--- title: 'Software Engineer, Education Systems at Level' canonical: 'https://feeny.ai/job/software-engineer-education-systems-level-austin-ptce86a0sd18' type: 'job' last_seen: '2026-10-16' --- # Software Engineer, Education Systems at Level - **Company:** Level - **Location:** Austin, TX - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-07-16 - **Last confirmed live:** 2026-10-16 - **Apply:** https://jobs.ashbyhq.com/level/424cf6ab-f388-4bf5-9595-c7557168ce87 ## Job description Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time. Level is looking for a Software Engineer to help us build and evolve the foundational technology that powers Level's games. You'll work at the intersection of game engine development and internal tooling. Writing the low-level code that makes our gameplay fast, our development cycles efficient, and our pipelines reliable. This is a role for someone who thinks in memory layouts and cache lines as naturally as they think in abstractions, and who gets genuine satisfaction from building systems that other engineers depend on every day. What You’ll Do: - Design, implement, and maintain core game engine systems — including memory management, asset loading, threading, and runtime performance - Build and improve internal tools and build systems that support the full development lifecycle across our distributed team - Profile and optimize performance-critical code paths on target platforms - Collaborate closely with gameplay engineers, artists, and technical designers to understand how engine systems are used in practice — and make them better - Establish and advocate for engineering best practices around systems-level code quality, testing, and documentation - Contribute to technical roadmaps and architecture decisions with a focus on long-term maintainability and scalability ## Qualifications Need to Have: - Bachelor's degree in Computer Science, Software Engineering, or related technical field, or equivalent professional experience - 8+ years of professional software engineering experience, with meaningful time spent on game engine systems, runtime infrastructure, or low-level tooling - Strong proficiency in C++ (modern standards); comfort with performance analysis and debugging at the systems level - Hands-on experience with build systems (e.g., CMake, Bazel, or similar) and CI/CD pipelines in a game or real-time software context - Deep understanding of memory management, multithreading, and platform-level constraints - Experience shipping products on at least one major platform (PC, console, or mobile) - Strong communication skills — you can explain complex systems tradeoffs to both technical and non-technical collaborators Nice to Have: - Experience in educational technology, learning management systems, or adaptive learning platforms - Familiarity with game engine programming, such as rendering, game physics, animation, or performance optimization techniques - Knowledge of cloud platforms (AWS, Azure, Google Cloud) and DevOps practices - Experience with mobile game development (iOS/Android) - Familiarity with data analytics or AI/ML applications in education or gaming - Knowledge of accessibility standards and inclusive design principles - Contributions to open-source projects or published games/educational applications - Experience with AR/VR technologies and immersive learning experiences ## About Level ## Company Overview - **One-liner**: Level is a learning technology company building engaging, standards-aligned digital practice experiences for K-8 students to build real academic skills and confidence. - **Entity Type**: Private (Early Stage) - **Headquarters**: Not publicly available - **Founded**: Not publicly available (early stage, piloting in 2026) - **Founders**: Not publicly available ## Core Business - Primary industry: Education Technology (EdTech) - Target customers: B2B (schools and districts) and B2C (parents), with a focus on K-8 students - Mission or purpose statement: “We are committed to helping every person maximize their potential and live a life of meaning” ([level.me](https://level.me/index.html)) ## Products & Services - **Level Learning Platform**: A digital practice platform that combines proven curriculum principles with world-class interactive design to make meaningful, standards-aligned practice engaging for students. Designed to support teachers, schools, and parents by reinforcing classroom learning. - **For Students**: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. - **For Educators**: Tools that fit naturally into instruction, help students stay engaged, and reduce teacher workload. - **For Parents**: Activities to help children catch up or get ahead, build confidence, and minimize homework battles. ## Market Standing - **Valuation/Market Cap**: Not disclosed (early-stage, pre-revenue) - **Key Metric**: Currently in active development; pilot testing scheduled for 2026 - **Notable Investors/Partners**: Not publicly available - **Growth Signals**: Early-stage company building carefully and in partnership with educators, with pilots beginning in 2026 to study outcomes before broad release. ## Competitive Advantages - **Pedagogical Rigor**: Team includes educators and learning scientists, ensuring content is built on proven curriculum principles. - **World-Class Design**: The team has built some of the most engaging interactive experiences globally, applying that expertise to education. - **Outcomes-Focused**: Pilots are designed to study outcomes and strengthen tools based on real classroom feedback before scaling. - **Purpose-Driven Mission**: Deep commitment to using skills “for good” and making a meaningful impact in education. ## Strategic Focus - **Current priorities**: Active development and preparation for 2026 pilot testing with select K-8 subjects. - **Long-term goal**: Support lifelong learning, starting with K-8 and expanding over time. - **Partnership approach**: Seeking educational partners who share a focus on outcomes and empowering educators. ## Why Work Here - **Mission-Driven Culture**: A team of educators, learning scientists, and creators who feel a “deep responsibility to use our powers for good” and are committed to solving a difficult, meaningful problem. - **Collaborative Environment**: Emphasis on working together to make a difference; hiring for roles like Engineering and Data. - **Remote-First**: Jobs listed as remote, offering flexibility. - **Impact Opportunity**: Early-stage company where every hire can shape the product and mission from the ground up. - **Values**: Commitment to helping every person maximize their potential and live a life of meaning—starting with the team itself. ## Sources 1. [level.me](https://level.me/index.html) 2. [jobs.ashbyhq.com/level](https://jobs.ashbyhq.com/level) ## Other roles at Level - [Applied AI Engineer](https://feeny.ai/job/applied-ai-engineer-level-austin-6h1984y9hy7t) — Austin, TX - [Director of Cybersecurity](https://feeny.ai/job/director-of-cybersecurity-level-austin-qms50gzh04jc) — Austin, TX - [Staff Systems Software Engineer](https://feeny.ai/job/staff-systems-software-engineer-level-austin-r2pv20br6xx7) — Austin, TX - [Staff UI Artist, Art and Motion Graphics](https://feeny.ai/job/staff-ui-artist-art-and-motion-graphics-level-austin-cegmht1ajgwy) — Austin, TX - [Senior Live Ops Analyst](https://feeny.ai/job/senior-live-ops-analyst-level-austin-txnje4sv2qkz) — Austin, TX - [Senior Infrastructure Engineer](https://feeny.ai/job/senior-infrastructure-engineer-level-auckland-rej7agzbgtpp) — Auckland, New Zealand - [Senior Infrastructure Engineer](https://feeny.ai/job/senior-infrastructure-engineer-level-bellevue-wpnk05sbyepb) — Bellevue, WA - [Sr. Engine Engineer](https://feeny.ai/job/sr-engine-engineer-level-austin-jnn5vjatfkh5) — Austin, TX - [Staff Software Engineer](https://feeny.ai/job/staff-software-engineer-level-austin-cfgrbgzcv0tm) — Austin, TX - [Automation Engineer](https://feeny.ai/job/automation-engineer-level-austin-zj8511pdhej6) — Austin, TX