--- title: 'Senior Sound Designer - Dead by Daylight | Concepteur·trice de son sénior·e - Dead by Daylight at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-sound-designer-dead-by-daylight-concepteur-trice-de-son-senior-e-dead-by-mg2hbags4aaz' type: 'job' last_seen: '2026-09-15' --- # Senior Sound Designer - Dead by Daylight | Concepteur·trice de son sénior·e - Dead by Daylight at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-05-19 - **Last confirmed live:** 2026-09-15 - **Apply:** https://jobs.lever.co/bhvr/f8b6949f-77d2-4cf6-99e6-90e846ec97c2 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. The Senior Sound Designer independently crafts complex, emotionally impactful audio experiences across characters, objects, and environments. They collaborate closely with design, animation, narrative, and engineering teams to ensure seamless and meaningful audio integration throughout the game. In this role you will: - Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration. - Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations. - Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay. - Record and edit various audio elements, including sound effects and voice-over assets. - Test, validate, and refine in-game audio to deliver emotionally impactful player experiences. - Manage priorities effectively, contribute to meetings, and proactively suggest solutions throughout production. What we are looking for: - ​Minimum 5 years of experience with the entire production cycle for multiple video games, from preproduction to live operations. - Excellent knowledge of techniques related to sound (recording, mixing, integration, postproduction, foley, SFX, music). - Experience with adding sound to a visual medium. - Excellent knowledge of standard audio and game development tools. - Knowledge of mastering standards. - Excellent grasp of the relationship between SFX and music. - Portfolio demonstrating your work in sound design. Dans ce rôle, tu devras : - Concevoir et livrer un audio de haute qualité pour différentes sections du jeu, en collaboration avec les parties prenantes, afin d’assurer une intégration cohérente; - Créer, implémenter et maintenir des éléments audio pour les personnages, objets et environnements, incluant l’intégration des événements sonores aux animations; - Concevoir des systèmes audio complexes à l’aide de Wwise et Unreal, en assurant leur bon fonctionnement et leur intégration fluide au gameplay; - Enregistrer et éditer différents éléments audio, incluant les effets sonores et de voix hors champ   (voix off); - Tester, valider et itérer sur l’audio en jeu afin d’offrir une expérience émotionnellement impactante aux joueurs; - Gérer efficacement les priorités, contribuer aux réunions et proposer proactivement des solutions tout au long de la production. Ce que nous recherchons : - Minimum 5 ans d’expérience du cycle complet de production de plusieurs jeux vidéo, de la préproduction aux opérations en direct; - Excellente connaissance des techniques liées au son (enregistrement, mixage, intégration, postproduction, bruitages, effets sonores, musique); - Expérience en ajout de son à un support visuel; - Excellente connaissance des outils standards de développement audio et de jeux vidéo; - Connaissance des normes de mastering; - Excellente compréhension de la relation entre les effets sonores (SFX) et la musique.; - Portfolio démontrant vos travaux en conception sonore. Le·la Concepteur·trice Sonore Sénior·e crée de manière autonome des expériences audio complexes et à fort impact émotionnel pour les personnages, les objets et les environnements. Il·elle collabore étroitement avec les équipes de design, d'animation, de narration et de programmation pour assurer une intégration audio cohérente et significative tout au long du jeu. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. 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