--- title: 'UI Artist at Colonist' canonical: 'https://feeny.ai/job/ui-artist-colonist-remote-p3dad1cpsxwr' type: 'job' last_seen: '2026-09-13' --- # UI Artist at Colonist - **Company:** Colonist - **Location:** Remote - **Employment:** contract - **Work type:** remote - **Posted:** 2026-07-28 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.ashbyhq.com/colonist/65b3b306-33c7-4875-8c12-f9f319d7fbd7 ## Job description Wanted: Colonist UI Artist Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote Compensation: - Competitive hourly rate, paid in USD - Negotiable range based on experience and location ## About Colonist We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love. ## About The Role You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players. ## What You'll Do - Create high-quality UI designs that set a new standard for creativity and usability - Create animations and motion that make interactions feel alive and intentional - Collaborate with developers and QA to ensure designs ship as intended - Identify and solve visual problems without waiting to be asked ## Requirements - Strong portfolio showing game UI, interaction design, or animation work - AI first-mindset. We see AI fluency as a real multiplier - Proficiency in Figma or equivalent tools - Solid grasp of animation principles and motion design - Understanding of game mechanics and how UI serves gameplay - Clear, structured written communication; this is a remote, async team ## Nice to Have - Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling) - Game sound design experience ## Our Values at Colonist We strongly adhere to these values in our team - if these resonate, then you’ll love working here! Dependability We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen. Ownership We take full responsibility and go beyond our roles to improve Colonist. Clear Communication In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop. Efficient Execution We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done. Continuous Learning We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong. ## Why Colonist - Your work ships to 3,6M+ yearly active players - Async culture; deep work, no performative meetings - Access to company metrics and internal discussions ## About Colonist ## Company Overview - **One-liner**: Colonist builds a free-to-play, digital board game platform, starting with a highly polished alternative to Settlers of Catan, and aims to become the “Apple of digital board gaming.” - **Entity Type**: Private (Bootstrapped) - **Headquarters**: Remote (HQ in Portugal) - **Founded**: 2018 - **Founders**: Demi Yilmaz (Co-Founder) ## Core Business - **Primary Industry**: Computer Games / Digital Board Gaming - **Target Customers**: B2C – casual and competitive board game players globally (ages 13+) - **Mission / Purpose**: “Make multiplayer games players want to play” and “become the ‘Apple’ of digital board gaming, bringing that same quality to every classic game.” ## Products & Services - **[Colonist.io](https://colonist.io)**: Free online multiplayer board game platform. Currently focused on a Catan-inspired game, but the roadmap includes adding more classic board games with high polish. Web-based (no download or sign-up required) with a mobile app. ## Market Standing - **Valuation / Market Cap**: Not disclosed (private, bootstrapped) - **Key Metrics** (2025): - Yearly Active Players: **3.6 million** - Total Playing Time: **60 million hours** (≈ 3,037 years) - Games Played: **60 million+** - **Notable Investors/Partners**: No funding information available; bootstrapped from launch. - **Growth Signals**: - Headcount grew **+36.8% YoY** (from 15 to 22 employees) - Web traffic **+30.6% Yearly** (5.1M monthly visits) - Team operates across **10 countries** - Planning to add new game modes and a mobile-first performance overhaul ## Competitive Advantages - **Fully Remote & Async**: No fixed hours, minimal meetings, output-driven culture. - **Ownership Culture**: Equity/profit sharing? The careers page says “You will own a piece of Colonist.” - **Transparency**: All metrics, roadmap, and discussions are accessible to every team member. - **Fast Feedback Loop**: Work ships within days to a user base of 100K+ active players. - **Niche Focus**: Obsessive attention to quality on a single title before expanding – “Apple-like” approach to digital board games. ## Strategic Focus - Expand the platform with additional classic board games (beyond Catan). - Improve mobile-first performance and user experience. - Scale the team while preserving remote, async culture. - Continue to grow the active player base and engagement metrics. ## Why Work Here - **Culture**: “Modern-day gaming guild” – fully remote, asynchronous, self-motivated, output-driven. No unnecessary meetings. - **Flexibility**: Choose your own hours, work from anywhere. - **Growth**: “Level up on your own terms” with high-stakes challenges. Take ownership of your career development. - **Hiring Process**: Unique, hands-on process including a **paid trial day** working on real projects to evaluate fit. - **Notable Perks**: 100% remote, transparent decision-making, ownership stake, fast shipping to millions of players. - **Team**: 22 people across 10 countries; 38% technical roles. Strong async communication skills are a must. ## Sources 1. [Colonist Careers](https://colonist.io/careers) – culture, values, hiring process, yearly stats 2. [Built In – Colonist](https://builtin.com/company/colonist) – overview, perks, offices, and culture summary 3. [LinkedIn – Colonist](https://www.linkedin.com/company/colonist) – employee count, growth, locations, tech stack 4. [Colonist About Page](https://colonist.io/about?style=fullscreen) – product description and founder info ## Other roles at Colonist - [QA Engineer](https://feeny.ai/job/qa-engineer-colonist-remote-337y4rjv16cz) - [Community Manager](https://feeny.ai/job/community-manager-colonist-remote-pj11tnagea31) - [Product Developer Intern](https://feeny.ai/job/product-developer-intern-colonist-remote-ys7rmq6amea9) - [Product Associate](https://feeny.ai/job/product-associate-colonist-remote-meh1rmkygj20) - [Product Engineer](https://feeny.ai/job/product-engineer-colonist-remote-wa5nve8bqw4e) - [Talent Pool](https://feeny.ai/job/talent-pool-colonist-remote-0nne0180zb5g) - [UI Artist](https://feeny.ai/job/ui-artist-epic-games-porto-alegre-g2jk481hpp20) — Porto Alegre, Brazil - [UI Artist](https://feeny.ai/job/ui-artist-epic-games-porto-alegre-bg15xmg9bkcg) — Porto Alegre, Brazil - [UI Artist](https://feeny.ai/job/ui-artist-pinegames-istanbul-hhhch98ca8gh) — Istanbul, Turkey - [UI Artist](https://feeny.ai/job/ui-artist-good-job-games-sar-yer-c9neqn63ms3v) — Sarıyer, Istanbul, Turkey