
Lead Character Artist at Cloud Chamber (Montréal, Canada)
Cloud Chamber· Montréal, Canada·
Job description
As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you’ll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
- Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
- Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
- Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
- Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
- Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
- Proven success managing, guiding, and mentoring a team of character artists.
- Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
- Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
- Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
#LI-Remote
For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts
Why work at Cloud Chamber
- Work on a Legendary Franchise: The opportunity to contribute to the next chapter of a critically and culturally iconic game series is a primary draw for many developers.
- Creative and Ambitious Environment: The studio’s stated mission is to "push the boundaries of what is possible," appealing to those seeking challenging, creative work on a AAA scale.
- Established Support: Being a 2K studio provides stability and resources, allowing developers to focus on game quality rather than business survival.
- Remote/Hybrid/Office Policy: Not explicitly stated on the website or career pages. The two-studio setup (Novato and Montreal) suggests a preference for in-studio or hybrid work, given the collaborative nature of AAA game development.
- Notable Perks/Culture: The company culture is described as focused on creating groundbreaking immersive experiences. Employee reviews rate Work-Life Balance at 3.9/5.0, Culture at 3.7/5.0, and Career opportunities at 3.2/5.0 [linkedin.com]. The studio is known for bringing in top talent from other major studios like Ubisoft Montréal, Eidos-Montréal, and Electronic Arts [linkedin.com].