--- title: 'Spontaneous applications at Keen Software House' canonical: 'https://feeny.ai/job/spontaneous-applications-keen-software-house-prague-0a0cj4zgt3hh' type: 'job' last_seen: '2026-09-09' --- # Spontaneous applications at Keen Software House - **Company:** Keen Software House - **Location:** Prague, Czech Republic - **Work type:** remote - **Posted:** 2022-08-18 - **Last confirmed live:** 2026-09-09 - **Apply:** https://job-boards.eu.greenhouse.io/keensoftwarehouseas/jobs/4057755101 ## Job description Greetings! If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as [Space Engineers](https://www.spaceengineersgame.com/home/) and [Space Engineers 2](https://2.spaceengineersgame.com/), we would love to hear from you. You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities. At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry, who shares and upholds our [High Standards](https://www.keenswh.com/high-standards/). We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments. Programming Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. We primarily use C# and our proprietary [VRAGE3 engine.](https://www.keenswh.com/vrage/) We are typically looking for programmers who: - Have several years of professional experience in the game industry - Have worked on PC and/or console games - Have strong C# development experience - Have experience working with custom game engines - Have contributed to the development of game engine technology and systems Game Design For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process. QA As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions. Art Our Art department includes: - 3D Art - Character Art - Animation - 2D/UI Art - Concept Art - Video Creation Our artists commonly work with tools such as: - 3ds Max - ZBrush - Photoshop - Figma - Illustrator - Replay Tool As with all other departments, we primarily look for experienced game industry professionals with a strong portfolio demonstrating work on shipped video game projects. Remote Work Although our headquarters are located in Prague, Czech Republic, our team works fully remotely from many different countries around the world. However, we are generally only able to consider candidates whose time zones allow for a reasonable overlap with Central European Time (CET), enabling effective collaboration with the rest of the team. General Information If your profile aligns with our future hiring needs, feel free to send us your resume so we can contact you in the future. We are always interested in hearing from experienced game developers who enjoy solving difficult problems, taking ownership, pushing their craft forward, and helping us build the next generation of [Space Engineers.](https://www.spaceengineersgame.com/) Please note that experience outside the video game industry is generally not sufficient for most of our roles. ## About Keen Software House ## Company Overview - **One-liner**: Keen Software House is an independent game development studio based in Prague, best known for its sandbox simulation game *Space Engineers* and its proprietary VRAGE engine. - **Entity Type**: Private (bootstrapped; no external funding rounds disclosed) - **Headquarters**: Prague, Czech Republic - **Founded**: 2010 - **Founders**: Marek Rosa ## Core Business - **Primary industry**: Video game development (sandbox simulation, engineering-focused games) - **Target customers**: B2C – PC and console gamers (Steam, Xbox, PlayStation), with a strong creator/modder community - **Mission / purpose**: Create games based on real science, real facts, real physics and real emotions; promote STEM education and creativity through play ([keenswh.com](https://www.keenswh.com/)) ## Products & Services - **Space Engineers** (2013–2019): A sandbox game about engineering, construction, and maintenance of spaceships and stations using volumetric physics and destructible environments. Sold over 5 million copies ([keenswh.com/careers](https://www.keenswh.com/careers/)). - **Space Engineers 2** (2025, Early Access): Sequel to Space Engineers, powered by the new VRAGE3 engine, with enhanced simulation, destruction, and multiplayer systems ([Wikipedia](https://en.wikipedia.org/wiki/Keen_Software_House)). - **Medieval Engineers** (2015–2020): Sandbox game focused on medieval technology, construction, and siege warfare using historically accurate mechanics. - **Miner Wars 2081** (2012): Six-degrees-of-freedom space simulator with destructible terrain. - **VRAGE Engine** (proprietary): The in-house game engine powering all titles – currently in version 3.0, supporting large-scale simulation, voxel technology, and advanced rendering ([keenswh.com/about-us](https://www.keenswh.com/about-us/)). ## Market Standing - **Valuation / Market Cap**: Not publicly disclosed (privately held) - **Key Metric**: *Space Engineers* has sold more than 5 million copies as of 2025; the Steam Workshop hosts over 500,000 community creations ([keenswh.com/careers](https://www.keenswh.com/careers/)). - **Notable Investors / Partners**: None – the studio is entirely founder-owned and self-funded. - **Growth Signals**: Launch of *Space Engineers 2* in January 2025 on Steam Early Access; continuous development of VRAGE3 engine; expansion of remote team across multiple time zones. ## Competitive Advantages - **Proprietary VRAGE engine**: Fully owned technology that enables unique physics-based destruction, volumetric water (VRAGE3), and large-scale multiplayer simulation – hard to replicate. - **Hard sci-fi authenticity**: Games are built on real science principles, attracting a dedicated community of engineers, modders, and educators. - **Strong modding ecosystem**: Over 500,000 Workshop creations create a powerful network effect and long player retention. ## Strategic Focus - **Current priorities**: Shipping *Space Engineers 2* out of Early Access, further developing VRAGE3 (including volumetric water), and expanding the game’s simulation depth ([Wikipedia](https://en.wikipedia.org/wiki/Keen_Software_House)). - **Long-term direction**: Continue independent game development with a research arm in artificial intelligence (GoodAI), aiming to push the boundaries of sandbox simulation and player creativity. ## Why Work Here - **Culture**: High standards, autonomy, ownership, direct communication, and a prototyping mindset. “No politics, no hiding behind blockers” ([keenswh.com/careers](https://www.keenswh.com/careers/)). - **Remote / Hybrid**: Fully remote possible for candidates within ±2 hours of CET; on-site option at the Oranžérie office in Prague. Visiting the office is never mandatory ([job-boards.greenhouse.io](http://job-boards.greenhouse.io/keensoftwarehouseas)). - **Perks**: Competitive compensation with generous bonus model, 5 weeks of paid holidays, unlimited sick days, free coffee and fruit days, relocation package, dedicated study days every few weeks, and paid conferences/workshops. - **Family-friendly**: Supports work-life balance, family events, and a global team of over 65 employees (developers, artists, researchers). ## Sources 1. [keenswh.com](https://www.keenswh.com/) – Company overview and mission 2. [keenswh.com/about-us](https://www.keenswh.com/about-us/) – Founding story, AI research, science promotion 3. [keenswh.com/careers](https://www.keenswh.com/careers/) – Culture, benefits, remote policy, team size 4. [job-boards.greenhouse.io](http://job-boards.greenhouse.io/keensoftwarehouseas) – Current job listings and work environment details 5. [Wikipedia](https://en.wikipedia.org/wiki/Keen_Software_House) – Product history, sales figures, founding details ## Other roles at Keen Software House - [Senior Marketing Artist](https://feeny.ai/job/senior-marketing-artist-keen-software-house-prague-0hyff1cax4ag) — Prague, Czech Republic / Europe - [Customer Support Specialist (Space Engineers)](https://feeny.ai/job/customer-support-specialist-space-engineers-keen-software-house-prague-w3p8hd82exph) — Prague, Czech Republic / Europe - [Spontaneous applications](https://feeny.ai/job/spontaneous-applications-sesamm-all-offices-mwse2xws9g1j) — All Offices - [Spontaneous applications](https://feeny.ai/job/spontaneous-applications-meilisearch-remote-v24k2ypc66gp) - [Spontaneous applications](https://feeny.ai/job/spontaneous-applications-zurich-instruments-multiple-locations-2aee99trerqs) — Multiple Locations