--- title: 'Senior Narrative Designer – Unannounced project | Concepteur·rice de narratif Sénior·e – Projet non-annoncé. at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-narrative-designer-unannounced-project-concepteur-rice-de-narratif-k03e6nsamdcv' type: 'job' last_seen: '2026-10-27' --- # Senior Narrative Designer – Unannounced project | Concepteur·rice de narratif Sénior·e – Projet non-annoncé. at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-10-09 - **Last confirmed live:** 2026-10-27 - **Apply:** https://jobs.lever.co/bhvr/3fb576fc-688a-4fad-882d-8147f4665a69 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Make your mark on a game enjoyed by players worldwide and join Behaviour Interactive as a Narrative Designer. Are you passionate about creating compelling stories, memorable characters, and immersive player experiences? Behaviour Interactive is looking for a Senior Narrative Designer to join a collaborative team and contribute to the development of a live game co-developed with an external partner and released on PC and consoles. The role of the Senior Narrative Designer is to support the Design Director and act as the champion of a game’s story, functioning as the central resource for all things narrative-related. The Senior Narrative Designer works closely with a project’s core interdisciplinary teams during every step of the process to develop a memorable and meaningful narrative that aligns with the game’s mechanics, design, structure and lore. In this role you will : - Study a deep and complex lore and expand it. - Work to create and establish the “voice” of a game. - Write and revising in-game dialogue and text. - Identify narrative problems and brainstorm creative solutions with colleagues. - Propose creative and efficient ways to effectively present the world to the player. - Implement copywriting inside game engine and document revisions for archive and project wide visibility. What we’re looking for: - 6+ years of experience in Narrative Design, Game Writing, or a related discipline. Previous professional experience as a writer in the game industry. - Understanding of basic game-design fundamentals and principles. - Understanding of how to present a clear narrative concept and craft a clear and coherent story. - Good understanding of how story is used to support game mechanics and enhance player retention. - Possess a strong understanding of visual storytelling. Dans ce rôle tu devras : - Étudier un univers narratif riche et complexe afin de le faire évoluer dans le respect de sa vision et de sa cohérence; - Contribuer à définir, développer et maintenir la voix narrative du jeu; - Rédiger, réviser et peaufiner les dialogues, textes et contenus narratifs intégrés au jeu; - Identifier les enjeux narratifs et collaborer avec tes collègues afin de proposer des solutions créatives; - Imaginer des façons efficaces et engageantes de présenter l’univers, les personnages et l’histoire aux joueur·euse·s; - Intégrer les contenus narratifs dans le moteur de jeu et assurer le suivi des révisions afin de garantir leur visibilité et leur traçabilité à l’échelle du projet. Ce que nous recherchons : - 6+ ans d’expérience en Narrative Design, en écriture de jeux vidéo ou dans une discipline connexe; - Expérience professionnelle en tant qu’auteur·rice, scénariste ou narrative designer dans l’industrie du jeu vidéo; - Bonne compréhension des principes fondamentaux du game design et de leur application dans le développement de jeux; - Excellente capacité à concevoir et à communiquer des concepts narratifs clairs, ainsi qu’à bâtir des histoires cohérentes et engageantes; - Bonne compréhension de la façon dont la narration soutient les mécaniques de jeu et contribue à l’engagement ainsi qu’à la rétention des joueur·euse·s; - Solide compréhension du storytelling visuel et de son rôle dans la création d’expériences immersives. Laisse ta marque sur un jeu apprécié par des joueur·euse·s du monde entier, rejoins Behaviour Interactive en tant que Concepteur·rice narratif·ve sénior·e. Es-tu passionné·e par la création d’histoires captivantes, de personnages mémorables et d’expériences immersives? Behaviour Interactive est à la recherche d’un·e Concepteur·rice narratif·ve principal·e pour rejoindre son équipe et contribuer au développement d’un jeu live en cours de production, réalisé en co-développement avec un partenaire externe et lancé sur PC et consoles. Dans ce rôle senior, tu agiras à titre de référence pour tous les aspects liés à la narration du projet et travailleras en étroite collaboration avec le Directeur Design ainsi qu’avec les équipes multidisciplinaires. Tu contribueras à concevoir et à faire évoluer un univers narratif riche et cohérent, en veillant à ce que l’histoire, les personnages et la narration s’intègrent harmonieusement aux mécaniques de jeu, à la structure, au design et à la vision créative du projet. Ton expertise te permettra d'identifier les opportunités et les défis narratifs, tout en proposant des solutions créatives qui enrichissent l’expérience des joueurs. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Associate Producer - 7 Days to Die | Producteur·trice Associé·e - 7 Days to Die](https://feeny.ai/job/associate-producer-7-days-to-die-producteur-trice-associe-e-7-days-to-die-vtp060xaa5w6) — Montréal, Canada - [Influencer Manager Coordinator - Dead by Daylight - Internship Winter 2027](https://feeny.ai/job/influencer-manager-coordinator-dead-by-daylight-internship-winter-2027-dbjv67wfs1f3) — Toronto, Canada - [Product Director - 7 Days to Die | Directeur·trice de Produit - 7 Days to Die](https://feeny.ai/job/product-director-7-days-to-die-directeur-trice-de-produit-7-days-to-die-6x994t488zwm) — Montréal, Canada - [Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight](https://feeny.ai/job/project-manager-dead-by-daylight-gestionnaire-de-projet-dead-by-daylight-zxgsdy8s2zr8) — Montréal, Canada - [Senior Influencer Manager - Dead by Daylight (maternity leave replacement) I Gestionnaire de Campagne Influenceur sénior·e - Dead by Daylight (remplacement de congé de maternité)](https://feeny.ai/job/senior-influencer-manager-dead-by-daylight-maternity-leave-replacement-i-8r0zzjcd0e3q) — Montréal, Canada - [Documentation Specialist Intern - Internship Winter 2027 | Stagiaire Spécialiste en documentation - Stage Hiver 2027](https://feeny.ai/job/documentation-specialist-intern-internship-winter-2027-stagiaire-specialiste-en-j5zdehftefq4) — Montréal, Canada - [Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight](https://feeny.ai/job/senior-technical-ui-artist-dead-by-daylight-artiste-technique-iu-senior-e-dead-mat3qbas5zxd) — Montréal, Canada - [Programming Technical Lead | Chef ·fe technique de programmation](https://feeny.ai/job/programming-technical-lead-chef-fe-technique-de-programmation-behaviour-4a94saex2t8q) — Montréal, Canada - [Release Manager - 7 Days to Die | Responsable du Déploiement - 7 Days to Die](https://feeny.ai/job/release-manager-7-days-to-die-responsable-du-deploiement-7-days-to-die-z06trsht4ham) — Montréal, Canada - [Project Manager - 7 Days to Die | Gestionnaire de projet - 7 Days to Die](https://feeny.ai/job/project-manager-7-days-to-die-gestionnaire-de-projet-7-days-to-die-behaviour-egtwrj6d20b2) — Montréal, Canada