Procreate

Senior Software Engineer - Systems at Procreate (Hobart)

Procreate· Hobart·

Role details

Work type
Onsite
Employment
Full-Time

Job description

At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.

We're looking for a Senior Software Engineer to join our Product development team in Hobart. You'll be responsible for systems engineering across our engineering environment. Your experiences will allow you to work with a high degree of autonomy. Your work will be focused around creating custom solutions for unique problems.

The role

This is a very broad role in which you'll take a top down approach to reviewing, analysing and improving our software development life cycle. You’ll need to have had experience working in small engineering teams with a high degree of autonomy and with significant responsibility for delivering custom solutions. This role sits within the Engineering team and reports directly to Michael Shaw, our CTO. You'll collaborate with other engineers, designers, the Product Quality team, and our Executive.

What you'll do.

  • Develop custom software and solving complex technical problems
  • Ensuring the highest levels of system and infrastructure availability
  • Plan and develop product and features which align with product roadmap
  • Identify areas for improvement in the SDLC and design and implement solutions and fixes for those problems
  • Design, develop and support software components across the entire engineering environment and tech stack
  • Responsible for managing and improving our system infrastructure. You’ll keep your finger on the pulse of relevant technological developments
  • Exhibit leadership in the way you approach software development but also in your personal interactions and your ability to mentor more junior engineers
  • Identify mission critical tasks and projects and optimise our software development life cycle to ensure that maintenance, testing, and delivering updates do not inhibit our long-term product roadmap

Skills.

  • Understanding of Apple’s Metal architecture
  • Interest and experience with low-level development
  • Deep familiarity with C, C++ in a commercial context
  • Algorithm development and background in mathematics
  • Understanding of performance optimisation issues in low-latency, real-time applications
  • Exposure to engine development preferably building from scratch of in-house proprietary engines
  • Excellent communicator with the ability to build consensus and communicate priority and purpose

What to expect in the first 6-12 months

  • Familiarise yourself with our team structure and workflows
  • Complete the Procreate onboarding process and get to know your colleagues
  • Build an understanding of our product development practices, processes and frameworks
  • Begin to develop relationships with key stakeholders, team leaders and members of the executive team
  • Become an integral and contributing part of our engineering team and ship product

We want to hear from you Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role.

Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office.

Apply now to be considered for the role!

Why work at Procreate

  • Culture: Artist-driven, supportive, and autonomy-focused. “We see ourselves as artists and support each other in our craft.”
  • Work model: Most roles are on-site in Hobart or Sydney, but the company has employees in 35 countries (some remote/distributed). Relocation support is offered for candidates moving to Australia.
  • Perks: Relocation assistance (flights, lump-sum allowance, short-term accommodation), private health insurance for employee and family.
  • Engineering environment: Work on products used by millions, with a focus on Swift, Metal, and custom GPU technologies. Small teams, close collaboration with technical leadership.
  • Recruitment process: Three conversational rounds (Talent Acquisition, Team Lead, Executive). No coding tests mentioned; emphasis on culture fit and motivation.

Application questions