--- title: 'Unity Technical Artist, Event Pipeline at VRChat' canonical: 'https://feeny.ai/job/unity-technical-artist-event-pipeline-vrchat-remote-zm4mham1eedm' type: 'job' last_seen: '2026-09-12' --- # Unity Technical Artist, Event Pipeline at VRChat - **Company:** VRChat - **Location:** Remote - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-09-10 - **Last confirmed live:** 2026-09-12 - **Apply:** https://jobs.lever.co/vrchat/e9aecc1d-9e3f-4232-95ea-01fff6dfe222 ## Job description Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar. Join the VRChat team! We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves. We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms. You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises. ## What You'll Do - Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed. - Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability. - Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable. - Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists. - Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness. - Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar. - Document workflows so the whole team can move faster as we scale content volume in 2026. ## Who You Are - You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work). - You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well. - You can write scripts  (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk. - You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality. - You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them. - You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow. - You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.” Bonus Points (Not required, but we’d be excited if you bring any of the following!) - Experience building editor tooling, import automation, or asset validation pipelines in Unity. - Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM) - Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon) - Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices. - Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.). - Experience supporting live ops or high-cadence content publishing. Not sure if you meet every single requirement? We’d still love to hear from you. We know technical artists come from all kinds of backgrounds. If you’re excited to help ship a steady stream of 3D content to a global community, and you like making pipelines fast, safe, and human-friendly, please apply. Where You’ll Be This is a remote-first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration. ## Benefits - 100% Remote – work from anywhere in the world - Health benefits for U.S. and Canadian employees - 401K (U.S.) and RRSP (Canada) retirement plans - Stock options - Unlimited/flexible vacation policy - Paid parental leave - Generous holiday schedule VRChat is an equal-opportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time.  If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you! All job offers are subject to early stage ID checks, satisfactory referencing and background checks. ## About VRChat ## Company Overview - **One-liner**: VRChat is a social platform that lets users create, share, and explore immersive virtual worlds and avatars together in real time. - **Entity Type**: Private (Series D, $80M led by Anthos Capital in June 2021; total funding $95.2M) - **Headquarters**: San Francisco, California, United States - **Founded**: 2014 - **Founders**: Graham Gaylor (Co‑Founder & CEO) and David Prado (Founder & Community Leader) ## Core Business - **Primary industry**: Virtual Reality / Social Platform / User‑Generated Content - **Target customers**: B2C (consumers seeking social experiences), creators (world/avatar builders), and community enthusiasts across VR, PC, Android, and iOS. - **Mission**: *“Enrich the world through immersive social connection”* – bringing billions of people together through immersive experiences that transcend physical barriers. ## Products & Services - **VRChat (Platform)**: A cross‑platform social virtual world available on VR headsets (SteamVR, Oculus), PC, and mobile (Android/iOS). Users can explore thousands of user‑created worlds, customize avatars, chat, and participate in events. The platform also features a growing **Avatar Marketplace** where creators can sell their designs. ## Market Standing - **Valuation**: Not publicly available - **Key Metrics**: - Annual Revenue: ~$70 M (estimated, per LinkedIn data) - Total Funding: $95.2 M (Seed, Series A, C, D) - **Notable Investors/Partners**: Anthos Capital (lead Series D), HTC (lead Series A), Makers Fund (lead Series C), and more recently a partnership with NagisaConnect. - **Growth Signals**: - Employee headcount grew **20.9% YoY** (now ~101 employees across 13 countries). - Expanded to mobile (Android/iOS), growing the addressable user base. - Launch of the Avatar Marketplace opens new creator monetization streams. - One of the largest active online communities in social VR. ## Competitive Advantages - **Massive user‑generated content ecosystem**: Thousands of worlds and avatars keep the experience fresh and community‑driven. - **Cross‑platform reach**: VR, desktop, and mobile – lowers barriers to entry and fosters a diverse user base. - **First‑mover & network effects**: Deeply entrenched community and creator tools make it hard for newcomers to replicate the social graph. - **Creator‑focused tools**: Avatar Marketplace and world‑building tools empower users to earn and innovate on the platform. ## Strategic Focus - Scaling platform stability and real‑time networking to support growing user and creator activity. - Expanding creator monetization and marketplace features. - Growing mobile adoption while maintaining VR quality. - Investing in trust & safety to keep the community safe and welcoming (dedicated team hiring). - Deepening partnerships (e.g., NagisaConnect) for co‑marketing and integrations. ## Why Work Here - **Remote‑first & flexible**: VRChat is fully remote with team members distributed across 13 countries – autonomy and trust are core to the culture. - **Cutting‑edge tech**: Work on advanced VR/AR, real‑time networking, Unity/C#, and large‑scale distributed systems. - **Mission‑driven**: Directly shape how people connect and express themselves in virtual spaces. - **Culture of innovation**: Values like *“Be Bold”*, *“Debate and Commit”*, and *“Own Outcomes”* encourage experimentation and ownership. - **Global, diverse team**: Engineers, designers, and community leaders from all over the world; opportunities to collaborate across time zones. - **Notable perks**: Stock options (startup equity), flexible schedules, and the ability to work on a product used by millions. ## Sources 1. [hello.vrchat.com](https://hello.vrchat.com/careers) – Careers page (mission, values, culture) 2. [jobs.lever.co](https://jobs.lever.co/vrchat) – Active job openings (remote, roles) 3. [linkedin.com](https://linkedin.com/company/vrchat) – Company overview, revenue, headcount, founders, funding 4. [builtin.com](https://builtin.com/company/vrchat) – Company description, office, tech stack 5. [leadiq.com](https://leadiq.com/c/vrchat-inc/5a1d8d52540000590073f295) – Partnerships, growth signals, platform updates ## Other roles at VRChat - [Senior Recruiter](https://feeny.ai/job/senior-recruiter-vrchat-remote-s3ma5wtqw709) - [Head of Business Development](https://feeny.ai/job/head-of-business-development-vrchat-remote-5cn0demhk6xn) - [VP of Trust & Safety](https://feeny.ai/job/vp-of-trust-safety-vrchat-remote-4jf1qgdpcfmb) - [Japan Business Development & Partnerships Associate(パートタイム/業務委託)](https://feeny.ai/job/japan-business-development-partnerships-associate-vrchat-tokyo-wgrd38bbbxft) — Tokyo, Japan - [Senior Data Scientist](https://feeny.ai/job/senior-data-scientist-vrchat-remote-bxywewp13rs8) - [Senior People Generalist](https://feeny.ai/job/senior-people-generalist-vrchat-remote-vgyf94xav99v) - [Japan Business Development & Partnerships Associate](https://feeny.ai/job/japan-business-development-partnerships-associate-vrchat-tokyo-k1mg8yqyx9bz) — Tokyo, Japan - [Senior/Staff Platform Engineer](https://feeny.ai/job/senior-staff-platform-engineer-vrchat-remote-hw8b7yghfsm0) - [Senior / Staff Backend Engineer (API) – Economy](https://feeny.ai/job/senior-staff-backend-engineer-api-economy-vrchat-remote-9f37t3s7xgmg) - [Staff Engineer - Recommendations](https://feeny.ai/job/staff-engineer-recommendations-vrchat-remote-b7zjc2v3kzmc)