--- title: 'Systems Designer | Concepteur de systèmes at Larian Studios' canonical: 'https://feeny.ai/job/systems-designer-concepteur-de-systemes-larian-studios-quebec-fd6fptqxyhsp' type: 'job' last_seen: '2026-09-11' --- # Systems Designer | Concepteur de systèmes at Larian Studios - **Company:** Larian Studios - **Location:** Quebec, Canada - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-07-22 - **Last confirmed live:** 2026-09-11 - **Apply:** https://jobs.lever.co/larian/8f5e8945-1191-438e-aaf0-10ecfd9adb4e ## Job description (Version française ci-dessous) System Designer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Systems Designer to join the team and help us in crafting the high calibre games our fans have come to expect. ## Responsibilities Implement elements of player progression like active skills, passive features, and talents using proprietary editors and scripting languages. Create magical equipment, consumables, tools and other items that support the player progression and systemic gameplay. Compose loot tables that define item drops in containers, combat treasure, quest rewards and traders. Tune combat challenge, experience curve, gold prices and other numeric stats according to mathematical models. Analyse playtesting data and respond to feedback with changes and improvements. Help troubleshoot and fix bugs that come up. Work alongside other departments to make sure the features reach the highest possible quality bar and are shipped in full and on time. ## Requirements Basic programming skills with a scripting language (Lua, Python, Verse) or any major programming language (C++, C#) Proficiency with data tables (Excel, Airtable) Ability to work well as part of a team. Proficiency in written communication & a track record of effectively conveying design through clear documentation Published work in the RPG genre - shipped game, personal project, mod, wiki, critique An RPG Gamer with a passion for CRPGs. Nice to haves Completion and analysis of Divinity: Original Sin 1, Divinity: Original Sin 2, and Baldur’s Gate 3. Experience creating mods for DOS2 or BG3. Completed courses on mathematical statistics and calculus. Understanding of progression systems in large-scale RPGs (CRPGs, ARPGs, JRPGs, MMORPGs). ## What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel; An open, collaborative environment where ideas are welcome and encouraged; A managerial team consisting of highly experienced game developers at the top of their fields; Sharing hobbies and passions with like-minded colleagues; Inclusive environment with many activities organized by the studios or the employees; Commitment to making the best game possible for the fans, including listening to community feedback. - Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian. ------------------------------------------ Concepteur de systèmes Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un Concepteur de systèmes qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués. Responsabilités : Implémenter les éléments de progression des joueurs, tels que les compétences actives, les caractéristiques passives et les talents en utilisant des éditeurs propriétaires et des langages de scripting Créer des équipements, des consommables, des outils et tout autre élément magique soutenant la progression du joueur et le gameplay systémique Créer des algorithmes de récompense caractérisant les butins d’objets en conteneurs, trésors de combat, récompenses de quêtes et marchands Ajuster la difficulté des combats, la courbe d’expérience, les prix de l’or et autres statistiques numériques selon des modèles mathématiques Analyser les données de tests de jeu et répondre aux rétroactions avec des modifications et des améliorations Participer au dépannage et aux correctifs des bogues ravailler de concert avec les autres départements pour faire en sorte que les fonctionnalités atteignent le plus haut niveau de qualité possible et soient lancées dans leur intégralité dans le temps imparti Profil recherché : Compétences de bases avec un langage de scripting (Lua, Python, Verse) ou tout autre langage de programmation majeur (C++, C#) Maîtrise des tableaux de données (Excel, Airtable) Capacité à travailler efficacement au sein d’une équipe Aptitude à communiquer à l’écrit et historique vérifiable de communication efficace concernant la conception par le biais d’une documentation claire Travaux publiés dans le genre du JDR : jeu commercialisé, projet personnel, mod, wiki, critique Être adepte de JDR et avoir une passion pour le JDR sur ordinateur Éléments appréciés : Avoir terminé et analysé les jeux Divinity: Original Sin 1, Divinity: Original Sin 2 et Baldur’s Gate 3 Avoir de l’expérience dans la création de mods pour DOS2 ou BG3 Avoir suivi des cours sur les statistiques mathématiques et le calcul Avoir une bonne compréhension des systèmes de progression dans les JDR à grande échelle : CRPG, ARPG, JRPG, MMORPG Ce que nous proposons : Une équipe internationale de plus de 500 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaire - En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian. ## About Larian Studios ## Company Overview - **One-liner**: Larian Studios is a Belgian independent video game developer and publisher renowned for creating critically acclaimed role-playing games, including the Divinity series and Baldur’s Gate 3. - **Entity Type**: Private (Bootstrapped) - **Headquarters**: