommodation, please let us know by emailing careers@zwift.com. Zwift, Inc. is an Equal Opportunity Employer. ## About Zwift ## Company Overview - **One-liner**: Zwift is a massively multiplayer online fitness platform that turns indoor cycling and running into an immersive, gamified social experience. - **Entity Type**: Private (Series B, $619.5M total funding) - **Headquarters**: Long Beach, California, United States - **Founded**: 2014 - **Founders**: Jon Mayfield, Eric Min, Scott Barger, Alarik Myrin ## Core Business - Primary industry: Interactive fitness / virtual training (Technology, Information and Internet) - Target customers: B2C – cyclists and runners, from beginners to professionals; also B2B partnerships with race organizers and equipment manufacturers - Mission: “Make more people, more active, more often.” ## Products & Services - **Zwift App (Core Platform)**: A subscription-based (US$19.99/month) virtual world where users connect smart trainers/treadmills via ANT+ or Bluetooth to ride or run in 3D environments like Watopia, London, and New York. Includes group rides, races, structured workouts, and social features. - **Zwift Ride**: Smart bike frame launched in late 2024 with built-in controls, compatible with the Wahoo Kickr Core trainer. - **Zwift Hub / Hub One**: Direct-drive smart trainers (launched 2022–2023) that simulate road gradient and provide accurate power measurement. - **Zwift Play**: Handlebar controllers (2023) for in-game steering, braking, and power-ups. - **Zwift RunPod**: Bluetooth footpod for tracking treadmill running speed (2018). - **Zwift Academy**: An annual talent identification and training program that offers professional contracts to top participants. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of $75M (estimated); total funding of $619.5M across 7 rounds. - **Notable Investors/Partners**: Highland Europe (led Series B), KKR ($450M minority investment in 2020), Novator (Series A), Ion Pacific; also sponsors Tour de France Femmes and Paris–Roubaix Femmes. - **Growth Signals**: In April 2026, Zwift acquired Rouvy to accelerate indoor cycling market growth; headcount grew 3% YoY to 285 employees; active job postings increased 133% year-over-year. ## Competitive Advantages - **Gamified ecosystem**: Blends gaming mechanics (avatars, power-ups, worlds) with real fitness data – a unique moat in the fitness tech space. - **Community lock-in**: Massive multiplayer social features (group rides, races) create network effects and high retention. - **Hardware integration**: Own-brand smart trainers and bike frames (Zwift Hub, Zwift Ride) reduce dependency on third-party devices and deepen platform stickiness. - **Pro athlete & brand credibility**: Official sponsor of major cycling events and home to pro riders, reinforcing authenticity. ## Strategic Focus - Expand hardware product line (smart bikes, controllers) to capture more of the indoor training value chain. - Grow the user base internationally through the Rouvy acquisition and partnerships with race organizers. - Enhance the software platform with esports tournaments, structured training programs, and deeper social features. ## Why Work Here - **Culture**: “Play is in our DNA” – a fitness company born from gaming, combining fun with purpose. Emphasis on community and active lifestyles. - **Work Model**: Hybrid – flexible remote/office policy. HQ in Long Beach, CA, with offices in the UK, Brazil, Australia, and other countries. - **Perks**: Comprehensive healthcare, well-being benefits, modern family support (paid parental leave), competitive time off, fitness industry discounts. - **Engineering Culture**: Tech stack includes Node.js, Java, Kotlin, Swift, React, React Native, Kubernetes, AWS, PostgreSQL, Redis, and more. Teams work on game systems, mobile, community support, and platform infrastructure. - **Employee Ratings**: 3.2/5 on LinkedIn (175 reviews) – Work-Life 3.5, Compensation 3.7, Culture 3.4, Career 3.1. ## Sources 1. [zwift.com/careers](https://www.zwift.com/careers) 2. [news.zwift.com](https://news.zwift.com/en-WW/about/) 3. [linkedin.com/company/zwift](https://www.linkedin.com/company/zwift) 4. [en.wikipedia.org/wiki/Zwift](https://en.wikipedia.org/wiki/Zwift) 5. 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