--- title: 'Senior Software Engineer 2, Game Systems at Zwift' canonical: 'https://feeny.ai/job/senior-software-engineer-2-game-systems-zwift-united-states-p1kwctnnjg9m' type: 'job' last_seen: '2026-09-10' --- # Senior Software Engineer 2, Game Systems at Zwift - **Company:** Zwift - **Location:** United States - **Work type:** remote - **Posted:** 2026-05-05 - **Last confirmed live:** 2026-09-10 - **Apply:** https://zwift.com/careers?gh_jid=8536515002 ## Job description Location: Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure that Zwift customers have a smooth, stable game experience across all of our supported platforms, including iOS, Windows, Android, Mac, and Apple TV. You will work at the heart of our game engine, owning core game systems, graphics/rendering,application architecture, and helping define the technical future of our fitness game. This role is ideal for engineers with strong C++ skills who can effectively deliver results, deal with ambiguity, and collaborate closely with teammates and stakeholders. You will focus on writing high-quality, maintainable code, improving application performance (including performance related to graphics and rendering), creating instrumentation and metrics, and ensuring compatibility across a wide range of platforms and devices. If you're excited about solving complex technical challenges, driving engineering and operational excellence, and working on a product that inspires millions of users worldwide, we'd love to hear from you! What you’ll do: - Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability. - Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features. - Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times. - Build tools and frameworks to improve development workflows and empower other other engineers. - Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability. - Contribute to code reviews, design discussions, and team planning processes. - Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar). - Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity. What we’re looking for: - Bachelor's degree in Computer Science, Software Engineering, or similar discipline. - 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development. - Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis. - Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering. - Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL. - Experience with multi-threading, memory management and budgeting, and software design patterns. - Proven experience delivering production-quality features with appropriate levels of testing and instrumentation. - Familiar with Git and version control workflows. - Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks. - Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams. Bonus points: - Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration with native platforms. - Strong 3D math and algebra skills. - Familiarity with real-time networking and multiplayer game systems. - Experience in experimentation and feature flag systems (e.g. Amplitude, Optimizely, Firebase, or similar). - Solid understanding of Android app architecture, the JNI, and native-to-Java bridging. - Interest in building solutions that support our engaged Zwift Community of cyclists, runners, and fitness enthusiasts. For All US Based Full-Time Positions: The base salary for this position ranges between $128,000- 204,000. The base salary will be based on a number of factors including the role offered, the individual's job-related knowledge, skills, qualifications, and geographic location. In addition to base salary, Zwift is proud to offer a comprehensive and competitive benefits package for all eligible employees which also includes performance bonuses, equity, and a full range of medical, financial, and other perks and benefits. If Zwift determines in any stage of our interviews that any AI tools are being used without disclosure or citation, your candidacy will be disqualified. How to stand out among the rest: Your resume/CV is enough to show off your skills, accomplishments, and experience. However, if you choose to include a cover letter introducing us to your awesome personality, we will read that too. We strongly believe that different backgrounds and ideas are a competitive advantage; we hire candidates of any race, color, ancestry, religion, sex, national origin, sexual orientation, gender identity, age, marital or family status, disability, Veteran status, and any other status. Zwift is proud to be an Equal Opportunity Employer. If you have a disability or special need that requires accommodation, please let us know by emailing careers@zwift.com. Zwift, Inc. is an Equal Opportunity Employer. ## About Zwift ## Company Overview - **One-liner**: Zwift is a massively multiplayer online fitness platform that turns indoor cycling and running into an immersive, gamified social experience. - **Entity Type**: Private (Series B, $619.5M total funding) - **Headquarters**: Long Beach, California, United States - **Founded**: 2014 - **Founders**: Jon Mayfield, Eric Min, Scott Barger, Alarik Myrin ## Core Business - Primary industry: Interactive fitness / virtual training (Technology, Information and Internet) - Target customers: B2C – cyclists and runners, from beginners to professionals; also B2B partnerships with race organizers and equipment manufacturers - Mission: “Make more people, more active, more often.” ## Products & Services - **Zwift App (Core Platform)**: A subscription-based (US$19.99/month) virtual world where users connect smart trainers/treadmills via ANT+ or Bluetooth to ride or run in 3D environments like Watopia, London, and New York. Includes group rides, races, structured workouts, and social features. - **Zwift Ride**: Smart bike frame launched in late 2024 with built-in controls, compatible with the Wahoo Kickr Core trainer. - **Zwift Hub / Hub One**: Direct-drive smart trainers (launched 2022–2023) that simulate road gradient and provide accurate power measurement. - **Zwift Play**: Handlebar controllers (2023) for in-game steering, braking, and power-ups. - **Zwift RunPod**: Bluetooth footpod for tracking treadmill running speed (2018). - **Zwift Academy**: An annual talent identification and training program that offers professional contracts to top participants. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of $75M (estimated); total funding of $619.5M across 7 rounds. - **Notable Investors/Partners**: Highland Europe (led Series B), KKR ($450M minority investment in 2020), Novator (Series A), Ion Pacific; also sponsors Tour de France Femmes and Paris–Roubaix Femmes. - **Growth Signals**: In April 2026, Zwift acquired Rouvy to accelerate indoor cycling market growth; headcount grew 3% YoY to 285 employees; active job postings increased 133% year-over-year. ## Competitive Advantages - **Gamified ecosystem**: Blends gaming mechanics (avatars, power-ups, worlds) with real fitness data – a unique moat in the fitness tech space. - **Community lock-in**: Massive multiplayer social features (group rides, races) create network effects and high retention. - **Hardware integration**: Own-brand smart trainers and bike frames (Zwift Hub, Zwift Ride) reduce dependency on third-party devices and deepen platform stickiness. - **Pro athlete & brand credibility**: Official sponsor of major cycling events and home to pro riders, reinforcing authenticity. ## Strategic Focus - Expand hardware product line (smart bikes, controllers) to capture more of the indoor training value chain. - Grow the user base internationally through the Rouvy acquisition and partnerships with race organizers. - Enhance the software platform with esports tournaments, structured training programs, and deeper social features. ## Why Work Here - **Culture**: “Play is in our DNA” – a fitness company born from gaming, combining fun with purpose. Emphasis on community and active lifestyles. - **Work Model**: Hybrid – flexible remote/office policy. HQ in Long Beach, CA, with offices in the UK, Brazil, Australia, and other countries. - **Perks**: Comprehensive healthcare, well-being benefits, modern family support (paid parental leave), competitive time off, fitness industry discounts. - **Engineering Culture**: Tech stack includes Node.js, Java, Kotlin, Swift, React, React Native, Kubernetes, AWS, PostgreSQL, Redis, and more. Teams work on game systems, mobile, community support, and platform infrastructure. - **Employee Ratings**: 3.2/5 on LinkedIn (175 reviews) – Work-Life 3.5, Compensation 3.7, Culture 3.4, Career 3.1. ## Sources 1. [zwift.com/careers](https://www.zwift.com/careers) 2. [news.zwift.com](https://news.zwift.com/en-WW/about/) 3. [linkedin.com/company/zwift](https://www.linkedin.com/company/zwift) 4. [en.wikipedia.org/wiki/Zwift](https://en.wikipedia.org/wiki/Zwift) 5. [builtin.com/company/zwift](https://builtin.com/company/zwift) ## Other roles at Zwift - [Senior Mobile Engineer](https://feeny.ai/job/senior-mobile-engineer-zwift-london-62z7n497ngt3) — London, United Kingdom - [Senior Designer, Creative](https://feeny.ai/job/senior-designer-creative-zwift-long-beach-vytbs3f91bnd) — Long Beach, CA / United States - [Hardware Product Manager](https://feeny.ai/job/hardware-product-manager-zwift-london-07n5p0vrps0w) — London, United Kingdom - [Director, IT](https://feeny.ai/job/director-it-zwift-long-beach-c6xwgrpk2b6n) — Long Beach, CA / United States