--- title: 'Senior Product Engineer at Vizcom' canonical: 'https://feeny.ai/job/senior-product-engineer-vizcom-san-francisco-41syg0s1tmz0' type: 'job' last_seen: '2026-10-15' --- # Senior Product Engineer at Vizcom - **Company:** Vizcom - **Location:** San Francisco, CA - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-10-08 - **Last confirmed live:** 2026-10-15 - **Apply:** https://jobs.ashbyhq.com/vizcom/f5a3de83-74da-4758-a455-41f1643b589c ## Job description Agency Notice: We are not currently working with recruiting agencies for this role. Please do not contact Vizcom employees regarding this position. Any resumes submitted without a prior agreement will be considered unsolicited. ## About Vizcom Vizcom is an AI design tool for industrial and product designers: from sketch to render, 3D model and video in one place. Teams at GM, Dior, HOKA, EA, and Roche use it, along with a big base of individual designers and students. We're Series B with 300+ enterprise customers and a small team. ## The role Right now Vizcom is where the work gets made: 2D, 3D and video. Next, it needs to be where the product gets decided, with the review, the feedback and the context all staying in Vizcom instead of scattering across Miro, Slack and trackers. That means a faster canvas, real collaboration, and an agent that works inside the canvas instead of sitting next to it. You'll own big pieces of that, end to end. You'll scope it with design, build the frontend and the API it needs, ship it, watch how designers actually use it, and fix what's wrong. We want someone who cares about how a brush stroke feels as much as whether the code is clean. You'll report to our engineering manager and work every day with product, design, AI and backend engineers. ## What you'll work on - Workbench performance. Our biggest user complaint is that the app gets "sluggish," especially in big files and long sessions. You'll profile frame time, memory and texture decode paths, set baselines, and keep it fast as files grow to hundreds of elements. - Pro-grade 2D tools. Think brush engine, layer masks, selections, transform and warp. These need to feel as good as Photoshop or Procreate, because that's what our users compare us to. - Agent-first canvas. Build the UI for create → review → present, with an AI agent that can see and act on the whole workbench. Make AI workflows (Modify, Regions, Animate, 3D) feel like one tool instead of a pile of features. - Projects and collaboration. Projects that sit above files, real-time multiplayer, comments and review, and roles and permissions that actually make sense for enterprise teams. - 3D in the browser. Three.js/WebGL scenes as first-class canvas elements, used as inputs to generation and in review. - Quality. Write E2E tests, add instrumentation, and own your features in production. Everyone here takes on-call. ## What we're looking for - 5+ years shipping complex frontend apps in React and TypeScript, the kind with deep state and lots of interaction, not CRUD dashboards. - Real experience with Canvas, WebGL/WebGPU, or a custom rendering engine. You've chased dropped frames with a profiler and won. - Comfortable across the stack. You can design a GraphQL schema, write the Postgres migration, and ship the feature without waiting on anyone. - Product taste. You'll push back on a spec, prototype three options, and know which one feels right. - You use AI coding tools heavily and still own every line. Speed is cheap now; we're hiring for judgment and verification. - You own outcomes, not tickets. Probably not a fit if: you want a fully specced backlog, you've only built forms and dashboards, or you think performance is someone else's job. ## Nice to have - You've built creative tools: drawing, image editing, design, CAD or 3D. - Experience with CRDTs or real-time multiplayer sync. - Three.js, WASM, or GPU shader work. - Experience building agent UIs or LLM tool-calling. - You've worked on Electron or another desktop app. - You sketch or design yourself, or you've worked closely with industrial designers. Stack TypeScript, React, Vite, WebGL/Three.js on the frontend. Node, GraphQL (PostGraphile), Postgres, Redis, and BullMQ on the backend. Kubernetes, Pulumi, Datadog, Statsig and GitHub Actions for infra and ops. Logistics - Location: San Francisco, hybrid (3 days/week in office) - Interviews: Recruiter Screen (30m) → coding (60m) → product + architecture deep-dive (60m) → half-day onsite & Lunch with the team → references - To apply: send links (GitHub, portfolio, anything you've shipped) and a few lines on the hardest frontend perf problem you've solved. ## Compensation $195,000 - $225,000 annually + Offers Equity Interview Process - Recruiter screen (30m): mutual fit, role and impact. - Coding Session (60 m) Onsite - Lunch with the team - Architectural deep-dive (60 m): - HM Team fit (45m) - Product and design collaboration (60 m) . - Coding