
VFX Artist - Paper.io 2 at Voodoo (Barcelona, Spain)
Voodoo · Barcelona, Spain·
Role details
Voodoo at a glance
A French mobile-entertainment company that develops and publishes mobile games and consumer apps (BeReal, Wizz) at massive scale.
Voodoo is a French mobile entertainment company that develops and publishes mobile games and consumer apps, and runs the growth, ad-network, and monetization infrastructure that turns their massive playtime into revenue. It works with thousands of external studios and owns apps including BeReal, Wizz, and Blitz.
$812M raised · latest: GBL minority stake (~16%) · €266M · 2021 (valued ~€1.7B) · backed by Goldman Sachs, Tencent, Groupe Bruxelles Lambert (GBL)
Job description
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This remote role is located within a two-hour time difference of CET.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2. With Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
Role
- Creating high-quality 2D and 3D VFX, including motion graphics & animations
- Developing and implementing visual effects both for for core gameplay, UI screens and character VFXs
- Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game in Unity
- Working with developers to adapt and integrate new art features based on project specifications
- Optimizing VFX for performance
- Developing and maintaining VFX pipelines and workflows to ensure efficient production processes
- Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation
Profile
- Proven experience as a VFX Artist with a strong portfolio demonstrating a range of 2D/3D VFXs, motion graphics & animations
- Experience with Unity real-time rendering
- Solid understanding of particle systems, physics simulations, shaders, and scripting
- Excellent problem-solving skills and attention to detail
- Strong communication and collaboration skills
- Experience with shader development and optimization techniques is preferred
- Knowledge of animation principles and techniques
- Ability to work in a fast-paced environment and manage multiple tasks simultaneously
Benefits
- Best-in-class compensation
- Other benefits according to the country you reside
Why work at Voodoo
- Culture: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly.
- Hiring process: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership.
- Teams: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate.
- Work environment: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs.
- Notable perks: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture.