--- title: 'Technical Artist at SpAItial' canonical: 'https://feeny.ai/job/technical-artist-spaitial-london-kdgkjp9c2nx6' type: 'job' last_seen: '2026-09-06' --- # Technical Artist at SpAItial - **Company:** SpAItial - **Location:** London, United Kingdom - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-08-24 - **Last confirmed live:** 2026-09-06 - **Apply:** https://jobs.ashbyhq.com/spaitial/0ad57fb1-3181-4428-afa1-ef64fb5581fc ## Job description SpAItial is pioneering Physically-grounded World Models, a new AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments. We are moving beyond 2D pixels to build models that natively understand the geometry of our world, and redefining how industries from robotics and AR/VR to gaming and cinema create and interact with 3D environments. We are looking for our first Technical Artist to create attention around SpAItial. Our models produce results worth staring at, and we need someone who can make that undeniable in public: short-form video, stills, and interactive demos that people stop for, published on X, LinkedIn, and YouTube at a steady cadence. You will take raw model outputs and make them look spectacular through camera, lighting, motion, VFX, and grade, and build 3D prototypes in Three.js, including AR and XR, that people can actually step into. A technical artist and prototyper, with a public social presence built on your own films, stills, and demos. You sit next to our product engineers. You own the social presence that puts SpAItial in front of an audience, the artefacts that prove the models, and the prototypes that make the work felt. We care far more about what you have made than where you have worked. Send us the account and the reel: films, stills, and demos that people remember, and an audience that comes back for the next one. ## RESPONSIBILITIES - Attention. Own how SpAItial shows up on X, LinkedIn, and YouTube: the cadence, the craft of each post, and the audience it builds. Turn our models and prototypes into work people stop for and share. - Video. Direct, shoot, and cut our films, from short-form pieces made for social to launch films and showreels. - Prototypes. Build interactive 3D prototypes in Three.js, including Gaussian splat scenes and AR and XR on headsets and phones, and take an idea to something clickable in days. Unreal is welcome for heavier real-time work. - Creative community. Engage designers, architects, technical artists, and spatial computing practitioners, and help run creative partner programs, workshops, and jams. - Technical art. Craft beautiful artefacts from our models, designing camera paths, lighting, and composition so a reconstruction reads as a finished piece rather than a research dump. - Finishing. Composite, grade, and add VFX, and deliver the stills and sequences that make a result obvious in five seconds. ## KEY QUALIFICATIONS - 3+ years of professional experience in technical art, VFX, real-time 3D, creative technology, or a similar role. - A track record of building an audience. You have grown a following by publishing your own films, stills, or demos, and you can shoot, cut, and post short-form video at a weekly cadence without a studio behind you. - A portfolio of things you made yourself, publicly visible. We will spend more time on your films, stills, and prototypes than on your CV. - Technical-artist craft on 3D content. You can take a scene or a splat and turn it into a finished artefact through camera, lighting, composition, and look development. - VFX know-how, including compositing, motion graphics, grading, and shot finishing in tools such as After Effects, Nuke, Fusion, Blender, or Houdini. - Able to prototype in Three.js well enough to ship an interactive 3D demo without a hand-off. Experience in Unreal is a strong plus. - High ownership and comfortable with ambiguity. You will be the first person in this role and you will define it. ## NICE TO HAVE - An audience that already overlaps ours, in 3D, spatial computing, VFX, or creative technology. - Hands-on AR, XR, or headset work: WebXR, native mobile AR, or spatial computing on Vision Pro or Quest. - Familiarity with Gaussian splats, photogrammetry, or other captured 3D representations. - A background in design, architecture, industrial design, animation, or VFX, or another discipline that trains you to think spatially and in shots. - Strong visual design across typography, layout, colour, and motion, applied to web, decks, and launch materials. - Experience contributing to a brand identity, including type and motion systems. - Experience running community programs, hackathons, or creator partnerships. At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process. ## About SpAItial ## Company Overview - **One-liner**: SpAItial builds physically-grounded world models — AI that generates and reasons about the appearance and physics of real and imagined 3D environments. - **Entity Type**: Private (Seed stage) - **Headquarters**: London, United Kingdom (also has offices in Germany, United States, Luxembourg) - **Founded**: 2024 (LinkedIn) / 2025-01-01 (company schema) — likely incorporated in late 2024, publicly launched May 2025 - **Founders**: Matthias Niessner (CEO), Luke Rogers (COO), Ricardo Martin‑Brualla, David Novotný ## Core Business - **Primary industry/industries**: Spatial AI, 3D generative AI, foundation models, computer graphics - **Target customers**: Developers, game studios, film/VFX, VR/AR platforms, robotics companies, industrial simulation (B2B); also provides a consumer app for world generation (B2C) - **Mission or purpose**: “Bridging the virtual and physical – building physics‑consistent, spatio‑temporally grounded AI that understands the 3D world like humans do.” ## Products & Services - **[Echo (Model Family)](https://spaitial.ai/)**: A series of Spatial Foundation Models (Echo‑1, Echo‑2, Echo HQ) that generate persistent 3D Gaussian Splat worlds from a single