--- title: 'UIデザイナー at Polyphony Digital' canonical: 'https://feeny.ai/job/ui-polyphony-digital-tokyo-or-fukuoka-ac1j83g9htwf' type: 'job' last_seen: '2026-09-14' --- # UIデザイナー at Polyphony Digital - **Company:** Polyphony Digital - **Location:** Tokyo OR Fukuoka, Japan - **Posted:** 2025-07-14 - **Last confirmed live:** 2026-09-14 - **Apply:** https://job-boards.greenhouse.io/pdi/jobs/5587054004 ## Job description 「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです… 「アートとテクノロジーで未来をつくりたい」 尽きることのない創作意欲をもてあましているあなたへ。 情熱、技術、アイデアお待ちしております。 株式会社ポリフォニー・デジタルは、株式会社ソニー・インタラクティブエンタテインメント(SIE)の100%出資によるソフトウェア開発会社です。 全世界累計実売本数が1億本*を突破したドライビングシミュレーター「グランツーリスモ」シリーズを中心に、家庭用ゲームソフトウェアの企画・制作・サービス運営を行っています。 *2025年6月時点 https://www.polyphony.co.jp/ ---- Now hiring staff for the production of "Gran Turismo" We have continued to produce the Gran Turismo series for over 25 years now. The biggest reason we were able to continue this for so long, is the existence of our player base, and we believe it is proof that the hard work we poured our lives into have truly resonated with them. We are proud to have brought ideas of the future into reality over the years through art and technology. But we still think there is much more to be done to provide the best experience for our players. For those of you who have that unending urge to create, to 'create the future through art and technology', we await your passion, skill, and ideas at Polyphony Digital. Polyphony Digital is a software production company that is a 100% subsidiary of Sony Interactive Entertainment Inc. We plan, produce, and operate services centered around the 'Gran Turismo' series driving simulator, which has shipped over 100 million* cumulative copies worldwide. *As of June 2025 https://www.polyphony.co.jp/ 「グランツーリスモ」シリーズ制作に関わるUIデザインを担当します。 - 業務内容 - ビデオゲームのUIデザイン全般 - アイコン、ロゴ、2Dアニメーションなどのデザインおよびデータ制作 - 内製ツールを用いたゲーム内への実装 ゲーム開発におけるUIデザイナーは、ユーザーが目にして操作する、すべての画面設計を担当します。 「グランツーリスモ」シリーズのブランドデザインおよびゲーム仕様を十分に理解した上で、画面遷移の設計・デザインを行うと共に、時には自ら仕様の検討・提案に関わることもある業務です。 エンジニアやアーティストなど各専門分野のスタッフと連携して開発を進められる、高いコミュニケーションスキルを有する人材を求めています。 - 必要な条件 - 経験 - UIデザイナーもしくはグラフィックデザイナーとしての実務経験(またはそれに準ずる同等の能力) - チーム開発における柔軟で円滑なコミュニケーション能力 - 望ましい経験・スキル - ビデオゲーム開発の実務経験 - Figma・Sketch・XD・Photoshop・Illustratorなどデザインツールの使用経験 - 自身のデザイン意図やアイディアを効果的に伝えられるプレゼンテーション能力 - 新しい知識やスキルの習得に積極的な姿勢 Working in UI design related to the production of the "Gran Turismo" series. - Work Details ・General UI design for a video game ・Design and create assets including icons, logos and 2D animations ・Utilise in-house tools to integrate design elements into the game As part of the game's development, the UI Designer is responsible for creating all the user interfaces that players see and interact with. You will be responsible for planning and designing screen transitions, ensuring they align with the game specifications and brand design principles of the Gran Turismo series, and be involved at times in evaluating and proposing new specifications. We are looking for someone with excellent communication skills and the ability to collaborate effectively with various teams across different areas of expertise, including engineers and artists, to support the game's development. - Requirements/Experience ・Experience working in UI or graphic design (or equivalent skills) ・Strong communication skills and ability to collaborate effectively to support the development of the game ・JLPT N2 equivalent or higher communication skills in Japanese - Desired Experience/Skills ・Experience working in video game development ・Proficiency with design tools such as Figma, Sketch, XD, Photoshop, Illustrator, etc ・Strong presentation skills and the ability to communicate design aims and ideas effectively ・A willingness to learn and develop new skills ・JLPT N1 equivalent or higher communication skills in Japanese ## About Polyphony Digital ## Company Overview - **One-liner**: Polyphony Digital is a Japanese first-party video game developer for PlayStation Studios, renowned for creating the critically acclaimed *Gran Turismo* driving simulation series. - **Entity Type**: Private (100% subsidiary of Sony Interactive Entertainment) - **Headquarters**: Tokyo, Japan (with additional studios in Fukuoka, Japan; the Netherlands; and the United States) - **Founded**: April 2, 1998 - **Founders**: Kazunori Yamauchi ## Core Business - **Primary industry**: Video games (racing simulation, driving games) - **Target customers**: B2C (console gamers, racing enthusiasts) and B2B (automotive manufacturers, motorsport organizations like FIA) - **Mission or purpose statement**: *“Create the future through art and technology”* – as stated on their careers page. ## Products & Services - **Gran Turismo Series (Gran Turismo 7, Gran Turismo Sport, etc.)