--- title: 'Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-systems-programmer-7-days-to-die-programmeur-euse-systemes-senior-e-7-t3d26s37z72t' type: 'job' last_seen: '2026-09-08' --- # Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Work type:** hybrid - **Posted:** 2026-08-19 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/bhvr/e2849254-012f-4113-9012-de8bb39cf2af ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Help shape the next era of an iconic survival franchise. For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players. In this role, you will: - Develop and maintain core game systems that support gameplay, world simulation, and engine functionality. - Collaborate closely with design, art, and programming teams to deliver robust and scalable features. - Improve and optimize game performance across CPU, GPU, memory, and I/O systems. - Architect and implement solutions that support large-scale procedurally generated worlds. - Profile, debug, and resolve complex technical challenges across PC and console platforms. - Contribute to technical direction, best practices, and knowledge sharing within the programming team. What we are looking for: - 8+ years of professional game development experience as a systems, generalist, or game programmer. - 4+ years of professional experience with C# and experience with additional programming languages such as C++, Python, etc. - Experience shipping and supporting games on modern platforms, including PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. - Expert in one or more domains such as gameplay systems, AI, graphics, networking, online services, and math/physics. - Expert-level understanding of Unity's architecture, including Animation, Rendering, Asset Bundling, and Networking systems. - Advanced proficiency with performance optimization and profiling tools such as Unity Profiler, PIX, RenderDoc, VTune, and Superluminal. Dans ce rôle tu devras : - Développer et maintenir les systèmes fondamentaux du jeu soutenant le gameplay, la simulation du monde et les fonctionnalités du moteur; - Collaborer étroitement avec les équipes de design, d’art et de programmation afin de livrer des fonctionnalités robustes et évolutives; - Améliorer et optimiser les performances du jeu au niveau du processeur (CPU), du processeur graphique (GPU), de la mémoire et des systèmes d’entrées/sorties (I/O); - Concevoir et implémenter des solutions permettant la création et la gestion de vastes mondes générés de manière procédurale; - Effectuer le profilage, le débogage et la résolution de défis techniques complexes sur les plateformes PC et consoles; - Contribuer à l’orientation technique, aux meilleures pratiques et au partage des connaissances au sein de l’équipe de programmation. Ce que nous recherchons : - Plus de 8 ans d’expérience professionnelle en développement de jeux vidéo à titre de programmeur·euse systèmes, généraliste ou gameplay; - Plus de 4 ans d’expérience professionnelle avec C# ainsi qu’une expérience avec d’autres langages de programmation tels que C++, Python ou équivalents; - Expérience démontrée dans la livraison et le soutien de jeux sur des plateformes modernes, notamment PC, PlayStation 5, Xbox Series X|S et Nintendo Switch; - Expertise dans un ou plusieurs domaines tels que les systèmes de gameplay, l’intelligence artificielle, le rendu graphique, le réseautage, les services en ligne ou les mathématiques et la physique; - Maîtrise avancée de l’architecture de Unity, y compris ses systèmes d’animation, de rendu, de gestion des ressources (Asset Bundles) et de réseautage; - Excellente maîtrise des outils d’optimisation et de profilage des performances tels que Unity Profiler, PIX, RenderDoc, VTune et Superluminal. Contribuez à définir le futur d’une franchise de survie culte. Depuis plus de 10 ans, 7 Days to Die passionne une communauté de plus de 20 millions de joueurs à travers le monde. Aujourd’hui, alors que Behaviour Interactif unit ses forces à celles de The Fun Pimps, la franchise entre dans une nouvelle phase ambitieuse de son évolution. En combinant une expertise reconnue en jeux live à l’héritage créatif qui a fait le succès de la franchise, nous avons une occasion unique d’amener ce titre iconique encore plus loin. Rejoignez-nous pour contribuer à l’évolution d’un jeu adoré, en révéler tout le potentiel à long terme et imaginer ce qui attend des millions de joueurs pour les années à venir. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. 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