--- title: 'Technical Artist (AI) – Portfolio Games Team – Freelance at Voodoo' canonical: 'https://feeny.ai/job/technical-artist-ai-portfolio-games-team-freelance-voodoo-paris-p2ckejspbg1h' type: 'job' last_seen: '2026-11-03' --- # Technical Artist (AI) – Portfolio Games Team – Freelance at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Paris, France - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-10-01 - **Last confirmed live:** 2026-11-03 - **Apply:** https://jobs.ashbyhq.com/voodoo/13968523-e0f2-4cdb-81a1-4ac338bd5e0a ## Job description ## About Voodoo Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. ## Team Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations. To do this at portfolio scale we are building Sophia, our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better. ## Role We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there. You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team. - Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one - Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline - Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality - Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently - Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear - Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work - Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed - Document everything so the pipelines keep running and improving after setup Profile - 5+ years as a Technical Artist, ideally in mobile games - Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand - Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready - Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus - Experience building tooling for art software, in particular Maya (Python and/or MEL) - Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us - Good understanding of mobile constraints (performance, memory, draw calls, batching) - Autonomous, pragmatic and deadline-driven: you know when an asset is good enough and move on - Fluent written and spoken English ## Nice to have - Python scripting outside art tools (pipelines, batch processing, APIs) - Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents - Figma, and experience with UI/store assets for mobile games (ASO) - Substance or similar texturing tools; GPU profiling ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. 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