**: Flagship driving simulation game available exclusively on PlayStation platforms. Includes realistic physics, extensive car and track rosters, online multiplayer, and esports integration. The series has shipped over 100 million copies worldwide. - **My First Gran Turismo** (2024): A free-to-play introductory racing game for PlayStation 4 and PlayStation 5, designed to welcome new players. - **Tourist Trophy** (2006): A motorcycle racing simulation spin-off that brought Gran Turismo’s realism to two wheels. - **Omega Boost** (1999): A mech combat game for the original PlayStation. - **Automotive UI Design**: Polyphony Digital designed the multi-function display for the Nissan GT-R, applying game-menu logic to real-world car instrumentation. - **Gran Turismo Concept / Prologue Titles**: Early-access, concept, and prologue versions of the main series used for market testing and automotive demonstrations. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (subsidiary of a public company) - **Key Metric**: Over 100 million cumulative unit sales for the *Gran Turismo* series (as of June 2025) - **Notable Investors/Partners**: Sony Interactive Entertainment (parent); Nissan (automotive UI and body kit collaboration); Fédération Internationale de l’Automobile (FIA) (official partnership for online championships since 2015) - **Growth Signals**: Continued hiring across engineering, art, and production roles; launch of *My First Gran Turismo* in December 2024; expansion of internship programs in CG art and engineering; addition of a second studio in Fukuoka and overseas offices. ## Competitive Advantages - **Technological moat**: Proprietary driving physics engine that has been refined for over 25 years, offering unmatched realism in console racing simulations. - **Brand strength**: The *Gran Turismo* name is synonymous with driving simulation, with a loyal global fanbase and over 100 million copies sold. - **Exclusive ecosystem**: Tight integration with PlayStation hardware (e.g., PS5’s DualSense controller haptics, 3D audio, ray-tracing) and first-party status guarantees marketing and development support from Sony. - **Real-world automotive credibility**: Direct relationships with car manufacturers (Nissan, Toyota, etc.) and motorsport organizations (FIA), enabling licensed content and unique co-branded initiatives like the FIA Gran Turismo Championships. ## Strategic Focus - **Core franchise evolution**: Continuing to expand *Gran Turismo 7* with new cars, tracks, and online events; maintaining the live-service model. - **New player acquisition**: Lowering barriers to entry with free-to-play titles like *My First Gran Turismo*. - **Esports and community**: Growing the competitive scene through the FIA-certified Gran Turismo World Series. - **Technology transfer**: Leveraging game-engine advancements for real-world automotive applications. - **Talent development**: Expanding internship and part-time roles in engineering, art, and content creation to cultivate the next generation of developers. ## Why Work Here - **Culture & mission**: Join a storied studio focused on “creating the future through art and technology.” Employees are passionate about cars, games, and pushing technical boundaries. - **Work environment**: Offices in Tokyo (East 21 Business Center) and Fukuoka (TNC-TV Building). The Fukuoka atelier offers a smaller, focused environment. Roles include full-time, part-time, and internships. - **Remote/hybrid policy**: Not explicitly stated, but job listings indicate Tokyo and Fukuoka locations. Many roles likely require on-site presence for game development. - **Notable perks**: Opportunity to work on a legendary franchise with global reach; access to cutting-edge PlayStation hardware; potential involvement in real-world automotive projects. - **Engineering culture**: Heavy emphasis on graphics programming, physics simulation, AI, and online infrastructure. English-language job postings indicate an international team environment. ## Sources 1. [polyphony.co.jp – Company overview](https://www.polyphony.co.jp/company/) 2. [polyphony.co.jp – Careers/Recruit page](https://www.polyphony.co.jp/recruit/) 3. [Greenhouse – Polyphony Digital job board](http://job-boards.greenhouse.io/pdi) 4. [Wikipedia – Polyphony Digital](https://en.wikipedia.org/wiki/Polyphony_Digital) ## Other roles at Polyphony Digital - [インターンシップ(サウンドプログラマー)](https://feeny.ai/job/polyphony-digital-tokyo-9wmzp7bgmcdg) — Tokyo, Japan - [プログラマー(新卒)](https://feeny.ai/job/polyphony-digital-tokyo-mryrc9h310ha) — Tokyo, Japan - [テクニカルアーティスト](https://feeny.ai/job/polyphony-digital-tokyo-q1bhjvcapxb0) — Tokyo, Japan - [プロジェクトマネージャー](https://feeny.ai/job/polyphony-digital-fukuoka-ercjhaxykjem) — Fukuoka, Japan - [CGアーティスト(アルバイト)](https://feeny.ai/job/cg-polyphony-digital-tokyo-w4hzx7mh1fhv) — Tokyo, Japan - [インターンシップ(エンジニア)](https://feeny.ai/job/polyphony-digital-tokyo-jj3jsq50keg7) — Tokyo, Japan - [CGアーティスト](https://feeny.ai/job/cg-polyphony-digital-tokyo-zj2zn1xav888) — Tokyo, Japan - [GTエクスプロアスタジオ](https://feeny.ai/job/gt-polyphony-digital-tokyo-06gwf7xk1z45) — Tokyo, Japan - [オンライン運営スタッフ(アルバイト)](https://feeny.ai/job/polyphony-digital-tokyo-jhntwgvnr31q) — Tokyo, Japan - [レースイベント制作アシスタント(アルバイト)](https://feeny.ai/job/polyphony-digital-tokyo-xgjvp1tv2qvr) — Tokyo, Japan