image, text prompt, or 360° panorama. Outputs are real‑time explorable and physically plausible. - **[SpAItial API](https://spaitial.ai/)**: Programmatic access to Echo for agents, tools, simulations, and creative pipelines. Supports async generation, webhooks, and multiple output formats (SPZ, SOG, PLY, collision meshes). - **[SpAItial App](https://spaitial.ai/)**: A web and desktop application for creating, editing, and sharing worlds generated by Echo. Includes image‑to‑world, text‑to‑world, sculpting, painting, and export tools. - **Startup Program**: Credits, priority API access, early model access, and direct feedback loops for startups building with spatial AI. ## Market Standing - **Valuation/Market Cap**: Not disclosed (private company) - **Key Metric**: **Total Funding** — USD 13,000,000 (Seed round, closed June 27, 2025) - **Notable Investors/Partners**: - Lead: Earlybird Venture Capital - Participants: Speedinvest - Notable angels: Robin Rombach (Black Forest Labs), Victor Riparbelli & Steffen Tjerrild (Synthesia), Christian Stiebner, Edward Grefenstette, Jon Barron, Rahul Garg, Sergej Epp (Sysdig/Palo Alto), Elias Schneider (Codesphere), Paul Whitehead (Zoopla), and others. - **Growth Signals**: - Headcount: 20 employees (+2000% YoY from 1 employee the year prior) - Active job postings: 11 (monthly growth +22.2%, quarterly +175%) - Strong hiring across research, engineering, and ML infrastructure - Launched Echo‑2 in May 2026, Echo HQ in June 2026 - Opened early access and startup program ## Competitive Advantages - **Spatial Foundation Models (SFMs)**: Unlike LLMs, image, or video models, SFMs operate natively in 3D physical space, capturing geometry, materiality, and physics — enabling true spatial reasoning and physically consistent generation. - **World‑class founding team**: Deep expertise from academia (TU Munich), big tech (Google, Meta), and scaled startups (Synthesia, Cazoo). Includes pioneers in generative 3D (GRAF, VoxGRAF, X‑Fields). - **Real‑time, persistent 3D worlds**: Outputs are not just images or videos but fully explorable Gaussian Splat environments that can be edited, exported, and shared. - **Strong investor backing**: $13M seed from top European VCs and influential angel investors validates the technology and vision. ## Strategic Focus - **Model scaling**: Improving core model capabilities (Echo‑2, Echo HQ) for richer geometry, sharper detail, and stability. - **Developer ecosystem**: Building out the API, documentation, and startup program to attract developers and partners. - **Industry partnerships**: Piloting technology across gaming, film, CAD, VR/AR, and robotics — collaborating with leading organizations. - **Talent acquisition**: Growing the team aggressively across research, engineering, and infrastructure. ## Why Work Here - **Cutting‑edge research**: Work on frontier AI problems at the intersection of computer vision, graphics, and 3D generative models. Publishable research encouraged. - **Strong team**: Colleagues from Meta, Google, TU Munich, Synthesia, and top labs. Low ego, high output. - **Early stage impact**: Join at 20 people — your work directly shapes the product, culture, and direction of the company. - **Global, hybrid‑friendly**: Headquarters in London with presence in Munich (Germany), New York (US), and Luxembourg. Mix of in‑person and remote collaboration. - **Open roles** (as of mid‑2026): Research Scientist (3D Diffusion, World Models), Research Engineer (Graphics, World Models), ML Infrastructure Engineer — 11 active postings. - **Perks**: Not publicly detailed, but seed‑stage startup typically offers equity, flexible time off, and direct access to founders. - **Culture**: Described as “research meets real‑world application” — a blend of academic rigor and product‑focused execution. ## Sources 1. [spaitial.ai](https://spaitial.ai/) – Company homepage, product overview, API docs, blog 2. [spaitial.ai/about](https://spaitial.ai/about) – About page, mission, team, funding announcement 3. [spaitial.ai/careers](https://spaitial.ai/careers) – Careers page, open roles 4. [spaitial.ai/blog/announcing-spaitial](https://spaitial.ai/blog/announcing-spaitial) – Launch blog post with detailed team, funding, and vision 5. [LinkedIn – SpAItial AI](https://uk.linkedin.com/company/spaitial-ai) – Employee count, funding, headcount growth, open roles, talent sources ## Other roles at SpAItial - [Business Operations Manager](https://feeny.ai/job/business-operations-manager-spaitial-london-fwsemcnhjvws) — London, United Kingdom - [Research Scientist - Robot Learning (VLA / WAM)](https://feeny.ai/job/research-scientist-robot-learning-vla-wam-spaitial-london-97ghdtvn8cmv) — London, United Kingdom - [Research Scientist - 3D Reconstruction (SfM & SLAM)](https://feeny.ai/job/research-scientist-3d-reconstruction-sfm-slam-spaitial-london-dgx907pgrv08) — London, United Kingdom - [Machine Learning Systems & Infrastructure Engineer](https://feeny.ai/job/machine-learning-systems-infrastructure-engineer-spaitial-london-yg2ny2hqnfkr) — London, United Kingdom - [Machine Learning & Cloud Infra Engineer](https://feeny.ai/job/machine-learning-cloud-infra-engineer-spaitial-london-p5w3sxeysvq7) — London, United Kingdom - [Research Scientist - 3D Diffusion](https://feeny.ai/job/research-scientist-3d-diffusion-spaitial-london-f21y5vjxxmzm) — London, United Kingdom - [Research Engineer - 3D World Models](https://feeny.ai/job/research-engineer-3d-world-models-spaitial-london-68tajf2mpe9t) — London, United Kingdom - [Research Engineer - Graphics](https://feeny.ai/job/research-engineer-graphics-spaitial-london-scfpn9d65rd2) — London, United Kingdom - [Research Scientist - World Models](https://feeny.ai/job/research-scientist-world-models-spaitial-london-txvdt70j5zfj) — London, United Kingdom - [Technical Artist](https://feeny.ai/job/technical-artist-stellar-entertainment-software-ltd-guildford-8xa62czvn7dj) — Guildford, United Kingdom