--- title: 'Senior UX Designer - Central Technology | Concepteur·trice UX sénior·e - Technologies centrales at Behaviour Interactive' canonical: 'https://feeny.ai/job/senior-ux-designer-central-technology-concepteur-trice-ux-senior-e-technologies-zfcnka67nacz' type: 'job' last_seen: '2026-09-15' --- # Senior UX Designer - Central Technology | Concepteur·trice UX sénior·e - Technologies centrales at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-05-27 - **Last confirmed live:** 2026-09-15 - **Apply:** https://jobs.lever.co/bhvr/c8ae6c99-8c7d-4bab-bf33-a1e2e0d8c446 ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. The UX Designer in the Central Technologies team will lead the design of intuitive, scalable experiences across player-facing platforms and internal tools. This role focuses on optimizing account management, live operations, and content systems to ensure seamless interactions for both players and internal teams. Collaborating closely with Product, Engineering, Data, and LiveOps, you’ll drive clarity, usability, and efficiency across complex ecosystems, while owning key product areas, shaping UX strategy, and driving a systems-thinking approach aligned with both user and business needs. In this role you will: - Own and drive UX strategy across player platforms and internal tools (LiveOps, CMS, account experiences). - Lead the design of complex, business-critical workflows, driving efficient operations while ensuring seamless and scalable end-to-end user experiences. - Create scalable interaction models that balance internal efficiency with player clarity. - Own the UX direction from discovery through delivery, translating strategic goals into user-centered solutions through flows, wireframes, and high-fidelity prototypes. - Drive research, usability testing, and data insights to identify friction and drive improvements. - Partner with Product, Engineering, LiveOps and senior stakeholders to deliver consistent, high-quality experiences while contributing to design systems. What we’re looking for: - 9+ years of experience in UX design. - Strong portfolio demonstrating complex systems, internal tools, or platform UX. - Experience with live-operated products, SaaS tools, or game-adjacent platforms is a strong asset. - Proven ability to collaborate with diverse stakeholders in a creative, autonomous, and adaptable way. - Reliable and adaptable, able to contribute quickly and effectively on projects with real constraints. - Strong proficiency in Figma; experience with Adobe tools is a plus. Dans ce rôle tu devras: - Définir et mettre en œuvre la stratégie UX sur les plateformes joueurs et les outils internes (LiveOps, CMS, gestion des comptes); - Concevoir des parcours utilisateurs complexes et stratégiques, en garantissant efficacité opérationnelle, fluidité et scalabilité; - Développer des modèles d'interaction robustes alliant performance métier et simplicité d'utilisation; - Piloter les projets UX de bout en bout, de la phase de découverte à la livraison, en produisant flows, wireframes et prototypes haute fidélité; - Mener la recherche utilisateur, les tests d'utilisabilité et les données pour identifier les opportunités d'amélioration; - Collaborer avec les équipes Produit, Développement, LiveOps et les parties prenantes clés afin de garantir une expérience utilisateur cohérente et qualitative. Ce que nous recherchons: - Plus de 9 ans d’expérience en design UX; - Portfolio solide démontrant des systèmes complexes, des outils internes ou des expériences UX de plateforme; - Une expérience avec des produits opérés en continu (live), des outils SaaS ou des plateformes liées au jeu est un atout majeur; - Capacité avérée à collaborer avec des parties prenantes variées, de manière créative, autonome et adaptable; - Personne fiable et flexible, capable de contribuer rapidement et efficacement sur des projets avec de réelles contraintes; - Excellente maîtrise de Figma ; une expérience avec les outils Adobe est un plus. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Project manager – Immersive | Gestionnaire de projet – Immersif](https://feeny.ai/job/project-manager-immersive-gestionnaire-de-projet-immersif-behaviour-interactive-y7dsy91knp5h) — Montréal, Canada - [Senior Backend Programmer | Programmeur·euse Backend Sénior·e](https://feeny.ai/job/senior-backend-programmer-programmeur-euse-backend-senior-e-behaviour-dbm4jqvhhp9h) — Montréal, Canada - [Sales & Partnerships Manager | Gestionnaire des ventes et partenariats](https://feeny.ai/job/sales-partnerships-manager-gestionnaire-des-ventes-et-partenariats-behaviour-020647jj03wv) — Montréal, Canada - [IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT](https://feeny.ai/job/it-senior-procurement-specialist-specialiste-senior-e-des-achats-it-behaviour-1js0a289y38y) — Montréal, Canada - [Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight](https://feeny.ai/job/senior-game-designer-dead-by-daylight-concepteur-trice-de-jeu-senior-e-senior-e-pnsncv4vfgen) — Montréal, Canada - [Build Pipeline Programmer | Programmeur·se Build Pipeline - Dead by Daylight](https://feeny.ai/job/build-pipeline-programmer-programmeur-se-build-pipeline-dead-by-daylight-rc5yxk124c9y) — Montréal, Canada - [Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die](https://feeny.ai/job/senior-3d-character-artist-7-days-to-die-artiste-de-personnages-3d-senior-e-7-ggexw3s85826) — Montréal, Canada - [Senior Texture Artist - Dead by Daylight | Artiste de Texture Senior·e - Dead by Daylight](https://feeny.ai/job/senior-texture-artist-dead-by-daylight-artiste-de-texture-senior-e-dead-by-qpmd1jkp4s27) — Montréal, Canada - [Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die](https://feeny.ai/job/senior-systems-programmer-7-days-to-die-programmeur-euse-systemes-senior-e-7-t3d26s37z72t) — Montréal, Canada - [Release Manager - Dead By Daylight | Responsable du Déploiement - Dead By Daylight](https://feeny.ai/job/release-manager-dead-by-daylight-responsable-du-deploiement-dead-by-daylight-e747b9qcvj6q) — Montréal, Canada