--- title: 'Technical Artist (Profiling) Fixed Term at Avalanche Studios Group' canonical: 'https://feeny.ai/job/technical-artist-profiling-fixed-term-avalanche-studios-group-stockholm-mpyqbgchkvef' type: 'job' last_seen: '2026-09-25' --- # Technical Artist (Profiling) Fixed Term at Avalanche Studios Group - **Company:** Avalanche Studios Group - **Location:** Stockholm, Sweden - **Work type:** hybrid - **Posted:** 2026-09-24 - **Last confirmed live:** 2026-09-25 - **Apply:** https://jobs.lever.co/avalanchestudios/4f61b95e-2bb4-4fa1-a503-b1660a5df114 ## Job description Avalanche Studios is looking for a talented Senior Technical Artist to join a top-tier, experienced team and help craft cutting-edge AAA open-world games. As a Senior Technical Artist at Avalanche, you will play a critical role in pushing our proprietary technology to its limits. We are looking for an industry veteran who thrives on autonomy and can focus on performance, visual fidelity, and pipeline efficiency. Once you are familiar with our internal engine and tools, you will identify bottlenecks, optimize game content, and support artist workflows through tooling and scripting. If you love solving complex technical challenges, profiling and optimizing, and redefining what is visually possible, this is the playground for you. ## What you'll do - Take ownership of the game’s overall performance area, driving performance analysis and optimization across the project. - Tune visual quality and performance to find the right balance for the target platform. - Define, establish, and communicate performance budgets across relevant areas of the game. - Develop and/or request tools to support performance tracking, profiling, and analysis. - Work with telemetry data to identify performance trends, bottlenecks, and areas for improvement. - Regularly profile, analyze, and investigate in-game performance on the target platform. - Collaborate closely with Rendering and Systems teams to achieve the best possible balance between performance and visual quality on the platform. ## Who you are - Several years of professional experience as a Technical Artist within the games industry. - Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory. - Deep understanding of game engine pipelines and graphics/rendering principles. - Strong in scripting with Python and comfortable reading and navigating C++ codebases. - Familiar with HLSL (or a similar shading language) and have an interest in shader development. Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications. The Stockholm location Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity. ## Our values At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity. How to apply To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement. At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role. ## About Avalanche Studios Group ## Company Overview - **One-liner**: Avalanche Studios Group creates innovative, world-class open-world gaming experiences across multiple genres. - **Entity Type**: Private (subsidiary of Nordisk Film) - **Headquarters**: Stockholm, Sweden (with additional offices in Malmö and Södermalm) - **Founded**: 2003 - **Founders**: Not publicly named (originated from a small strike team of developers) ## Core Business - **Primary industry**: Computer Games / Interactive Entertainment - **Target customers**: B2C (gamers on PC, consoles) - **Mission/Purpose**: To create innovative open-world games and empower players to explore and experiment, while fostering a sustainable and inclusive workplace. ## Products & Services - **Just Cause franchise**: Open-world action-adventure series featuring explosive gameplay and player agency. - **Mad Max** & **Rage 2**: Open-world action games set in post-apocalyptic worlds. - **theHunter: Call of the Wild** & **Call of the Wild: The Angler**: Best-in-class outdoor simulation games (hunting and fishing). - **Generation Zero**: Co-op open-world survival game set in 1980s Sweden. - **Second Extinction** & **Ravenbound**: Self-published titles (top-down shooter, open-world roguelite). - **Apex Engine (Avalanche Open World Engine™)**: Proprietary technology enabling vast, dynamic open worlds and used across all games. ## Market Standing - **Valuation/Total Funding**: EUR 10.3 million total funding (amount disclosed; valuation not publicly available) - **Key Metric**: Annual revenue of $24M (latest), headcount of 381 as of last reporting (down 18.9% YoY) - **Notable Investors/Partners**: Parent company Nordisk Film - **Growth Signals**: 20+ year track record; recently expanded self-publishing; active hiring for 10+ open roles across disciplines ## Competitive Advantages - **Proprietary Apex Engine**: Decades of investment in a custom open-world engine that delivers unique scale and emergent gameplay. - **No-crunch culture**: Overtime is considered a failure and the exception, not the norm – a strong differentiator in game development. - **Diverse portfolio**: Spans AAA action titles, simulation games, and indie-style self-published projects, reducing reliance on any single franchise. ## Strategic Focus - Continue delivering innovative open-world games across owned IP and partnerships. - Strengthen self-publishing and expand the live-service potential of titles like theHunter and Generation Zero. - Invest in employee-driven knowledge sharing through “Crafts” (discipline-based groups) and maintain a sustainable, inclusive work environment. ## Why Work Here - **Work-life balance**: Explicit no-crunch policy; massages, meditation, sports (yoga, soccer, basketball) offered during work hours. - **Culture**: Weekly surveys, one-on-ones with producers, transparent goals, and inclusive environment regardless of background. - **Career development**: Clear career paths, Crafts for cross-project mentorship, workshops, lunch & learns, and GDC attendance. - **Hybrid/Office**: Offices in Stockholm and Malmö; hybrid work model indicated in job postings. - **Perks**: Fresh fruit, hot/cold drinks, fika, after-works, pumpkin carving contests, board game nights. ## Sources 1. [avalanchestudios.com/careers](https://avalanchestudios.com/careers) 2. [avalanchestudios.com/about](https://avalanchestudios.com/about) 3. [linkedin.com/company/avalanchestudiosgroup](https://linkedin.com/company/avalanchestudiosgroup) 4. [jobs.lever.co/avalanchestudios](https://jobs.lever.co/avalanchestudios) 5. [avalanchestudios.com/life-at-avalanche](https://avalanchestudios.com/life-at-avalanche) ## Other roles at Avalanche Studios Group - [Backend Programmer (Apex connect)](https://feeny.ai/job/backend-programmer-apex-connect-avalanche-studios-group-stockholm-vw36t97zt96h) — Stockholm, Sweden - [IT System Administrator](https://feeny.ai/job/it-system-administrator-avalanche-studios-group-stockholm-wn4zy144mad7) — Stockholm, Sweden - [Business Controller](https://feeny.ai/job/business-controller-avalanche-studios-group-stockholm-8ganghmhc15s) — Stockholm, Sweden - [Lead Character Artist](https://feeny.ai/job/lead-character-artist-avalanche-studios-group-stockholm-bdg6ysy4jgg1) — Stockholm, Sweden - [Senior Data Engineer](https://feeny.ai/job/senior-data-engineer-avalanche-studios-group-stockholm-2hn9eqakwnfc) — Stockholm, Sweden - [Senior Analytics Engineer](https://feeny.ai/job/senior-analytics-engineer-avalanche-studios-group-stockholm-3sgz5ga9xyc3) — Stockholm, Sweden - [Senior Cloud Engineer](https://feeny.ai/job/senior-cloud-engineer-avalanche-studios-group-stockholm-beqpwrfbvekh) — Stockholm, Sweden