--- title: 'Senior Systems Programmer - Dead By Daylight | Programmeur·euse systèmes senior·e - Dead By Daylight at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-systems-programmer-dead-by-daylight-programmeur-euse-systemes-senior-e-rj60w18hzkty' type: 'job' last_seen: '2026-09-08' --- # Senior Systems Programmer - Dead By Daylight | Programmeur·euse systèmes senior·e - Dead By Daylight at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-08-07 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/bhvr/d5844330-5421-4eab-8691-d96ca2da30b3 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. As a Senior Systems Programmer on Dead by Daylight, you will play a key role in shaping the technical foundation of one of the world's leading live multiplayer games. You'll provide technical expertise on complex systems, driving scalable, high-performance solutions that support both the development team and millions of players worldwide. Working closely with Technical Leads, programmers, and cross-disciplinary teams, you'll solve challenging technical problems, and use best practices that elevate the quality, performance, and maintainability of the game's systems. Your expertise will help ensure Dead by Daylight continues to evolve while remaining stable, performant, and ready for future growth. In this role you will : - Design,develop, refactor, and optimize scalable C++ systems that power Dead by Daylight, ranging from engine improvements to platform-specific implementations and developer tools. - Contribute to complex technical initiatives while profiling, identifying, and resolving performance, memory, and stability issues to ensure the game remains optimized as it continues to evolve. - Investigate, troubleshoot, and resolve bugs introduced through ongoing feature development, helping maintain the quality and reliability of a large-scale live service game. - Ensure new features, improvements, and fixes are delivered consistently across all supported platforms, from PC to current and previous-generation consoles. - Collaborate with Technical Leads and cross-disciplinary teams to align technical solutions with the project's technical vision. What we’re looking for: - 8+ years of experience in game development, with a proven track record of designing and delivering high-quality, scalable systems for shipped AA/AAA titles games. - Proficiency in C++, with deep knowledge of performance optimization, multithreading, memory management, and debugging. - 2+ years of recent experience working with Unreal Engine. - A true generalist who is comfortable tackling a wide variety of technical challenges, leading complex initiatives, and driving programming excellence across multiple systems. - Excellent collaboration and communication skills, and work effectively with cross-disciplinary teams. - Multiplayer/live service game experience is a strong asset. Dans ce rôle tu devras : - Concevoir, développer, refactoriser et optimiser des systèmes C++ évolutifs qui alimentent Dead by Daylight, allant des améliorations du moteur aux implémentations spécifiques aux plateformes et aux outils destinés aux développeurs; - Contribuer aux initiatives techniques complexes tout en effectuant le profilage, l’identification et la résolution de problèmes de performance, de mémoire et de stabilité afin de maintenir l’optimisation du jeu au fil de son évolution; - Enquêter sur les bogues introduits lors du développement continu de nouvelles fonctionnalités, les diagnostiquer et les corriger afin de maintenir la qualité et la fiabilité d’un jeu en service actif à grande échelle; - Veiller à ce que les nouvelles fonctionnalités, améliorations et corrections soient livrées de manière cohérente sur toutes les plateformes prises en charge, du PC aux consoles actuelles et des générations précédentes; - Collaborer avec les Leads techniques et les équipes interdisciplinaires afin d’aligner les solutions techniques sur la vision technique du projet. Ce que nous recherchons: - Minimum de 8 ans d’expérience en développement de jeux vidéo, avec une expérience éprouvée dans la conception et la livraison de systèmes de haute qualité et évolutifs pour des jeux AA/AAA; - Maîtrise de C++, avec une connaissance approfondie de l’optimisation des performances, du multithreading, de la gestion de la mémoire et du débogage; - Minimum de 2 ans d’expérience récente avec l’engin Unreal; - Généraliste, à l’aise pour relever une grande variété de défis techniques, piloter des initiatives complexes et favoriser l’excellence en programmation à travers plusieurs systèmes; - Excellentes aptitudes en collaboration et en communication, avec la capacité de travailler efficacement avec des équipes interdisciplinaires; - Une expérience sur des jeux multijoueurs ou en service actif constitue un atout important. En tant que Programmeur·euse senior·e Systèmes sur Dead by Daylight, tu joueras un rôle clé dans la conception de la fondation technique de l’un des plus grands jeux multijoueurs en service actif au monde. Tu mettras ton expertise technique au service de systèmes complexes et développeras des solutions évolutives et performantes qui soutiennent à la fois l’équipe de développement et des millions de joueurs à travers le monde. En étroite collaboration avec les Leads techniques, les programmeurs et les équipes interdisciplinaires, tu résoudras des problématiques techniques complexes et appliqueras les meilleures pratiques afin d’améliorer la qualité, la performance et la maintenabilité des systèmes du jeu. Ton expertise contribuera à faire évoluer Dead by Daylight tout en assurant sa stabilité, ses performances et sa capacité à soutenir sa croissance future. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. 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