--- title: 'Senior RPG Designer at Larian Studios' canonical: 'https://feeny.ai/job/senior-rpg-designer-larian-studios-warsaw-v4pbp7rhrcxk' type: 'job' last_seen: '2026-09-11' --- # Senior RPG Designer at Larian Studios - **Company:** Larian Studios - **Location:** Warsaw, Poland - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-07-06 - **Last confirmed live:** 2026-09-11 - **Apply:** https://jobs.lever.co/larian/81f77b67-e968-4de9-b074-1bdd6e05ba5d ## Job description With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect. As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way. ## Responsibilities - Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality. - Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas. - Create solutions for quest design problems and follow their implementation. - Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state. - Write and update documentation, communicate changes to the teams. - Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account. - Understand player motivations and expectations. ## Requirements - The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished. - The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel. - A strong understanding of narrative beats and pacing. - The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations. - The ability to observe players and learn from their actions and filter their feedback. - A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.) - Attention to detail and undaunted by complexity and change - A great collaborator, has excellent organization and communication skills. - Comfortable in an agile environment with evolving needs - This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. Nice to haves - Has handled game engines, has programming skills or implementation experience. - Has shipped games with a narrative focus - Has extensive experience as both a player and maker of RPGs. - Familiarity with Larian’s games and capable of emulating our distinctive style. Traditionally we receive a high amount of interest in RPG Design positions so please bear with us if there is a delay in us getting back to you with news on your application. ## About Larian Studios ## Company Overview - **One-liner**: Larian Studios is a Belgian independent video game developer and publisher renowned for creating critically acclaimed role-playing games, including the Divinity series and Baldur’s Gate 3. - **Entity Type**: Private (Bootstrapped) - **Headquarters**: Ghent, Belgium - **Founded**: 1996 - **Founders**: Swen Vincke ## Core Business - **Primary industry**: Video game development and publishing, with a focus on role-playing games (RPGs). - **Target customers**: B2C (gamers on PC, console, and mobile), with a strong community of RPG enthusiasts. - **Mission/purpose statement**: “Creating immersive, world-class RPGs that allow the player to shape their own adventure.” (from [larian.com](https://larian.com/)) ## Products & Services - **Divinity Series**: A collection of six RPGs spanning multiple sub-genres, including *Divine Divinity*, *Beyond Divinity*, *Divinity II: Ego Draconis*, *Divinity: Dragon Commander*, *Divinity: Original Sin*, and *Divinity: Original Sin II*. The latter two are particularly celebrated, with *Original Sin II* earning a 93 Metacritic rating and over 160 awards. - **Baldur’s Gate 3**: The third main game in the *Baldur’s Gate* series, based on Dungeons & Dragons 5th edition. Released in 2023, it won “Game of the Year” at all five major award shows (BAFTA, Golden Joysticks, GDC, DICE, The Game Awards) and received over 200 Game of the Year awards total. - **Upcoming Projects**: A new *Divinity* title is in development (announced but not yet released). ## Market Standing - **Valuation/Market Cap**: Not publicly available (private company). - **Key Metric**: Baldur’s Gate 3 was a massive commercial and critical success, selling millions of copies and winning over 200 Game of the Year awards. Revenue is not disclosed, but the company is self-funded through game sales. - **Notable Investors/Partners**: None (independent studio; no external funding rounds reported). - **Growth Signals**: Employee headcount grew from ~300 (around 2020) to 530 as of 2025 ([wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios)). The company expanded from its original Ghent studio to seven global locations (Ghent, Quebec City, Dublin, Kuala Lumpur, Guildford, Barcelona, Warsaw). Active job postings count 35 openings as of late 2026 ([linkedin.com](https://linkedin.com/company/larian-studios)). ## Competitive Advantages - **Creative Independence**: As a privately held, bootstrapped studio, Larian retains full control over its game design without publisher interference. - **Proven RPG Excellence**: Consistently high Metacritic scores (93 for *Divinity: Original Sin II*, 96 for *Baldur’s Gate 3*) and a trophy case of industry awards. - **Deep Player Agency**: Games are known for turn-based combat, branching narratives, and almost limitless player choice – a hallmark that builds strong community loyalty. - **Multi‑Studio Model**: Seven studios worldwide allow for talent diversity and 24/7 development cycles while maintaining a single, unified culture. ## Strategic Focus - **New Projects**: Following the monumental success of *Baldur’s Gate 3*, Larian is focused on developing its next major RPG (a new *Divinity* game) and continuing to innovate in the RPG genre. - **Talent Investment**: The company is actively hiring across design, engineering, audio, and production disciplines, aiming to scale its ambition and improve “the state of the art when it comes to RPGs” ([larian.com/careers](https://larian.com/careers)). ## Why Work Here - **Culture**: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” ([larian.com](https://larian.com/)). - **Work Environment**: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”. - **Perks & Engineering Culture**: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly. - **Notable Perks**: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment. ## Sources 1. [larian.com](https://larian.com/) 2. [larian.com/careers](https://larian.com/careers) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios) 4. [linkedin.com/company/larian-studios](https://linkedin.com/company/larian-studios) 5. [jobs.lever.co/larian](https://jobs.lever.co/larian) ## Other roles at Larian Studios - [Engine Programmer](https://feeny.ai/job/engine-programmer-larian-studios-barcelona-sd7mkws24b1y) — Barcelona, Spain - [Associate Lead Cinematic Animator](https://feeny.ai/job/associate-lead-cinematic-animator-larian-studios-dublin-z5cts7pxwwjd) — Dublin, Ireland - [Motion Capture Engineer – Open Application](https://feeny.ai/job/motion-capture-engineer-open-application-larian-studios-guildford-gv47p9yxh5za) — Guildford, United Kingdom - [Environment Artist | Artiste spécialisé dans les environnements](https://feeny.ai/job/environment-artist-artiste-specialise-dans-les-environnements-larian-studios-qcyh1r31vn8g) — Quebec, Canada - [Environment Artist](https://feeny.ai/job/environment-artist-larian-studios-kuala-lumpur-2pzpk9ysmr9f) — Kuala Lumpur, Malaysia - [Combat Designer | Concepteur de combats](https://feeny.ai/job/combat-designer-concepteur-de-combats-larian-studios-quebec-2artz1r35wbh) — Quebec, Canada - [Lead Graphics Programmer | Programmeur de graphismes principal](https://feeny.ai/job/lead-graphics-programmer-programmeur-de-graphismes-principal-larian-studios-kjt9jgf0w6q3) — Quebec, Canada - [Storytelling Director](https://feeny.ai/job/storytelling-director-larian-studios-guildford-675qbmts1zdc) — Guildford, United Kingdom - [Systems Designer | Concepteur de systèmes](https://feeny.ai/job/systems-designer-concepteur-de-systemes-larian-studios-quebec-fd6fptqxyhsp) — Quebec, Canada - [Machine Learning Engineer](https://feeny.ai/job/machine-learning-engineer-larian-studios-guildford-anfwktfvv0bw) — Guildford, United Kingdom