--- title: 'Sr. Software Engineer, Generative Models at Intangible' canonical: 'https://feeny.ai/job/sr-software-engineer-generative-models-intangible-united-states-canada-cmxzwemwxpf8' type: 'job' last_seen: '2026-09-08' --- # Sr. Software Engineer, Generative Models at Intangible - **Company:** Intangible - **Location:** United States / Canada - **Employment:** full-time - **Posted:** 2026-05-30 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.ashbyhq.com/intangible.ai/1f19de5f-9cf5-47ab-a190-6d4c55edecb0 ## Job description ## SR SOFTWARE ENGINEER, GENERATIVE AI MODELS ## ABOUT INTANGIBLE Intangible is a spatial intelligence company building a new class of creative tools. Our flagship product, Intangible Studio, is a browser-based 3D platform that takes teams from idea to finished scenes and shots with speed and control. We combine real-time 3D with generative AI, so creatives keep hands-on control of composition, camera, animation, and the overall artistic vision. It is the one platform that brings LLMs, image, video, and 3D generation into a single workflow, backed by a multi-agent architecture and a proprietary world model. What you set up is what you get – the speed of AI visualization and the control of 3D. Intangible runs in production with customers across film, advertising, retail, events, aerospace, automotive, and deeptech – high-stakes creative work where you can’t afford AI slop. Built by veterans of Apple, EA, ILM, Pixar, Unity, and BMW. ## THE ROLE You will integrate new generative models (images, video, Gaussian splats) into Intangible Studio and contribute to features in our 3D engine. New image, video, and 3D models ship constantly. Your job is to evaluate them quickly, find what is actually usable, understand new capabilities, and integrate the good ones into our pipeline within days of their launch, not months. That pipeline runs from a 3D scene to scene context to rich prompting and positional data, then into a model that returns a result in a specific style. You will work across the job system that powers it (TypeScript and Node on Google Cloud) and the visualizer that renders it, evolving both as model inputs get richer: image-to-image, image-to-video, video-to-video, multi-image references, and whatever lands next. The bar is cinematic because our customers have high-stakes, real world use cases. We build for high-end creative work, so "it matches the scene composition" is table stakes. The harder question is whether the output actually looks good or reads as AI slop. You need the visual eye to tell the difference and the engineering range to fix it. ## WHAT YOU'LL DO - Evaluate new image, video, and 3D models as they ship. Kick the tires, find what is usable, and integrate the winners end to end. - Build and evolve the job system (TypeScript, Node, Google Cloud) as model inputs grow richer: image-to-image, image-to-video, video-to-video, and multi-image or video references. - Own integrations all the way through: tuning hooks, backend wiring, and the visualizer and UX changes that ship with them, alongside other engineers. - Pitch in on the 3D layer: scene composition, cameras and projection, WebGL and WebGPU, Gaussian splats, and shaders for post-process effects. - Hold a cinematic bar on every output. Push back when something looks off instead of shipping it. - Give the team reliable US-timezone coverage alongside 3D engineers based in Europe and Asia. ## WHAT WE'RE LOOKING FOR - Engineering judgment. You understand the code you ship and do not auto-accept AI-generated commits you cannot maintain. - A real visual eye. You can explain why an image works or does not, not just that it looks fine. A photography, film, or animation habit is a good sign. - Collaborative by default. You jump on a call or ask a question rather than spend three days proving you can do it alone. - Excited by the craft. You see what these tools make possible and want every frame hitting the highest quality. - Ahead of the curve. You keep us setting the pace instead of scrambling once something has slipped. ## REQUIREMENTS - 5+ years building and shipping production software, senior enough to own systems end to end - Strong TypeScript and Node. TypeScript is around 90% of our codebase, so this one is non-negotiable. - Backend platform experience with microservices on a major cloud. We use Google Cloud; AWS or Azure experience translates. - Working knowledge of 3D: how cameras, projection, perspective, and depth of field actually work, plus WebGL or WebGPU - Enough front-end ability to take a feature all the way to the UI - A demonstrable eye for visual quality, ideally backed by a personal obsession with photography, film, animation, or 3D ## TECHNICAL STACK Day one: - TypeScript and Node.js (around 90% of our codebase) - Microservices on a major cloud (we use Google Cloud; AWS or Azure translates) - Three.js, WebGL and/or WebGPU - 3D rendering fundamentals: cameras, projection, perspective, depth of field - React.js http://react.js to take a feature all the way to the UI Nice to have: - Gaussian splats - Shaders for post-process work - ECS (entity component system) patterns - Fine-tuning or training generative models - Generative pipelines (e.g. ComfyUI) - Agentic AI or workflow tooling - Microservices on a major cloud (we use Google Cloud; AWS or Azure translates) - Game development experience ## About Intangible ## Company Overview - **One-liner**: Intangible is building the world’s simplest 3D creative tool—a browser-based, no-code AI studio that lets creative professionals in film, games, advertising, and events visualize and direct complex 3D scenes in minutes. - **Entity Type**: Private (Seed-stage, venture-backed) - **Headquarters**: San Francisco, California, USA - **Founded**: 2024 - **Founders**: Charles Migos and Bharat Vasan ## Core Business - **Primary industry/industries**: AI-powered 3D creative tools, Spatial Intelligence, Multimedia and Design Software, Artificial Intelligence & Machine Learning. - **Target customers**: B2B. Creative professionals and teams in film (previs & cinematography), games, advertising (commercials & campaigns), events (festivals & activations), AEC & real estate, retail (merchandising & store design), and aerospace/robotics/energy/defense. - **Mission or purpose statement**: *“Creative direction is a human superpower. AI should amplify it, not replace it.”* The company believes that as AI collapses production costs, the bottleneck shifts to creative direction, and they build tools to empower that human vision. ## Products & Services - **Intangible Platform (SaaS)**: A browser-based, no-code 3D creative studio powered by a proprietary Spatial Intelligence Engine. It gives LLMs and generative image/video models a semantic understanding of objects, spaces, and their relationships. Users can **Build** (import references, characters, CAD), **Compose** (place cameras, simulate animation, frame moments), and **Visualize** (render with AI models without hallucinations, ready for export to standard pipelines). The UX is described as “Pixar-level composition with Canva-level simplicity.” ## Market Standing - **Valuation**: Not publicly disclosed. - **Key Metric**: Total Funding of **$4.3M** across 3 rounds (Seed round led by A16Z GAMES Speedrun and Crosslink Capital in April 2025). A later PitchBook entry notes a $10M early-stage VC deal amount, which may represent a subsequent or extended round—this is a conflicting report. - **Notable Investors/Partners**: a16z Games Speedrun, Crosslink Capital. The founding team hails from Pixar, Apple, ILM, Disney, Netflix, Unity, Google, and EA. - **Growth Signals**: Headcount grew **+90.9% YoY** to approximately 14-19 employees (sources vary). Monthly LinkedIn follower growth of +2.5%. The company launched a public beta in 2025 and has expanded operations to 6 countries (Taiwan, UK, Canada, Spain, Ireland, USA). ## Competitive Advantages - **Spatial Intelligence Engine**: A proprietary AI architecture that gives generative models a semantic understanding of 3D space, objects, and relationships—enabling precise control over composition, camera angles, and scene layout, unlike “prompt roulette” tools. - **Founder-Market Fit**: Charles Migos spent 30 years building creative tools at Softimage (VFX for Jurassic Park, The Matrix), Apple (alongside Jobs and Ive), Unity, and Microsoft (180+ patents). Bharat Vasan was a founder at BASIS and August Home (both successful exits) and a VC at The Production Board. - **Team DNA**: Engineers and designers from Pixar, Apple, Unity, Disney, EA, NASA, and Spotify—deep domain expertise in creative tooling. - **No-Code, Browser-Based**: No downloads or hardware required; works on any modern browser, lowering the barrier to entry for non-technical creative teams. ## Strategic Focus - **Current priorities**: Scaling the platform post-public-beta, onboarding enterprise creative teams in film, advertising, and games. Deepening integrations with existing tools (Unity, Epic, Maya, Runway). Continuing to tune foundational models for creative workflows and expanding the semantic knowledge graph. - **Direction for growth**: Becoming the standard AI-native 3D creation tool for high-stakes creative work, with a focus on professional control over AI generation rather than full automation. ## Why Work Here - **Culture highlights**: A team of builders who “share a common passion for democratizing access” to world-class 3D tools. The company explicitly states it is *“not in the business of replacing creatives”*—a mission-driven stance that appeals to those who value human creativity. The team is small (~14-19 people), offering high ownership and impact. - **Remote/hybrid/office policy**: The company is headquartered in San Francisco (166 Geary Street) and has 2-3 office locations. Job listings on Built In and Ashby indicate **Remote** roles are available. The San Francisco office is described as an OnSite Workspace. - **Notable perks or engineering culture**: Engineering team includes founding engineers with experience at Unity, Pixar, and NASA. The tech stack involves working at the frontier of generative AI, 3D graphics, and knowledge graphs. The company is well-funded by top-tier VCs (a16z) and offers the stability of a post-seed startup with a clear product-market fit signal. ## Sources 1. [intangible.ai](https://www.intangible.ai/) 2. [intangible.ai/about-us](https://www.intangible.ai/about-us) 3. [builtin.com/company/intangible](https://builtin.com/company/intangible) 4. [linkedin.com/company/intangibleai](https://www.linkedin.com/company/intangibleai) 5. [pitchbook.com/profiles/company/601407-46](https://pitchbook.com/profiles/company/601407-46) ## Other roles at Intangible - [Applied AI/ML Engineer](https://feeny.ai/job/applied-ai-ml-engineer-intangible-remote-jre3exrac8v3) - [Product UX Designer](https://feeny.ai/job/product-ux-designer-intangible-san-francisco-2sawmkzcrc7w) — San Francisco, CA - [General Interest](https://feeny.ai/job/general-interest-intangible-remote-rhd6a2w21n2n)