Peak

Motion Designer Long Term Intern, Performance Marketing at Peak

Peak·

Role details

Work type
Onsite
Employment
Internship

Job description

Do you have a desire to see the tangible results of your creativity and innovation in the colorful gaming world? We've got the opportunity you've been waiting for!

Join our talented Marketing Team to bring engaging video creatives to life that drive the growth. You will focus on creating performance marketing videos using 2D/3D motion graphics and high-quality assets.

If you are currently in your 4th year (final semester) and available to work at least 3 days a week, come and join us where learning never ends!

In the following link, you can explore a few examples of what a Motion Graphics Designer will be doing 👉 pkg.ms/marketingart

Here's what you’ll do

  • Create high-quality marketing videos and animated motion graphics, and ad creatives for various platforms
  • Transform key marketing initiatives and messages into high-quality, consumer-facing videos that resonate with audiences
  • Collaborate with the Marketing Team to optimize creatives based on performance data
  • Contribute to optimizing the production pipeline through iterative processes
  • Stay up-to-date with industry trends and leverage viral trends to bring fresh concepts to the table
  • Participate in the communication, production & briefing of third-party vendors for visual creation processes

What we’re looking for

  • Currently in your 4th year and final semester of university studies, preferably in Graphic Design, Animation, Visual Communication, or a related field
  • Availability to work 3 days a week
  • Familiarity with After Effects and industry-standard tools such as Photoshop and Illustrator
  • A portfolio showcasing motion work and animated videos
  • A keen interest in mobile gaming with a passion for keeping up with current industry trends

Areas in which you'll continue to grow

  • Conceptual thinking, design, and animation
  • Fundamental art principles, including color theory, layout, typography, visual hierarchy, and composition
  • Data-driven design, with a focus on evaluating video  effectiveness through performance metrics
  • Character animation and 3D design fundamentals
  • Advanced proficiency in digital visualization tools such as After Effects, Blender, and Spine

Sorting

  • 391

Department

  • Marketing

Why work at Peak

  • Culture: Agile, collaborative teams with a product-minded engineering approach. Emphasis on craftsmanship, clean code, and timely code reviews.
  • Work arrangement: On-site (physical office in Istanbul, Turkey).
  • Perks: Focus on continuous learning, career growth, and a supportive environment for new grads and interns. Company events, team outings, and a commitment to making everyone “love coming to work.”
  • Engineering culture: Heavy use of design patterns, robust code, and collaboration with artists and product specialists. Engineers work on highly complex challenges due to scale.
  • Opportunities: Open positions for Senior Software Engineer, Product Manager, Product Specialist, New Grad roles, and internships.

Application questions