Larian Studios

Game Engine QA | Contrôle qualité — Moteur de jeu at Larian Studios (Quebec, Canada)

Larian Studios· Quebec, Canada·

Role details

Work type
Onsite
Employment
Full-Time

Job description

(Version française ci-dessous) Game Engine QA With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Game Engine QA to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities: Perform all kinds of manual testing Closely assist the programming team with testing specific changes before code is submitted to the main developer branches Write new and maintain existing automated tests (Python/Pytest and Lua) Follow priorities set by the QA Lead to ensure team-wide goals are met Test and help improve our production pipelines and tools Act as the first point of contact for the production team on technical issues Requirements:

Experience in programming and/or scripting

Familiarity working with game engines Background using Perforce or other version control systems Good judgment in estimating the significance and consequences of bugs A rigorous, methodical, and resourceful approach to your work Self-disciplined, with strong self-learning skills Good communication skills, spoken and written, in English Passion for video games Desire to build a long-term career in QA Nice To Haves

Why work at Larian Studios

  • Culture: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” (larian.com).
  • Work Environment: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”.
  • Perks & Engineering Culture: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly.
  • Notable Perks: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment.

Application questions