Session (60 m): - CTO chat - References and offer. Ready to Build? If you want your work to be used daily by world-class designers and you like owning problems end to end, let’s talk. Apply with links (GitHub, LinkedIn, notable projects) and a short note on something hard you shipped. ## About Vizcom ## Company Overview - **One-liner**: Vizcom is an AI-powered design platform that transforms hand-drawn sketches and 3D models into high-fidelity, realistic renders and animations for product designers. - **Entity Type**: Private (Series B) - **Headquarters**: San Francisco, California, United States - **Founded**: 2021 - **Founders**: Jordan Taylor (CEO), Kaelan Richards (Co-Founder) ## Core Business - **Primary industry/industries**: Design Software, AI-Powered Creative Tools, 3D Visualization - **Target customers**: B2B — Product designers, industrial designers, creative teams, and design studios at world-class brands and enterprises. - **Mission or purpose statement**: To shorten the distance between having ideas and bringing them to life, empowering designers to create the future. ## Products & Services - **Vizcom Platform**: An AI design platform that allows users to turn 2D sketches into full-fidelity 3D renders, change colors and materials instantly, visualize 3D models, and animate objects. The platform includes features like "Make" (adjust and edit images), "Place" (put objects in real-world contexts), and "Animate" (add motion to designs). It is designed to speed up ideation and iteration for product designers. (Type: SaaS) ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed - **Key Metric**: Total Funding of $52.0M (across 3 rounds) - **Notable Investors/Partners**: Investors include Unusual Ventures, Robin, and others. The company serves "world-class brands" as customers. - **Growth Signals**: - Headcount has grown 42% year-over-year to 54 employees. - LinkedIn followers have grown 35.7% year-over-year to over 34,000. - Raised a $27M Series B in October 2025. - Operates across 11 countries, indicating a global reach. ## Competitive Advantages - **Speed and Workflow Integration**: Transforms the traditionally slow process of rendering and iterating on designs into a near-instantaneous process, bridging the gap between "digital and physical" design. - **Data Privacy for Paid Users**: Paid users' data is not used to train AI models, a critical differentiator for professional design teams with proprietary IP. - **Full Ownership**: Users retain full ownership of all content they create on the platform, a key trust signal for creative professionals. - **Comprehensive Toolset**: Offers a unified platform for rendering, material swapping, 3D model visualization, and animation, reducing the need for multiple software tools. ## Strategic Focus - **Empowering Professional Designers**: The company is focused on building a tool that is not just for novices but is a professional-grade toolkit for the world's best product designers and teams. - **Bridging Digital and Physical**: A key strategic priority is making it easy to go from a digital concept to a physically realizable product, with features designed for the "real world." - **Enterprise Growth**: The presence of roles like "Senior Enterprise Account Executive" suggests a strategic push into larger enterprise accounts. ## Why Work Here - **Culture**: The company values are "Owners, not renters," "Celebrate Individuality," "Builders at heart," "Be Obsessed With 'What If'," "Growth-minded," "Craft-obsessed," "Run Fast With Good Form," "Think In Decades, Act In Days," and "Communicate Through Action." They describe themselves as "a growing team of builders, dreamers, and makers." - **Remote/Hybrid Policy**: Hybrid culture with flexible working hours. Many roles are listed as "Remote in the U.S.," while the headquarters is in San Francisco. - **Notable Benefits**: - **Financial Health**: Equity ownership in Vizcom and a 401(k) with employer match. - **Mind & Body**: 100% employer-sponsored medical benefits for employees, with coverage contribution for dependents. Includes dental, vision, and mental health support. - **Learning & Development**: Generous L&D allowance that resets annually for conferences, courses, and books. - **Parental Support**: Paid parental leave for the birth or adoption of a child. - **Team Offsites**: Regular team gatherings to connect and collaborate. - **Engineering Culture**: The EPD (Engineering, Product, Design) team is a core focus, with open roles for Senior Product Engineer, Senior Software Engineer – Backend, and Senior Platform & Reliability Engineer (SRE). ## Sources 1. [vizcom.com](https://vizcom.com/) 2. [vizcom.com/careers](https://vizcom.com/careers) 3. [linkedin.com/company/vizcomco](https://www.linkedin.com/company/vizcomco) 4. [builtin.com/company/vizcom](https://builtin.com/company/vizcom) 5. 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