Motion & 3D Jobs
Tech & AI jobs in

Motion & 3D Jobs

104 open rolesDesign

Explore 104 open motion & 3d jobs at fast-growing tech, startup, and AI companies hiring right now. Bring the product and brand to life with animation and 3D.

Typical salary
$110K–$180K
US median base, mid–senior
Top skills
PrototypingUX researchDesign systems
Common tools
FigmaFramerWebflow
Open roles
104
open motion & 3d roles

Open Positions104 Motion & 3D jobs

Tempo
Video Editor / Motion DesignerTempo
Nortal
(EG0042) Motion Graphics Designer - Talent ConnectionNortal
Highwire
Senior Designer, Brand & MotionHighwire
Highwire
Senior Designer, Brand & MotionHighwire
Highwire
Senior Designer, Brand & MotionHighwire
Highwire
Senior Designer, Brand & MotionHighwire
Highwire
Senior Designer, Brand & MotionHighwire
Bjak
Motion Designer (UX/Interface)Bjak
Bjak
Motion Designer (UX/Interface)Bjak
Bjak
Motions Designer - FreelanceBjak
Monks
Motion Designer BR (freelance)Monks
SKELAR
Middle Motion Designer - DresslySKELAR
 TubeScience
Video Editor & Motion Graphics Designer (Remote – Hong Kong ) TubeScience
Stripe
Motion Designer, ExperientialStripe
ScaleMath
Video Editor & Motion DesignerScaleMath
Hasbro
Assoc Graphic Designer (3D focus)Hasbro
DualEntry
Senior Motion Designer (Remote)DualEntry
 TubeScience
Video Editor & Motion Graphics Designer (Remote – Singapore) TubeScience
Monks
Senior Hybrid Designer/Motion - FTCMonks
Cresta
Motion Graphics/Video EditorCresta
 TubeScience
Video Editor & Motion Graphics Designer (Remote – Philippines) TubeScience
GWI
Motion Designer & Video SpecialistGWI

See all 104 Motion & 3D jobs

Create a free account to browse every open Motion & 3D role — with better search, filters, and job previews built for finding your next role.

Career Path

The design career ladder

Most designers start as a junior or mid-level product designer, learning the craft on real features: research, wireframes, high-fidelity screens, and the handoff to engineering. Senior is where you start owning whole flows and setting the bar for the work around you.

Above senior the path splits. You can stay an individual contributor as a Staff or Principal Designer, taking on the hardest design problems and shaping how the product feels at a company-wide level. Or you can move into leadership as a Design Manager, Director, and Head of Design, growing and directing a team of designers.

The pivot point: Senior Designer

Senior is where designers choose. If you love the craft and want to keep making the work, the Staff and Principal track keeps you hands-on. If you would rather grow other designers and set direction, the Manager and Director path fits. Neither pays less at the same level.

What changes as you climb

  • A strong portfolio matters more than a degree in design. Companies hire on the work you can show.
  • The IC track (Staff, Principal) is real but narrow. Most senior designers who keep growing end up managing at some point.
  • Design leadership roles cluster at companies big enough to have a real design org. Small startups hire one or two generalist designers.
  • Switching between IC and management is common. Many Directors were once Staff Designers who missed the craft and went back.

IC vs. Management, side by side

Individual ContributorManagement
Core workThe hardest design problems, the craft bar, and the systemHiring, growing designers, and the team direction
Judged onThe quality and reach of the work you shipThe output and growth of the design team
A normal dayResearch, prototypes, critique, and hands-on design1:1s, reviews, hiring, and cross-team planning
Scope grows byThe influence of your craft across the productThe size of the team you lead
Focus Areas

Kinds of design

Design is a wide field. Most people specialize in one area over time, and the day-to-day work looks different in each. Here are the main tracks and what they cover.

FAQ

Design jobs: common questions

What does a product designer do?

A product designer figures out how a product should work and look, then makes it real. That runs from talking to users and sketching flows to high-fidelity screens and the handoff to engineering. Some designers lean toward research and interaction, others toward visual craft and brand, but the job is always making something people find easy and worth using.

How do I become a product designer?

A strong portfolio is the way in. Companies hire on the work you can show, so a few real projects that walk through your thinking matter more than a design degree. Many designers come from adjacent fields like graphic design, front-end development, or research. Bootcamps and self-study both work if the portfolio is good.

What is the design career path?

Most designers go junior to product designer to senior, owning bigger flows and raising the bar for the work around them. Above senior the path splits: you can stay an individual contributor as a Staff or Principal Designer taking on the hardest problems, or move into leadership as a Design Manager, Director, and Head of Design.

Which skills and tools should a designer learn?

The craft skills are interaction design, visual design, and prototyping, plus the research to know you are solving the right problem. Design systems and accessibility separate senior designers from junior ones. Figma is the default tool almost everywhere, with Framer for prototyping and the Adobe apps for brand and motion work.

Do you need a degree to be a designer?

No. Many working designers are self-taught or came through a bootcamp, and a portfolio outweighs a degree in almost every hiring process. A design or HCI degree can help you learn the fundamentals faster, but the bar at hiring time is the quality of the work you show, not the credential.

How much do designers make?

Pay ranges by level, location, and company. In the US a mid-level product designer commonly lands in the range shown on this page, Staff and Principal designers go higher, and design leadership adds equity on top of base at larger companies. The salary bands here are illustrative; the open roles listed are real postings.

Explore other roles

Browse open roles in other functions across tech, startup, and AI companies.

The people who design, build, and run the software.

Explore Sales17,274 jobs

Find the buyers, run the deals, and grow revenue.

Explore Data6,454 jobs

Turn raw data into models, metrics, and decisions.

Keep the company running and the trains on time.

Explore Product4,329 jobs

Decide what to build and why, then get it shipped.

Get the right people to hear about the product.

Design jobs by location

View all locations

See where design roles are concentrated, by state and city.