--- title: 'Staff Automation Engineer at Level' canonical: 'https://feeny.ai/job/staff-automation-engineer-level-austin-zj8511pdhej6' type: 'job' last_seen: '2026-10-30' --- # Staff Automation Engineer at Level - **Company:** Level - **Location:** Austin, TX - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-10-29 - **Last confirmed live:** 2026-10-30 - **Apply:** https://jobs.ashbyhq.com/level/ba2af9a3-bfac-49fd-9de4-73e833888b34 ## Job description Staff Automation Engineer Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time. Level is seeking a Staff Automation Engineer to set the technical direction for build, release, and test automation across our game projects and studios. You'll architect the CI/CD and automation platform that engineering, art, and production teams in Austin and Auckland all build on, and act as a force multiplier for every team that ships with it. This is a cross-team leadership role for someone whose architectural decisions will shape how the entire organization ships educational games. ## What You Will Do - Automation Architecture: Set technical direction for Git and GitHub Actions CI/CD and test automation spanning multiple game projects, studios, and platforms, including the reusable workflow and runner foundations teams build on. - Quality Strategy: Define the studio-wide approach to quality gates, engine-integrated testing, and performance and regression automation, and decide where automation should and should not be applied. - Platform and Build Strategy: Shape the approach to engine, platform, and console build pipelines, SDK management, and certification workflows across targets. - Developer Productivity: Identify systemic bottlenecks in build, iteration, and test times across teams, and lead multi-quarter initiatives to eliminate them. - Source Control Strategy: Lead large-scale repository and branching strategy, including migrations such as Perforce to Git, and the tooling that supports them. - Incident Leadership: Lead resolution of the most complex cross-team build, release, and pipeline incidents, and drive the process changes that prevent recurrence. - Standards and Governance: Establish automation standards, review practices, and design guidance that other teams adopt across the org. - Tooling and Vendor Evaluation: Evaluate and recommend CI platform, runner infrastructure, and test tooling investments, including cost and build-vs-buy trade-offs. - Mentorship at Scale: Mentor senior and mid-level engineers across teams and help shape the automation career ladder. - Technical Communication: Represent automation and build engineering in cross-discipline planning, translating infrastructure trade-offs for engineering leadership. ## Qualifications Need to Have - 10+ years in build/release, CI/CD, or test automation engineering, with shipped games across platforms - Expert-level game engine experience (Unreal, Unity, or a proprietary studio engine) - Demonstrated cross-team impact: initiatives you led that changed how multiple teams build, test, or ship software - Proven architecture of GitHub Actions CI/CD and build infrastructure that scaled across projects teams, or studios - Deep Git expertise at scale: large repos/LFS, branching strategy, and source control migrations - Deep C#/.NET and/or C++ across build/release tooling and test automation, plus strong scripting (Python, PowerShell, Bash) - Experience setting technical standards and influencing engineering leadership on infrastructure investment - Staff-level individual contributor experience (not a people-management role) ## Nice to Have - Console/platform build pipelines and certification (devkits, TRC/XR requirements) - Engine build tooling such as UAT/UBT, BuildGraph, Horde, or Unity build automation - Godot build or test automation experience - Perforce-to-Git migration experience at studio scale - Distributed build farms and self-hosted runner infrastructure - Other CI systems (Jenkins, TeamCity, Azure DevOps) and infrastructure as code (Terraform) - Experience supporting teams across studios and time zones ## About Level ## Company Overview - **One-liner**: Level is a learning technology company building engaging, standards-aligned digital practice experiences for K-8 students to build real academic skills and confidence. - **Entity Type**: Private (Early Stage) - **Headquarters**: Not publicly available - **Founded**: Not publicly available (early stage, piloting in 2026) - **Founders**: Not publicly available ## Core Business - Primary industry: Education Technology (EdTech) - Target customers: B2B (schools and districts) and B2C (parents), with a focus on K-8 students - Mission or purpose statement: “We are committed to helping every person maximize their potential and live a life of meaning” ([level.me](https://level.me/index.html)) ## Products & Services - **Level Learning Platform**: A digital practice platform that combines proven curriculum principles with world-class interactive design to make meaningful, standards-aligned practice engaging for students. Designed to support teachers, schools, and parents by reinforcing classroom learning. - **For Students**: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. - **For Educators**: Tools that fit naturally into instruction, help students stay engaged, and reduce teacher workload. - **For Parents**: Activities to help children catch up or get ahead, build confidence, and minimize homework battles. ## Market Standing - **Valuation/Market Cap**: Not disclosed (early-stage, pre-revenue) - **Key Metric**: Currently in active development; pilot testing scheduled for 2026 - **Notable Investors/Partners**: Not publicly available - **Growth Signals**: Early-stage company building carefully and in partnership with educators, with pilots beginning in 2026 to study outcomes before broad release. ## Competitive Advantages - **Pedagogical Rigor**: Team includes educators and learning scientists, ensuring content is built on proven curriculum principles. - **World-Class Design**: The team has built some of the most engaging interactive experiences globally, applying that expertise to education. - **Outcomes-Focused**: Pilots are designed to study outcomes and strengthen tools based on real classroom feedback before scaling. - **Purpose-Driven Mission**: Deep commitment to using skills “for good” and making a meaningful impact in education. ## Strategic Focus - **Current priorities**: Active development and preparation for 2026 pilot testing with select K-8 subjects. - **Long-term goal**: Support lifelong learning, starting with K-8 and expanding over time. - **Partnership approach**: Seeking educational partners who share a focus on outcomes and empowering educators. ## Why Work Here - **Mission-Driven Culture**: A team of educators, learning scientists, and creators who feel a “deep responsibility to use our powers for good” and are committed to solving a difficult, meaningful problem. - **Collaborative Environment**: Emphasis on working together to make a difference; hiring for roles like Engineering and Data. - **Remote-First**: Jobs listed as remote, offering flexibility. - **Impact Opportunity**: Early-stage company where every hire can shape the product and mission from the ground up. - **Values**: Commitment to helping every person maximize their potential and live a life of meaning—starting with the team itself. ## Sources 1. [level.me](https://level.me/index.html) 2. [jobs.ashbyhq.com/level](https://jobs.ashbyhq.com/level) ## Other roles at Level - [Senior Infrastructure Engineer](https://feeny.ai/job/senior-infrastructure-engineer-level-austin-x9xkzt50pmp1) — Austin, TX - [Senior Release QA Analyst](https://feeny.ai/job/senior-release-qa-analyst-level-austin-2t0empg3a96k) — Austin, TX - [Designer, Life Skills](https://feeny.ai/job/designer-life-skills-level-austin-tv9yb4myypc8) — Austin, TX - [Principal Learning Designer, Life Skills](https://feeny.ai/job/principal-learning-designer-life-skills-level-austin-h46mpw0217en) — Austin, TX - [Client Platform Engineer - Web/Mobile](https://feeny.ai/job/client-platform-engineer-web-mobile-level-austin-bd691k85ds0s) — Austin, TX - [Applied AI Engineer](https://feeny.ai/job/applied-ai-engineer-level-austin-6h1984y9hy7t) — Austin, TX - [Director of Cybersecurity](https://feeny.ai/job/director-of-cybersecurity-level-austin-qms50gzh04jc) — Austin, TX - [Staff Systems Software Engineer](https://feeny.ai/job/staff-systems-software-engineer-level-austin-r2pv20br6xx7) — Austin, TX - [Staff UI Artist, Art and Motion Graphics](https://feeny.ai/job/staff-ui-artist-art-and-motion-graphics-level-austin-cegmht1ajgwy) — Austin, TX - [Senior Live Ops Analyst](https://feeny.ai/job/senior-live-ops-analyst-level-austin-txnje4sv2qkz) — Austin, TX