
Illustrator at Peak
Peak·
Role details
Job description
Are you an Illustrator with a deep understanding of visual development and passionate about game art? If you want to be part of a team that is on a colorful journey, you are welcome to join us!
Here, in our team, we are crafting the most enjoyable and fun games for global audiences. Behind the scenes, we have autonomous and multidisciplinary teams to work side by side to strive for quality and creativity for the best game experience. As a part of our team, you will be the driving creative force for the final outcome from a spark of an idea. While creating the visually appealing and product - oriented artwork, you will be responsible for helping the team to ensure that the ideas and visions are aesthetically conveyed to the game.
Let us know if you are interested in engaging users with your tasteful illustrations! And check out the following link to see incredible designs our illustrators have created for our world! 👉 pkg.ms/illustration
Here’s what you’ll do
- Make concepts and implement creative art solutions for our products
- Collaborate with other illustrators and developers to envision and iterate concepts
- Adjust artworks by incorporating input from data and test
- Grow and foster a user-oriented design culture
Desired skills and experiences
- Experience in graphic design, fine art, illustration, or visual arts
- Good knowledge of digital visualization tools (i.e. Photoshop, Illustrator)
- A keen eye for color harmonies, lighting, perspective, and materials
- Understanding of processes and methods to optimize space usage of mobile art assets
- A portfolio that highlights your ability to work with different styles and techniques
- Good grasp of the essentials of mobile game art and interest in Peak’s art style with the willingness to take it to the new heights
Areas in which you'll continue to grow
- Graphic design, fine art, illustration or visual arts
- Digital visualization tools (i.e. Photoshop, Illustrator)
- Processes, pipelines and best practices of art production
- Diverse subject matters and art styles
- Color harmonies, lighting, perspective and materials
- Processes and methods to optimize space usage of mobile art assets
Sorting
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Why work at Peak
- Culture: Agile, collaborative teams with a product-minded engineering approach. Emphasis on craftsmanship, clean code, and timely code reviews.
- Work arrangement: On-site (physical office in Istanbul, Turkey).
- Perks: Focus on continuous learning, career growth, and a supportive environment for new grads and interns. Company events, team outings, and a commitment to making everyone “love coming to work.”
- Engineering culture: Heavy use of design patterns, robust code, and collaboration with artists and product specialists. Engineers work on highly complex challenges due to scale.
- Opportunities: Open positions for Senior Software Engineer, Product Manager, Product Specialist, New Grad roles, and internships.