--- title: 'Senior Technical Level Artist at Ghost Story Games' canonical: 'https://feeny.ai/job/senior-technical-level-artist-ghost-story-games-massachusetts-jk8n2cc5h970' type: 'job' last_seen: '2026-10-30' --- # Senior Technical Level Artist at Ghost Story Games - **Company:** Ghost Story Games - **Location:** Massachusetts, United States - **Work type:** remote - **Posted:** 2026-10-27 - **Last confirmed live:** 2026-10-30 - **Apply:** https://job-boards.greenhouse.io/gsgcareers/jobs/8328597 ## Job description Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented remote Senior Technical Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series).  Unique in its creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways.  The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. For the Senior Technical Level Artist role, you should be experienced in a breadth and depth of generalist real-time CG expertise, including modular level layout and scene composition, modeling, materials, and lighting. You should be passionate about telling compelling stories through environmental art, while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. It is essential the Senior Technical Level Artist is fully immersed in the novel technical pipelines, world and storytelling systems of Judas. We both expect and welcome you to contribute creative and technical suggestions to elevate the technology and workflows further, while collaborating closely together with Narrative, Design, and other Art counterparts, to bring the best vision of Judas to life. At Ghost Story Games we place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together.  Join us and play a key role in Judas’ success! ## What You’ll Take On - You will work with the Art Director and Lead Artist and various level art teams to ensure the various thematic spaces of the world of Judas are executed to a high degree of technical and creative standards. - With a deep immersion in the lore and purpose of the environmental spaces you will leverage your technical skillset and approach to thoughtful world building and visual storytelling.  You will help span narrative-driven visual support of quests, the development of overall environmental ‘theme’ visual identities, and support key Level and System Design features that overlap the environmental design of Judas. - You will develop a deep understanding of the Judas’ visual and level building systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues. - Serve as the key driver of all visual assets supporting spaces under your responsibility.  This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors - As a Senior Technical Level Artist, you are expected to help uphold the high standards of aesthetic and technical quality of your own work and leverage your expertise to identify opportunities for both visual and technical quality improvements across the project and effectively pitch to project leadership What You Bring: - Established experience in the game industry as a Senior Artist, preferably with experience working with larger, complex productions - Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus). - Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’) - Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience - Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation’ and ‘ROI’ approach to iterative development. - Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces Who You Are: - Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project - For the Senior role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross-functional tasks with a very high degree of ambiguity and autonom Great To Have: - Passion for deeply narrative driven games, particularly First Person Shooters - Additional traditional art, lighting, or cinematography background - Experience working effectively and collaborative with a diverse mix of internal and distributed teams The pay range for this position in Massachusetts at the start of employment is expected to be between $124,800 and $144,680 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. When Applying For This Position: Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact Careers@ghoststorygames.com As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact Careers@ghoststorygames.com. ## About Ghost Story Games ## Company Overview - **One-liner**: Ghost Story Games is a self-publishing game development studio, founded by the creative director of BioShock, that is building a narrative first-person shooter called *Judas*. - **Entity Type**: Private (subsidiary of Take-Two Interactive, a publicly traded company) - **Headquarters**: Boston, Massachusetts, United States - **Founded**: 2014 (following the closure of Irrational Games) - **Founders**: Ken Levine (President, Creative Director) ## Core Business - **Primary industry**: Video game development (AAA / narrative-driven first-person shooters) - **Target customers**: B2C – PC and console gamers - **Mission**: “Create narrative-driven experiences rooted in immersive world building and gameplay.” ## Products & Services - **Judas** (in development): A single-player, narrative first-person shooter built on a proprietary “Narrative Lego” engine that dynamically alters the visual world, gameplay, and story based on player choices. The game is set on a colony ship where the protagonist, Judas, must ally with former enemies to complete the Mission. ## Market Standing - **Valuation/Market Cap**: Not publicly available (studio is a wholly owned subsidiary of Take-Two Interactive) - **Key Metric**: Headcount of 67 employees (as of mid‑2025), growing 29.3% year‑over‑year (+17 people) - **Notable Investors/Partners**: Take-Two Interactive (parent company); the studio is self‑publishing - **Growth Signals**: Active hiring (multiple open roles listed on Greenhouse, including Lead Artist, Senior Technical Producer, Cinematic Engineer, Design Manager); strong talent pipeline from studios like Irrational Games, Arkane, Bungie, and Respawn Entertainment; LinkedIn followers grew 55.1% in the past year ## Competitive Advantages - **Pedigree**: Led by Ken Levine, the visionary behind the award‑winning BioShock series, System Shock 2, and BioShock Infinite. - **Proprietary technology**: The “Narrative Lego” engine allows for highly reactive storytelling that adapts to the player’s actions, setting the game apart from linear narrative experiences. - **Well‑funded**: Backed by Take‑Two Interactive, providing financial stability without the need to seek external funding. - **Remote‑first culture**: The entire studio is fully remote, enabling access to top talent across the globe. ## Strategic Focus - **Deliver *Judas***: The studio’s primary focus is shipping its debut title, *Judas*, which was first revealed at The Game Awards 2022 and is still in deep development. - **Re‑define narrative gaming**: The company aims to push the boundaries of interactive storytelling, making each player’s journey unique and personal. - **Sustainable growth**: Gradually expanding the team while maintaining a tight, creative culture; hiring is concentrated on roles that directly support the game’s production (design, engineering, art, narrative). ## Why Work Here - **Culture**: A fully remote, well‑funded studio where creativity and collaboration are paramount. The team is described as “a new team, working on a new game” with a strong sense of community. - **Work environment**: 100% remote – all open positions are listed as “Massachusetts – Remote” or fully remote. The studio supports work‑life balance and invests in outreach programs (e.g., Greenwood Food Rescue, New England Sci‑Tech). - **Notable perks**: Opportunity to work directly with Ken Levine and a team of experienced developers from top‑tier studios; involvement in a high‑profile, innovative project from the ground up. - **Engineering culture**: Heavy emphasis on narrative technology, procedural storytelling, and custom engine work. The engineering team includes roles like Cinematic Engineer, AI Tech Lead, and Narrative Technical Designer. ## Sources 1. [Ghost Story Games Official Site](https://www.ghoststorygames.com/) 2. [Ghost Story Games Careers (Greenhouse)](https://job-boards.greenhouse.io/gsgcareers) 3. [Ghost Story Games – Studio Page](https://www.ghoststorygames.com/studio) 4. [Ghost Story Games – FAQs](https://www.ghoststorygames.com/faqs) 5. [Ghost Story Games – LinkedIn](https://www.linkedin.com/company/ghost-story-games) ## Other roles at Ghost Story Games - [Principal Lighting Artist](https://feeny.ai/job/principal-lighting-artist-ghost-story-games-massachusetts-qpfbbcjsbhqs) — Massachusetts, United States - [Principal Game AI Engineer](https://feeny.ai/job/principal-game-ai-engineer-ghost-story-games-massachusetts-rnkfhct6gx0e) — Massachusetts, United States - [Senior Level Artist](https://feeny.ai/job/senior-level-artist-ghost-story-games-massachusetts-p6mkjb1dhcse) — Massachusetts, United States - [Cinematic Technical Animator](https://feeny.ai/job/cinematic-technical-animator-ghost-story-games-massachusetts-jyd7y4n8jra0) — Massachusetts, United States - [Engineering Manager](https://feeny.ai/job/engineering-manager-ghost-story-games-massachusetts-4r7dve9fxwf4) — Massachusetts, United States