
UI/UX Artist - Paper.io 2 at Voodoo (Paris, France)
Voodoo · Paris, France·
Role details
Best-In-Class Compensation · Benefits According To Country Of Residence
Voodoo at a glance
A French mobile-entertainment company that develops and publishes mobile games and consumer apps (BeReal, Wizz) at massive scale.
Voodoo is a French mobile entertainment company that develops and publishes mobile games and consumer apps, and runs the growth, ad-network, and monetization infrastructure that turns their massive playtime into revenue. It works with thousands of external studios and owns apps including BeReal, Wizz, and Blitz.
$812M raised · latest: GBL minority stake (~16%) · €266M · 2021 (valued ~€1.7B) · backed by Goldman Sachs, Tencent, Groupe Bruxelles Lambert (GBL)
Summary
Support the Art Director in executing the game vision for Paper.io 2 by developing UX flows, creating 2D assets, and maintaining UI style guides. Collaborate with cross-functional teams to optimize player engagement and ensure accessibility goals are met.
Job description
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
Role
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
Profile
- 4+ years experience as a UI/UX Artist on shipped mobile games.
- You must have experience designing in Figma.
- Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- Fluent in English.
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
Why work at Voodoo
- Culture: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly.
- Hiring process: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership.
- Teams: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate.
- Work environment: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs.
- Notable perks: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture.