--- title: 'Senior Software Engineer - Swift at Procreate' canonical: 'https://feeny.ai/job/senior-software-engineer-swift-procreate-hobart-j4vfefgmdhr9' type: 'job' last_seen: '2026-09-08' --- # Senior Software Engineer - Swift at Procreate - **Company:** Procreate - **Location:** Hobart - **Employment:** full-time - **Work type:** onsite - **Posted:** 2024-10-10 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/procreate/9b50af98-cfe5-493b-b3b9-e09d477c4a69 ## Job description We’re looking for a senior Swift engineer to join our team in Hobart, Australia. You’ll join our product team and build and maintain next generation Procreate products and features. Your experience in Swift and technical architecture will amplify our team’s impact on the creative industry. ## What you'll do - Work closely with designers to turn prototypes into shippable product - Deliver major features to millions of artists - Provide technical leadership through mentoring, library development and code review - Solve complex and unique technical problems Required Skills - A deep understanding of Swift and its type system (Rust experience also counts) - Understanding of multi-threaded concurrency and parallelism approaches - Experience making technical decisions for a team and seeing them through - Experience debugging, profiling and resolving performance problems - A strong track record of developing libraries used by teams - Excellent verbal and written communication skills Bonus Skills - Experience with diverse languages that have alternate paradigms to Swift, such as C, Haskell and rust - Experience with UIKit - Competence in linear algebra, being comfortable with matrices and vectors - Being well versed in testing approaches, such as property testing What to expect in your first 12 months - Complete the Procreate onboarding process - Take ownership of your first initiatives - Provide support to our existing products - Build an understanding of our product development practices - Prepare and support the execution of core product features - Ship product We want to hear from you Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role. Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office. ## About Procreate ## Company Overview - **One-liner**: Procreate develops powerful, intuitive digital illustration and animation apps for iPad and iPhone, used by millions of creatives worldwide. - **Entity Type**: Private (Bootstrapped; self-funded since 2011, no outside investors) - **Headquarters**: Hobart, Tasmania, Australia (also has an office in Sydney) - **Founded**: 2011 - **Founders**: James Cuda (CEO & Co-founder) – other co-founders not publicly named ## Core Business - Primary industry: Creative software / digital art tools - Target customers: B2C – professional artists, studios, and beginners; also used in education - Mission: “Amplify human creativity” and “make tools to amplify your creativity” ## Products & Services - **[Procreate](https://procreate.com/procreate)**: Award-winning iPad illustration app with a custom 64-bit painting engine. One-time purchase, ranked #1 paid app on the App Store for seven years straight. - **[Procreate Dreams](https://procreate.com/dreams)**: iPad animation app for creating frame-by-frame and keyframe animations, launched in 2023. - **[Procreate Pocket](https://procreate.com/pocket)**: Mobile version of Procreate for iPhone, optimized for on-the-go sketching. ## Market Standing - **Valuation/Market Cap**: Not publicly available (company is bootstrapped and independent). - **Key Metric**: Total funding = $0 (self-funded). Annual revenue not disclosed; as the top paid app, revenue is primarily from App Store sales. - **Notable Investors/Partners**: None (no outside investors). Partnerships include Apple (three Apple Design Awards, featured in Apple events). - **Growth Signals**: Headcount of 128 employees (+49.5% YoY as of 2026); 10 open positions; workforce distributed across 35 countries; consistent #1 paid app status for over 7 years. ## Competitive Advantages - **Fierce independence**: No investor pressure allows long-term bets on technology and design. - **Custom graphics engine**: Proprietary 64-bit painting engine delivers industry-leading performance on iOS. - **Intuitive design**: Focus on simplicity and performance that appeals to both beginners and professionals. - **Brand loyalty**: Strong community and reputation as the gold standard for mobile digital art. ## Strategic Focus - Continue investing in ambitious roadmap for Procreate and Procreate Dreams, with an emphasis on rendering performance and new creative capabilities. - Expanding the engineering team (hiring Senior Software Engineers – Swift, Rendering, Systems; iOS Engineers). - Maintaining a small-team, collaborative culture while scaling headcount carefully. ## Why Work Here - **Culture**: Artist-driven, supportive, and autonomy-focused. “We see ourselves as artists and support each other in our craft.” - **Work model**: Most roles are on-site in Hobart or Sydney, but the company has employees in 35 countries (some remote/distributed). Relocation support is offered for candidates moving to Australia. - **Perks**: Relocation assistance (flights, lump-sum allowance, short-term accommodation), private health insurance for employee and family. - **Engineering environment**: Work on products used by millions, with a focus on Swift, Metal, and custom GPU technologies. Small teams, close collaboration with technical leadership. - **Recruitment process**: Three conversational rounds (Talent Acquisition, Team Lead, Executive). No coding tests mentioned; emphasis on culture fit and motivation. ## Sources 1. [procreate.com/who-we-are](https://procreate.com/who-we-are) 2. [jobs.lever.co/procreate](https://jobs.lever.co/procreate) 3. [procreate.careers](https://procreate.careers/) 4. [linkedin.com/company/procreate-art](https://linkedin.com/company/procreate-art) ## Other roles at Procreate - [Finance Manager](https://feeny.ai/job/finance-manager-procreate-hobart-nw5wy3jwrnqw) — Hobart - [Customer Support Specialist](https://feeny.ai/job/customer-support-specialist-procreate-hobart-k96wc7sxvd9g) — Hobart - [Engineering Manager - iOS](https://feeny.ai/job/engineering-manager-ios-procreate-sydney-ba004va7hgar) — Sydney, Australia - [Engineering Manager - iOS](https://feeny.ai/job/engineering-manager-ios-procreate-hobart-af7wq7gy1t84) — Hobart - [Expression of interest](https://feeny.ai/job/expression-of-interest-procreate-hobart-p7a3a8hx7xsf) — Hobart - [Product Designer](https://feeny.ai/job/product-designer-procreate-hobart-eagave8e1w1b) — Hobart - [Senior Software Engineer - iOS](https://feeny.ai/job/senior-software-engineer-ios-procreate-hobart-3vt3j5zd7mr7) — Hobart - [Senior Software Engineer - Systems](https://feeny.ai/job/senior-software-engineer-systems-procreate-hobart-r1d7yb6re03h) — Hobart - [Senior Software Engineer - Rendering](https://feeny.ai/job/senior-software-engineer-rendering-procreate-hobart-n96ha325etqd) — Hobart