
Associate Lead Cinematic Artist at Larian Studios (Kuala Lumpur, Malaysia)
Larian Studios· Kuala Lumpur, Malaysia·
Role details
Work type
Onsite
Employment
Full-Time
Job description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Author realtime cinematics and interactive dialog sequences in our proprietary engine
- Develop junior talent through artistic feedback sessions and performance review cycles
- Develop and enforce standard practices for an evolving pipeline and toolset
- Design features to keep our workflows and technology on the competitive edge
Requirements
- The ideal candidate would have 3+ years in an artistic role with a focus on visual storytelling either in games or animation
- A strong sense of cameras, staging and storytelling
- Interest in film and long form media
- Dedication to growing an artist in parallel with growing as a lead.
- Experience with 3D authorship
Nice to Haves
- 1+ years experience leading or coordinating a team of artists
- Experience in a game engine
What we Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Why work at Larian Studios
- Culture: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” (larian.com).
- Work Environment: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”.
- Perks & Engineering Culture: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly.
- Notable Perks: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment.