--- title: 'Senior Rendering Engineer at 2K Czech' canonical: 'https://feeny.ai/job/senior-rendering-engineer-2k-czech-brno-1sv664xp6dva' type: 'job' last_seen: '2026-09-10' --- # Senior Rendering Engineer at 2K Czech - **Company:** 2K Czech - **Location:** Brno, Czechia - **Posted:** 2026-06-09 - **Last confirmed live:** 2026-09-10 - **Apply:** https://job-boards.greenhouse.io/2kczech/jobs/7766937003 ## Job description Job Title Senior Rendering Engineer Department Engineering Location(s) Brno, Prague (Czech Republic), or Brighton (UK) Reports To Lead Render Engineer Job Type Permanent ## Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary Hangar 13 is looking for a seasoned Senior Rendering Engineer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. In this role, you will bridge the gap between stock Unreal Engine 5 capabilities and the high-performance, photorealistic visual demands of our current AAA projects. Working in a globally distributed team alongside our Tech Art, Lighting, and Environment teams, you will research, implement, and optimize custom rendering techniques that empower artists to deliver their vision stably and performantly. This is an ideal position for an engineer who thrives on navigating large codebases, solving complex technical pipeline overlaps, and making bold engine-level changes to advance game technology. Duties and Responsibilities - Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands. - Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life. - Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments. - Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders. - Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them. - Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs. - Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations. Essential Skills, Attributes and Experience - Industry Experience: Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development. - Technical Mastery: Advanced knowledge of C++ and multi-threaded programming techniques. - Graphics: Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra. - Language & Communication: English proficiency with exceptional communication and collaboration skills. - Work Style: Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver. - Qualifications: Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience. Highly Desirable - Shipped Titles: Shipped one or more AAA game titles on multiple platforms. - Engine Specifics: Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines. - Console Debugging: Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.). Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request reasonable accommodation. SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate. Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. #LI-Hybrid ## #LI-JF1 ## About 2K Czech ## Company Overview - **One-liner**: 2K Czech is a video game development studio best known for creating the *Mafia* series and the *Top Spin* franchise, operating as part of the Hangar 13 brand under 2K Games. - **Entity Type**: Private (subsidiary of Take-Two Interactive, NYSE: TTWO) - **Headquarters**: Brno, Czechia (with an additional office in Prague) - **Founded**: 1997 (founded as Illusion Softworks; acquired by Take-Two Interactive and rebranded as 2K Czech in 2008) - **Founders**: Petr Vochozka and Jan Kudera ## Core Business - **Primary industry**: Computer / Video Games - **Target customers**: B2C – consumers across PC and console platforms (narrative-driven action-adventure, sports simulation) - **Mission or purpose statement**: “Create. Innovate. Play.” — the studio focuses on crafting immersive, high-quality gaming experiences alongside its sister studios. ## Products & Services - **Mafia series**: Acclaimed narrative-driven open-world crime saga. Key releases include *Mafia: City of Lost Heaven* (2002), *Mafia II* (2010), *Mafia III*, *Mafia: Definitive Edition* (2020), and *Mafia: The Old Country* (2025). - **Top Spin series**: Professional tennis simulation franchise. Notable titles include *Top Spin 4* (2011) and *TopSpin 2K25* (2024). - **Hidden & Dangerous series**: Tactical World War II shooter (first game released 1999), originally developed by Illusion Softworks. - **Support & Co-Development**: The studio’s IT teams also support 2K Games studios worldwide, and the animation and art teams collaborate on projects across Hangar 13. ## Market Standing - **Valuation / Market Cap**: Not publicly disclosed for the studio itself (parent Take-Two Interactive has a market cap of ~$28 B as of mid-2026). - **Key Metric**: Annual revenue estimated at **$13.1 M** (LinkedIn data); total employees **39** (+ contractors likely higher). - **Notable Investors / Partners**: A wholly owned subsidiary of **2K Games** (division of Take-Two Interactive). Close collaboration with **Hangar 13** studios in Brighton (UK) and Novato (US). - **Growth Signals**: Released *Mafia: The Old Country* in early 2025 to strong critical and commercial success; continues to hire for senior animation, engineering, and production roles (8 open positions as of July 2026). ## Competitive Advantages - **Heritage & IP Ownership**: Decades-long track record with the iconic *Mafia* franchise, a rare narrative-adventure brand in the open-world genre. - **Specialized Facilities**: In-house motion capture studio, proprietary 3D character scanner, audio rooms, and a private cinema at the Brno office. - **Talent Density**: A compact, highly senior team (29% Senior+ roles) with alumni moving to top studios (Warhorse, Bohemia Interactive, Ubisoft, etc.) and strong ties to the local Czech game dev ecosystem. - **Stability & Resources**: Backed by Take-Two Interactive, providing financial security and access to global publishing, marketing, and QA resources. ## Strategic Focus - **Co-development under Hangar 13**: Deepening collaboration with Brighton and Novato on the *Mafia* franchise and other unannounced projects. - **Expanding the Prague office**: Growing the team in Prague (new office opened in 2024) to attract talent from the capital. - **Technical Excellence**: Investing in animation and shader tooling (hiring Lead Technical Artists for tools/pipeline) to push visual fidelity in upcoming titles. ## Why Work Here - **Work Flexibility**: Option to work from home based on role and responsibilities; relocation support offered. The Brno office is dog-friendly. - **Perks & Benefits**: Employee Stock Purchase Plan (ESPP), pension benefits, sick days/compensation, multisport card, Pluxee card, free drinks and snacks, board game evenings, movie nights, video game library, seasonal events for employees’ children. - **Culture & Growth**: Professional growth opportunities, a creative and collaborative atmosphere, and the chance to work on globally recognized IP. - **Office Environment**: Modern eco-friendly building in Brno with panoramic views, dedicated gaming spaces, and a fully stocked kitchen. Prague office features a large balcony with city views and a 3D printer. - **Engineering & Tech Stack**: Use of industry-standard tools (Jira, Confluence, Slack, C++, Unreal Engine, etc.) and strong DevOps practices (Grafana, Ansible, Terraform, Datadog). ## Sources 1. [2kczech.com](https://www.2kczech.com/) 2. [2kczech.com/career](https://2kczech.com/career/) 3. [greenhouse.io](https://job-boards.greenhouse.io/2kczech) 4. [linkedin.com](https://cz.linkedin.com/company/2k-czech) 5. [2kczech.com/about-offices](https://2kczech.com/about-offices/) ## Other roles at 2K Czech - [Producer - Technical (12 month contract)](https://feeny.ai/job/producer-technical-12-month-contract-2k-czech-prague-t0sqb340nm4z) — Prague, Czech Republic - [Principal Technical Animator](https://feeny.ai/job/principal-technical-animator-2k-czech-prague-2f22b1h88zx4) — Prague, Czech Republic - [Principal Technical Animator](https://feeny.ai/job/principal-technical-animator-2k-czech-brno-5rpjr3bshknm) — Brno, Czechia - [Senior Rendering Engineer](https://feeny.ai/job/senior-rendering-engineer-2k-czech-prague-nxhdtwfqj1gs) — Prague, Czech Republic - [Lead Technical Artist - Shaders](https://feeny.ai/job/lead-technical-artist-shaders-2k-czech-brno-3d5fxhvm0yab) — Brno, Czechia - [Senior Gameplay and Animation Engineer](https://feeny.ai/job/senior-gameplay-and-animation-engineer-2k-czech-brighton-england-cwdxqf88j6q8) — Brighton England, United Kingdom - [Senior Rendering Engineer](https://feeny.ai/job/senior-rendering-engineer-2k-brighton-england-ppnkv9xyq4nn) — Brighton England, United Kingdom