--- title: 'Senior Technical Designer at Naughty Dog' canonical: 'https://feeny.ai/job/senior-technical-designer-naughty-dog-united-states-santa-monica-3d2jerzpm52p' type: 'job' last_seen: '2026-11-10' --- # Senior Technical Designer at Naughty Dog - **Company:** Naughty Dog - **Location:** United States Santa Monica, CA - **Compensation:** $145k–$181k - **Posted:** 2026-04-28 - **Last confirmed live:** 2026-11-10 - **Apply:** https://job-boards.greenhouse.io/naughtydog/jobs/5980216004 ## Job description This is a hybrid/ onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you will do: - Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems. - Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning. - Fostering team cohesion, advising design leadership regarding communication breakdowns and personality conflicts. - Working with minimal supervision while keeping lead designers and directors well-informed. What skills you will use: - 5+ years of industry experience in Technical Design for games - 2+ shipped games - Significant programming ability (Computer Science undergraduate degree preferred) - Deep understanding of narrative principles and how to convey emotion through gameplay - Expertise in 3D math - Fluent in C++, C#, Lua, or other text-based scripting language - Ability to identify and act on opportunities for improvements to tools and workflows that can help the team be more efficient - Self-starter with excellent communication and teamwork skills - Bachelors degree or equivalent Bonus Skills: - Experience developing third-person action games - Experience with the following areas of design - Behavior Trees - Narrative Gameplay Sequences - Encounter Design ## #LI-SP3 At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click [here](https://careers.playstation.com/benefits) to learn more. The estimated base pay range for this role is listed below. $145,100—$181,400 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our[Candidate Privacy Notice](https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. ## About Naughty Dog ## Company Overview - **One-liner**: Naughty Dog is an award-winning first-party video game developer for Sony Interactive Entertainment, renowned for critically acclaimed franchises like Crash Bandicoot, Uncharted, and The Last of Us. - **Entity Type**: Private (Subsidiary of Sony Interactive Entertainment / PlayStation Studios) - **Headquarters**: Santa Monica, California, USA - **Founded**: 1984 (42 years ago) - **Founders**: Andy Gavin and Jason Rubin ## Core Business - **Primary industry**: Video game development (AAA console/PC titles) - **Target customers**: B2C (gamers and consumers on PlayStation platforms, with recent PC releases) - **Mission or purpose statement**: To create cutting-edge, character-driven, and evocative games that push the boundaries of technology and storytelling, earning the trust of millions of players worldwide. ## Products & Services - **Crash Bandicoot Series (1996-1999)**: Classic 3D platformer franchise that launched the studio into prominence. - **Jak and Daxter Series (2001-2005)**: Action-adventure platformer series for the PlayStation 2. - **Uncharted Series (2007-2022)**: Acclaimed third-person action-adventure series (Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy). The franchise has sold over 41.7 million copies globally (as of 2017). - **The Last of Us Series (2013-present)**: Critically acclaimed post-apocalyptic action-adventure franchise (The Last of Us, The Last of Us Part II). The series has spawned a successful HBO television adaptation. - **Intergalactic: The Heretic Prophet (forthcoming)**: A new intellectual property (IP) announced for the PlayStation 5, the studio’s first new IP since The Last of Us. - **ICE Team**: A central technology group within Sony’s Worldwide Studios that creates core graphics technologies, game engine components, and profiling tools for first-party titles. ## Market Standing - **Valuation/Market Cap**: Not publicly available (Private subsidiary of Sony Interactive Entertainment). - **Key Metric**: The Uncharted franchise sold over 41.7 million copies by December 2017. The Last of Us Part II was released to massive critical and commercial success in 2020. - **Notable Investors/Partners**: Parent company is Sony Interactive Entertainment (acquired in 2001). Key leadership includes Neil Druckmann (Head of Creative, President), Alison Mori (Studio Manager). - **Growth Signals**: The studio is actively developing a new IP (Intergalactic: The Heretic Prophet) for the PS5, expanding its franchise into TV (The Last of Us on HBO), and has recently released games on PC. The studio has over 400 employees (as of July 2023) and has maintained a strong talent pipeline for decades. ## Competitive Advantages - **Award-Winning Legacy**: Consistently delivers some of the highest-rated and most commercially successful games in the industry (multiple Game of the Year awards). - **Proprietary Technology**: Home to the ICE Team, which develops cutting-edge graphics and engine technology used across Sony’s first-party lineup. - **Narrative & Character Mastery**: Renowned for deep, cinematic storytelling and character-driven experiences that set industry standards. - **Strong Brand & Franchise Power**: Owns some of the most iconic and beloved IPs in gaming (The Last of Us, Uncharted), creating a powerful ecosystem for sequels, remasters, and transmedia adaptations. - **Stable Parent Company**: As a wholly-owned subsidiary of Sony, the studio enjoys financial stability and access to top-tier resources without the volatility of independent studios. ## Strategic Focus - **New IP Development**: Actively developing *Intergalactic: The Heretic Prophet*, signaling a commitment to creating new worlds and stories beyond existing franchises. - **Transmedia Expansion**: Successfully expanding *The Last of Us* into a major TV franchise on HBO, indicating a strategy to grow its IP beyond gaming. - **Technical Innovation**: Continuing to push the boundaries of graphics, animation, and AI through the ICE Team and internal R&D. - **PC & Multi-Platform Growth**: Releasing titles on PC (e.g., *The Last of Us Part I*), suggesting a strategy to reach a broader audience beyond PlayStation consoles. - **Nurturing Talent**: Investing in a strong culture and career development to retain veteran staff while attracting new talent. ## Why Work Here - **Award-Winning Studio**: Be part of a legendary team with over 35 years of history and multiple Game of the Year awards. - **Cutting-Edge Technology**: Work on proprietary engine technology (ICE Team) and push the limits of console and PC hardware. - **Culture & Collaboration**: The studio is known for a collaborative, passionate environment with minimal middle-management and a focus on creative excellence. - **Comprehensive Benefits**: Offers a 401K plan with company match, comprehensive health/dental/vision insurance, generous PTO, fitness reimbursement, and a referral program. - **Remote-Friendly**: Some roles (e.g., Associate QA Tester / Language Development Support) are listed as remote, and the studio is based in Santa Monica, CA. - **Team-Building**: Wide variety of team-building events and a dog-friendly office culture. - **Diverse Departments**: Opportunities across Programming, Art, Animation, Design, Production, QA, IT, Communications, and Editorial. ## Sources 1. [naughtydog.com](https://www.naughtydog.com/company) 2. [naughtydog.com](https://www.naughtydog.com/careers) 3. [greenhouse.io](http://job-boards.greenhouse.io/naughtydog) 4. 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