Ghent, Belgium - **Founded**: 1996 - **Founders**: Swen Vincke ## Core Business - **Primary industry**: Video game development and publishing, with a focus on role-playing games (RPGs). - **Target customers**: B2C (gamers on PC, console, and mobile), with a strong community of RPG enthusiasts. - **Mission/purpose statement**: “Creating immersive, world-class RPGs that allow the player to shape their own adventure.” (from [larian.com](https://larian.com/)) ## Products & Services - **Divinity Series**: A collection of six RPGs spanning multiple sub-genres, including *Divine Divinity*, *Beyond Divinity*, *Divinity II: Ego Draconis*, *Divinity: Dragon Commander*, *Divinity: Original Sin*, and *Divinity: Original Sin II*. The latter two are particularly celebrated, with *Original Sin II* earning a 93 Metacritic rating and over 160 awards. - **Baldur’s Gate 3**: The third main game in the *Baldur’s Gate* series, based on Dungeons & Dragons 5th edition. Released in 2023, it won “Game of the Year” at all five major award shows (BAFTA, Golden Joysticks, GDC, DICE, The Game Awards) and received over 200 Game of the Year awards total. - **Upcoming Projects**: A new *Divinity* title is in development (announced but not yet released). ## Market Standing - **Valuation/Market Cap**: Not publicly available (private company). - **Key Metric**: Baldur’s Gate 3 was a massive commercial and critical success, selling millions of copies and winning over 200 Game of the Year awards. Revenue is not disclosed, but the company is self-funded through game sales. - **Notable Investors/Partners**: None (independent studio; no external funding rounds reported). - **Growth Signals**: Employee headcount grew from ~300 (around 2020) to 530 as of 2025 ([wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios)). The company expanded from its original Ghent studio to seven global locations (Ghent, Quebec City, Dublin, Kuala Lumpur, Guildford, Barcelona, Warsaw). Active job postings count 35 openings as of late 2026 ([linkedin.com](https://linkedin.com/company/larian-studios)). ## Competitive Advantages - **Creative Independence**: As a privately held, bootstrapped studio, Larian retains full control over its game design without publisher interference. - **Proven RPG Excellence**: Consistently high Metacritic scores (93 for *Divinity: Original Sin II*, 96 for *Baldur’s Gate 3*) and a trophy case of industry awards. - **Deep Player Agency**: Games are known for turn-based combat, branching narratives, and almost limitless player choice – a hallmark that builds strong community loyalty. - **Multi‑Studio Model**: Seven studios worldwide allow for talent diversity and 24/7 development cycles while maintaining a single, unified culture. ## Strategic Focus - **New Projects**: Following the monumental success of *Baldur’s Gate 3*, Larian is focused on developing its next major RPG (a new *Divinity* game) and continuing to innovate in the RPG genre. - **Talent Investment**: The company is actively hiring across design, engineering, audio, and production disciplines, aiming to scale its ambition and improve “the state of the art when it comes to RPGs” ([larian.com/careers](https://larian.com/careers)). ## Why Work Here - **Culture**: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” ([larian.com](https://larian.com/)). - **Work Environment**: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”. - **Perks & Engineering Culture**: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly. - **Notable Perks**: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment. ## Sources 1. [larian.com](https://larian.com/) 2. [larian.com/careers](https://larian.com/careers) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios) 4. [linkedin.com/company/larian-studios](https://linkedin.com/company/larian-studios) 5. [jobs.lever.co/larian](https://jobs.lever.co/larian) ## Other roles at Larian Studios - [Engine Programmer](https://feeny.ai/job/engine-programmer-larian-studios-barcelona-sd7mkws24b1y) — Barcelona, Spain - [Associate Lead Cinematic Animator](https://feeny.ai/job/associate-lead-cinematic-animator-larian-studios-dublin-z5cts7pxwwjd) — Dublin, Ireland - [Motion Capture Engineer – Open Application](https://feeny.ai/job/motion-capture-engineer-open-application-larian-studios-guildford-gv47p9yxh5za) — Guildford, United Kingdom - [Environment Artist | Artiste spécialisé dans les environnements](https://feeny.ai/job/environment-artist-artiste-specialise-dans-les-environnements-larian-studios-qcyh1r31vn8g) — Quebec, Canada - [Environment Artist](https://feeny.ai/job/environment-artist-larian-studios-kuala-lumpur-2pzpk9ysmr9f) — Kuala Lumpur, Malaysia - [Combat Designer | Concepteur de combats](https://feeny.ai/job/combat-designer-concepteur-de-combats-larian-studios-quebec-2artz1r35wbh) — Quebec, Canada - [Lead Graphics Programmer | Programmeur de graphismes principal](https://feeny.ai/job/lead-graphics-programmer-programmeur-de-graphismes-principal-larian-studios-kjt9jgf0w6q3) — Quebec, Canada - [Storytelling Director](https://feeny.ai/job/storytelling-director-larian-studios-guildford-675qbmts1zdc) — Guildford, United Kingdom - [Machine Learning Engineer](https://feeny.ai/job/machine-learning-engineer-larian-studios-guildford-anfwktfvv0bw) — Guildford, United Kingdom - [Voice Designer (12 Month FTC)](https://feeny.ai/job/voice-designer-12-month-ftc-larian-studios-guildford-sj610956mkzv) — Guildford, United Kingdom