--- title: 'Senior Rendering Programmer at Cloud Chamber' canonical: 'https://feeny.ai/job/senior-rendering-programmer-cloud-chamber-montreal-38g702kbgyey' type: 'job' last_seen: '2026-09-06' --- # Senior Rendering Programmer at Cloud Chamber - **Company:** Cloud Chamber - **Location:** Montréal, Canada - **Posted:** 2026-05-04 - **Last confirmed live:** 2026-09-06 - **Apply:** https://job-boards.greenhouse.io/cloudchamberen/jobs/7720901003 ## Job description As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You’ll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior programmers. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor’s degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous experience working in a senior role as a Graphics or Rendering Programmer. - Strong 3D Math skills. - Strong C/C++ experience. - Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms. - Experience using graphics debugging tools and performance profiling. - Strong understanding and familiarity with current Unreal Engine technology desired. - Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - A persistent and self-motivated person with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). #LI-Hybrid As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts ## About Cloud Chamber ## Company Overview - **One-liner**: A AAA video game studio owned by 2K, currently in production on the fourth installment of the award-winning *BioShock* franchise. - **Entity Type**: Private (subsidiary/division of 2K, which is a subsidiary of publicly traded Take-Two Interactive) - **Headquarters**: Novato, California, United States, with a second major studio in Montréal, Quebec, Canada - **Founded**: December 9, 2019 - **Founders**: Kelley Gilmore ## Core Business - **Primary Industry**: Video game development (AAA console/PC games) - **Target Customers**: B2C; core gamers and fans of narrative-driven, immersive single-player experiences, particularly the *BioShock* franchise. - **Mission or Purpose**: To create "yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium" [wikipedia.org]. ## Products & Services - **[Untitled BioShock Game]**: A new, AAA installment in the legendary *BioShock* series. The game is in active production. Type: Video Game (Console/PC). ## Market Standing - **Valuation/Market Cap**: Not applicable (private division of a larger entity). Parent company Take-Two Interactive’s market cap is publicly traded. - **Key Metric**: Not publicly available. As a private studio within a larger publisher, specific financials are not disclosed. The studio's success will be measured by the critical and commercial reception of its upcoming *BioShock* title. - **Notable Investors/Partners**: **2K** (publisher and parent company), **Take-Two Interactive** (ultimate parent). The studio includes several veterans from the original *BioShock* games, such as Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling [wikipedia.org]. - **Growth Signals**: The studio is actively hiring (28 active job postings as of mid-2025) with a 100% month-over-month increase and 366.7% quarterly increase in postings, indicating a ramp-up in production [linkedin.com]. The studio has two locations (Novato, CA and Montreal, QC). Recent leadership changes (Rod Fergusson appointed studio head in August 2025) signal a strategic refocusing of the project [wikipedia.org]. ## Competitive Advantages - **Legendary IP**: The studio owns the mandate to develop the next *BioShock* game, one of the most acclaimed and beloved franchises in gaming history, providing a built-in audience and a powerful creative foundation. - **Veteran Talent**: The team includes key members who worked on the original *BioShock* series, ensuring a deep understanding of the franchise's unique tone, art style, and narrative complexity [wikipedia.org]. - **AAA Resources**: Backed by the full financial and publishing power of 2K and Take-Two Interactive, the studio has access to industry-leading technology, marketing, and production budgets without the funding uncertainty of an independent studio. ## Strategic Focus - **Delivering the Next BioShock**: The primary and singular focus is the successful completion and launch of the next *BioShock* title. The recent leadership change (Rod Fergusson replacing Kelley Gilmore) after a failed review suggests a strategic pivot to get the project back on track and meet quality benchmarks [wikipedia.org]. - **Franchise Stewardship**: With Fergusson brought in to oversee the entire *BioShock* franchise, the studio's work is seen as central to the long-term health and future direction of the series. ## Why Work Here - **Work on a Legendary Franchise**: The opportunity to contribute to the next chapter of a critically and culturally iconic game series is a primary draw for many developers. - **Creative and Ambitious Environment**: The studio’s stated mission is to "push the boundaries of what is possible," appealing to those seeking challenging, creative work on a AAA scale. - **Established Support**: Being a 2K studio provides stability and resources, allowing developers to focus on game quality rather than business survival. - **Remote/Hybrid/Office Policy**: Not explicitly stated on the website or career pages. The two-studio setup (Novato and Montreal) suggests a preference for in-studio or hybrid work, given the collaborative nature of AAA game development. - **Notable Perks/Culture**: The company culture is described as focused on creating groundbreaking immersive experiences. Employee reviews rate Work-Life Balance at 3.9/5.0, Culture at 3.7/5.0, and Career opportunities at 3.2/5.0 [linkedin.com]. The studio is known for bringing in top talent from other major studios like Ubisoft Montréal, Eidos-Montréal, and Electronic Arts [linkedin.com]. ## Sources 1. [2k.com](https://2k.com/studios/cloud-chamber/) 2. [2k.com](https://2k.com/studios/cloud-chamber/careers/) 3. [greenhouse.io](http://job-boards.greenhouse.io/cloudchamberen) 4. [Wikipedia](https://en.wikipedia.org/wiki/Cloud_Chamber_(company)) 5. [LinkedIn](https://www.linkedin.com/company/cloudchamber) ## Other roles at Cloud Chamber - [Lead Animator](https://feeny.ai/job/lead-animator-cloud-chamber-novato-california-20ea9ec150yj) — Novato California, United States - [Lead Animator](https://feeny.ai/job/lead-animator-cloud-chamber-montreal-cq7gjeahee5d) — Montréal, Canada - [Lead Character Artist](https://feeny.ai/job/lead-character-artist-cloud-chamber-novato-california-fbfzhtmwmjmb) — Novato California, United States - [Lead Character Artist](https://feeny.ai/job/lead-character-artist-cloud-chamber-montreal-7vb3xjdt9mze) — Montréal, Canada - [Lead Lighting Artist](https://feeny.ai/job/lead-lighting-artist-cloud-chamber-montreal-mkz6dadwtn68) — Montréal, Canada - [Associate Producer](https://feeny.ai/job/associate-producer-cloud-chamber-montreal-jahhg7cnn8cm) — Montréal, Canada - [Lead Lighting Artist](https://feeny.ai/job/lead-lighting-artist-cloud-chamber-novato-california-wb445mfjb316) — Novato California, United States - [Lead Level Artist](https://feeny.ai/job/lead-level-artist-cloud-chamber-novato-california-n8as4vk71bmw) — Novato California, United States - [Lead Level Artist](https://feeny.ai/job/lead-level-artist-cloud-chamber-montreal-5w5zx4a2qd87) — Montréal, Canada - [Senior Level Designer](https://feeny.ai/job/senior-level-designer-cloud-chamber-novato-california-1n9tgtzty396) — Novato California, United States