--- title: 'Senior Rendering Software Engineer at 2K' canonical: 'https://feeny.ai/job/senior-rendering-software-engineer-2k-burnaby-british-columbia-b0qmq144tf87' type: 'job' last_seen: '2026-09-07' --- # Senior Rendering Software Engineer at 2K - **Company:** 2K - **Location:** Burnaby British Columbia, Canada - **Posted:** 2026-06-29 - **Last confirmed live:** 2026-09-07 - **Apply:** https://job-boards.greenhouse.io/2k/jobs/7778375003 ## Job description ## Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team! ## What We Need Our studio is looking for an experienced Senior Rendering Engineer who sets a high quality bar, pushes the boundaries of real-time visuals, and is excited to help build the next major sports franchise in our industry. You will work closely with engineers, artists, technical artists, designers, and producers to deliver spectacular, performant visual experiences for a world-class sports simulation game. This is a senior individual contributor role with opportunities to provide technical ownership, mentorship, and architectural direction. What You Will Do: - Design, implement, optimize, and maintain real-time rendering systems and features in Unreal Engine. - Own features from R&D and prototyping through production, balancing visual quality, workflow, performance, memory, and maintainability. - Collaborate with artists, technical artists, designers, and engineers to deliver high-quality rendering features and efficient content workflows. - Build and support tools, pipelines, and workflows that help art teams deliver high-quality assets into the game. - Optimize rendering systems for current-generation consoles and high-end PCs, including GPU, CPU, memory, and scalability considerations. - Champion visual quality while ensuring features meet performance targets across gameplay, cinematics, presentation, characters, crowds, stadiums, lighting, VFX, and environments. - Create and review technical designs for rendering systems, features, architecture, tools, and workflows. - Mentor other rendering engineers and contribute to a positive, healthy team culture. - Share informed opinions on the broader game experience and help the team make decisions that are best for the game What Will Make You a Great Fit: - 5+ years of professional game development experience building and shipping high-quality rendering features. - Demonstrated ability to deliver AAA-quality rendering features on commercially shipped games in a senior or equivalent rendering role. - Strong Unreal Engine experience, with an ability to implement features while avoiding unnecessary long-term engine divergence. - Experience owning and optimizing core rendering systems, visual features, and asset delivery pipelines. - Deep understanding of current-generation console constraints, including GPU profiling, memory budgets, frame-time analysis, platform-specific optimization, and scalability. - Strong 3D math skills and knowledge of real-time rendering algorithms. - Experience with PBR materials, shader development, lighting, post-processing, GPU optimization, and CPU-side rendering performance. - Experience with environment rendering, character rendering, advanced lighting, VFX, particle systems, or related graphics features. - Strong cross-disciplinary collaboration skills and the ability to communicate technical tradeoffs clearly. - Passion for making games and delivering high-quality player experiences Beneficial Qualifications - Experience with UE5 Nanite and Lumen, or a deep understanding of similar virtualized geometry, global illumination, and real-time lighting technologies. - Experience with crowd-heavy, or character-heavy games. - Passion for playing and/or watching sports. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $99,800 and CAD $147,680 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided  suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts. ## About 2K ## Company Overview - **One-liner**: 2K is a major video game publisher and developer, best known for iconic franchises like *NBA 2K*, *Borderlands*, *Civilization*, *BioShock*, *Mafia*, *WWE 2K*, and *XCOM*. - **Entity Type**: Private subsidiary of Take-Two Interactive (public parent company, NASDAQ: TTWO) - **Headquarters**: Novato, California, USA (with global offices across the Americas, Europe, Asia, and Australia) - **Founded**: January 25, 2005 (as a subsidiary of Take-Two Interactive) - **Founders**: Founded as a corporate entity by Take-Two Interactive; key early leaders included Christoph Hartmann (former President). Current President is David Ismailer. ## Core Business - **Primary industry/industries**: Video game development and publishing (AAA, sports, and strategy games) - **Target customers**: B2C (consumers/gamers