
3D Character Artist (Mid-Senior) at thatgamecompany (United States)
thatgamecompany· United States· $81k–$114k·
Role details
Medical Insurance · Dental Insurance · Vision Insurance · 401(K) · Paid Time Off · Annual Discretionary Bonus
Summary
Create 3D characters and cosmetics for Sky games, including skinning, prototyping, and collaboration with cross-functional teams. The role requires proficiency in Maya, ZBrush, and Substance Painter, along with strong self-motivation and attention to detail.
Job description
3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!
Responsibilities:
- Create 3D characters and cosmetics in a visual style aligned with the world of Sky
- Skinning character and cosmetic assets
- Collaborate with project leads, concept artists, designers, and engineers
- Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
- Support the rest of the 3D team to create character assets
- Review and fix bugs of all complexities
- Contribute to documentation and resource libraries for the art department
- Promote, contribute to, and participate in a culture of inclusion and diversity
Must Haves:
- Online portfolio demonstrating character art skills
- 3+ years of experience as a 3D Character Artist at a game studio
- Proficient modeling skills in Maya or equivalent
- Self-motivated, humble, and a team player
- Open-minded and able to implement feedback from peers and art directors in a timely manner
- Passion for creating memorable characters for games
- Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
- Familiarity with Maya rigging/skinning
Nice to Haves:
- A passionate Gamer
- A Sky Player
- Human Anatomy & Animal Anatomy knowledge
- Understanding of clothing construction and real-world materials
- Strive to create a gaming experience that brings a positive impact to the gaming world
- Experience creating a game from the ground up
- Portfolio demonstrating a variety of art styles
Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off. Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. We look forward to meeting you! #L1-Remote
Why work at thatgamecompany
- Culture: The studio describes itself as “compassionate, creative” and values “integrity and personal growth within an environment of intense collaboration and experimentation.” Employee rating on LinkedIn: 4.2/5.0 (11 reviews), with Culture score 4.3, Work-Life 4.2, Compensation 4.2, Career 4.1.
- Remote/Hybrid/Office Policy: Not explicitly stated in provided sources, but headquarters in Santa Monica, California is a physical studio. The company previously planned a second studio in SF Bay Area (cancelled due to COVID) and now operates distributed across 15 countries, suggesting flexible/remote options are possible.
- Notable Perks & Engineering Culture: Emphasis on “making magic” and pushing artistic boundaries; tech stack includes Kubernetes, Docker, Prometheus, Protobuf, Tableau, microservices, and GitHub. Employees come from top entertainment/tech companies (Pixar, Blizzard, Riot Games, Amazon, Unity, etc.), indicating a high-caliber peer group.
- Growth Opportunity: With 24 active job postings (including Engineering, AI, Art, Marketing, Data) and a yearly hiring trend +4.3%, the studio is expanding. Roles such as Senior Data Analyst, Senior Machine Learning Engineer, and 3D Environment Artist signal opportunities to work on flagship products.
- Mission-driven work: Opportunity to contribute to games that aim to make a positive impact on players’ lives and expand the emotional range of the medium.