globally across PC, console, and mobile platforms) - **Mission or purpose statement**: "We enable all gamers to build, connect, escape and dream big!" (from their official values page) ## Products & Services - **NBA 2K Series**: Flagship basketball simulation franchise, released annually across console and PC. - **Borderlands Series**: Acclaimed first-person shooter looter-shooter franchise. - **Civilization Series**: Legendary turn-based strategy series (developed by Firaxis Games, a 2K studio). - **BioShock Series**: Critically acclaimed narrative-driven first-person shooter series. - **Mafia Series**: Open-world crime drama franchise. - **WWE 2K Series**: Professional wrestling simulation franchise. - **XCOM Series**: Tactical strategy franchise. - **PGA Tour 2K Series**: Golf simulation franchise. - **Top Spin Series**: Tennis simulation franchise (revived in 2024). - **2K Foundations**: Social impact program that builds community and youth engagement programs, including refurbishing basketball courts globally. ## Market Standing - **Valuation/Market Cap**: 2K is a subsidiary of Take-Two Interactive. Take-Two's market cap is approximately **$30+ billion** (as of mid-2025), with 2K being one of its two core publishing labels alongside Rockstar Games. - **Key Metric**: 2K is a private subsidiary; exact revenue is not disclosed separately. However, Take-Two Interactive’s total net revenue for fiscal year 2024 was approximately **$5.6 billion**, with 2K contributing a significant portion. The company employs approximately **4,000 people**. - **Notable Investors/Partners**: Parent company is Take-Two Interactive. Key development studio partners include Visual Concepts (NBA 2K), Firaxis Games (Civilization), Gearbox Software (Borderlands), and Hangar 13 (Mafia). - **Growth Signals**: 2K has been actively expanding its development network, including the acquisition of Gearbox Software in 2024. The company continues to launch major franchise entries and invest in new IP. It has a growing presence in mobile gaming and live-service models. ## Competitive Advantages - **Iconic IP Portfolio**: Owns some of the most valuable and long-running franchises in gaming (*NBA 2K*, *Borderlands*, *Civilization*, *BioShock*). - **Massive Global Reach**: Games sell tens of millions of copies annually across all major platforms. - **Strong Parent Backing**: As a core label of Take-Two, 2K has significant financial resources for marketing, development, and acquisitions. - **Diverse Studio Network**: Operates a wide range of internal studios with specialized expertise (sports, strategy, action, RPG). - **2K Foundations**: A unique social impact program that builds brand goodwill and community engagement. ## Strategic Focus - **Franchise Expansion**: Continuing to grow its flagship franchises with annual releases, new entries, and expanded content. - **Live Service & Engagement**: Deepening post-launch engagement through in-game events, battle passes, and microtransactions (especially in *NBA 2K*). - **Mobile & New Platforms**: Expanding into mobile gaming and new platforms. - **Studio Investment**: Acquiring and investing in top-tier development talent (e.g., Gearbox). - **Technology & AI**: Investing in R&D for game engines, AI, and data science to improve game quality and player experiences (evidenced by job postings for AI R&D, data science, and Unreal Engine roles). ## Why Work Here - **Work on Iconic Franchises**: Opportunity to contribute to some of the most beloved and best-selling game series in the world. - **Culture**: Described as a blend of "NYC roots with a Northern California vibe," with a focus on being direct, open, and friendly. The company emphasizes "Come As You Are" and "Give a ^%$*" as core values. - **Remote/Hybrid/Office Policy**: 2K has a hybrid work model. Many roles are listed with specific locations (Novato, Los Angeles, Montreal, Bengaluru, etc.), but some positions offer remote flexibility. - **Notable Perks**: Located in a unique headquarters (converted airplane hangars in Novato, CA) near hiking, biking trails, and wine country. The company also runs a motion capture studio in Petaluma, CA. - **Engineering Culture**: Strong emphasis on technical innovation, with dedicated teams for AI R&D, Core Tech/Tools, Data Science, and Online Services. Many job postings focus on Unreal Engine, data engineering, and systems architecture. - **Social Impact**: Employees can participate in 2K Foundations, which refurbishes basketball courts and builds community spaces globally. ## Sources 1. [2k.com/careers/](https://2k.com/careers/) 2. [2k.com/about/](https://2k.com/about/) 3. [job-boards.greenhouse.io/2k](http://job-boards.greenhouse.io/2k) 4. 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